shader_ir: limit explorastion to best known program size.
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@ -39,7 +39,7 @@ void ShaderIR::Decode() {
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std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
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std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
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disable_flow_stack = false;
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disable_flow_stack = false;
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const auto info = ScanFlow(program_code, MAX_PROGRAM_LENGTH * sizeof(u64), main_offset);
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const auto info = ScanFlow(program_code, program_size, main_offset);
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if (info) {
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if (info) {
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const auto& shader_info = *info;
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const auto& shader_info = *info;
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coverage_begin = shader_info.start;
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coverage_begin = shader_info.start;
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