ShaderGen: Ignore the 'sched' instruction when generating shaders.
The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions).
This commit is contained in:
parent
326b044c19
commit
2e0a9f66a0
@ -276,6 +276,18 @@ private:
|
||||
shader.AddLine(dest + " = " + src + ";");
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns whether the instruction at the specified offset is a 'sched' instruction.
|
||||
* Sched instructions always appear before a sequence of 3 instructions.
|
||||
*/
|
||||
bool IsSchedInstruction(u32 offset) const {
|
||||
// sched instructions appear once every 4 instructions.
|
||||
static constexpr size_t SchedPeriod = 4;
|
||||
u32 absolute_offset = offset - main_offset;
|
||||
|
||||
return (absolute_offset % SchedPeriod) == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Compiles a single instruction from Tegra to GLSL.
|
||||
* @param offset the offset of the Tegra shader instruction.
|
||||
@ -283,6 +295,10 @@ private:
|
||||
* + 1. If the current instruction always terminates the program, returns PROGRAM_END.
|
||||
*/
|
||||
u32 CompileInstr(u32 offset) {
|
||||
// Ignore sched instructions when generating code.
|
||||
if (IsSchedInstruction(offset))
|
||||
return offset + 1;
|
||||
|
||||
const Instruction instr = {program_code[offset]};
|
||||
|
||||
shader.AddLine("// " + std::to_string(offset) + ": " + OpCode::GetInfo(instr.opcode).name);
|
||||
|
Loading…
Reference in New Issue
Block a user