gl_rasterizer_cache: Track texture target and depth in the cache.
This commit is contained in:
parent
fefb003b23
commit
2e1cdde994
|
@ -718,8 +718,9 @@ struct SurfaceParams {
|
||||||
|
|
||||||
/// Checks if surfaces are compatible for caching
|
/// Checks if surfaces are compatible for caching
|
||||||
bool IsCompatibleSurface(const SurfaceParams& other) const {
|
bool IsCompatibleSurface(const SurfaceParams& other) const {
|
||||||
return std::tie(pixel_format, type, width, height) ==
|
return std::tie(pixel_format, type, width, height, target, depth) ==
|
||||||
std::tie(other.pixel_format, other.type, other.width, other.height);
|
std::tie(other.pixel_format, other.type, other.width, other.height, other.target,
|
||||||
|
other.depth);
|
||||||
}
|
}
|
||||||
|
|
||||||
VAddr addr;
|
VAddr addr;
|
||||||
|
|
Loading…
Reference in New Issue