Settings: Add depth to Joysticks on Pro Controller preview (#5894)
* Add some depth to ProJoysticks * address comments * clang * address nits * fix wrong inner_offset when offset.x was 0
This commit is contained in:
parent
b6736db324
commit
2e32ab4e0b
|
@ -699,9 +699,9 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
|
|||
{
|
||||
// Draw joysticks
|
||||
using namespace Settings::NativeAnalog;
|
||||
DrawProJoystick(p, center + QPointF(-111, -55) + (axis_values[LStick].value * 11),
|
||||
DrawProJoystick(p, center + QPointF(-111, -55), axis_values[LStick].value, 11,
|
||||
button_values[Settings::NativeButton::LStick]);
|
||||
DrawProJoystick(p, center + QPointF(51, 0) + (axis_values[RStick].value * 11),
|
||||
DrawProJoystick(p, center + QPointF(51, 0), axis_values[RStick].value, 11,
|
||||
button_values[Settings::NativeButton::RStick]);
|
||||
DrawRawJoystick(p, center + QPointF(-50, 105), axis_values[LStick].raw_value,
|
||||
axis_values[LStick].properties);
|
||||
|
@ -2273,15 +2273,39 @@ void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF cente
|
|||
p.drawLine(p2.at(32), p2.at(71));
|
||||
}
|
||||
|
||||
void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, bool pressed) {
|
||||
void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, const QPointF offset,
|
||||
float offset_scalar, bool pressed) {
|
||||
const float radius1 = 24.0f;
|
||||
const float radius2 = 17.0f;
|
||||
|
||||
const QPointF offset_center = center + offset * offset_scalar;
|
||||
|
||||
const auto amplitude = static_cast<float>(
|
||||
1.0 - std::sqrt((offset.x() * offset.x()) + (offset.y() * offset.y())) * 0.1f);
|
||||
|
||||
const float rotation =
|
||||
((offset.x() == 0) ? atan(1) * 2 : atan(offset.y() / offset.x())) * (180 / (atan(1) * 4));
|
||||
|
||||
p.save();
|
||||
p.translate(offset_center);
|
||||
p.rotate(rotation);
|
||||
|
||||
// Outer circle
|
||||
p.setPen(colors.outline);
|
||||
p.setBrush(pressed ? colors.highlight : colors.button);
|
||||
DrawCircle(p, center, 24.0f);
|
||||
p.drawEllipse(QPointF(0, 0), radius1 * amplitude, radius1);
|
||||
|
||||
// Inner circle
|
||||
p.setBrush(pressed ? colors.highlight2 : colors.button2);
|
||||
DrawCircle(p, center, 17.0f);
|
||||
|
||||
const float inner_offset =
|
||||
(radius1 - radius2) * 0.4f * ((offset.x() == 0 && offset.y() < 0) ? -1.0f : 1.0f);
|
||||
const float offset_factor = (1.0f - amplitude) / 0.1f;
|
||||
|
||||
p.drawEllipse(QPointF((offset.x() < 0) ? -inner_offset : inner_offset, 0) * offset_factor,
|
||||
radius2 * amplitude, radius2);
|
||||
|
||||
p.restore();
|
||||
}
|
||||
|
||||
void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, bool pressed) {
|
||||
|
|
|
@ -140,7 +140,7 @@ private:
|
|||
void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
|
||||
void DrawRawJoystick(QPainter& p, QPointF center, const QPointF value,
|
||||
const Input::AnalogProperties properties);
|
||||
void DrawProJoystick(QPainter& p, QPointF center, bool pressed);
|
||||
void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed);
|
||||
void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
|
||||
|
||||
// Draw button functions
|
||||
|
|
Loading…
Reference in New Issue