Settings: Add depth to Joysticks on Pro Controller preview (#5894)
* Add some depth to ProJoysticks * address comments * clang * address nits * fix wrong inner_offset when offset.x was 0
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@ -699,9 +699,9 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
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{
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{
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// Draw joysticks
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// Draw joysticks
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using namespace Settings::NativeAnalog;
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using namespace Settings::NativeAnalog;
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DrawProJoystick(p, center + QPointF(-111, -55) + (axis_values[LStick].value * 11),
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DrawProJoystick(p, center + QPointF(-111, -55), axis_values[LStick].value, 11,
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button_values[Settings::NativeButton::LStick]);
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button_values[Settings::NativeButton::LStick]);
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DrawProJoystick(p, center + QPointF(51, 0) + (axis_values[RStick].value * 11),
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DrawProJoystick(p, center + QPointF(51, 0), axis_values[RStick].value, 11,
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button_values[Settings::NativeButton::RStick]);
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button_values[Settings::NativeButton::RStick]);
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DrawRawJoystick(p, center + QPointF(-50, 105), axis_values[LStick].raw_value,
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DrawRawJoystick(p, center + QPointF(-50, 105), axis_values[LStick].raw_value,
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axis_values[LStick].properties);
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axis_values[LStick].properties);
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@ -2273,15 +2273,39 @@ void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF cente
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p.drawLine(p2.at(32), p2.at(71));
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p.drawLine(p2.at(32), p2.at(71));
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}
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}
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void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, bool pressed) {
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void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, const QPointF offset,
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float offset_scalar, bool pressed) {
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const float radius1 = 24.0f;
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const float radius2 = 17.0f;
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const QPointF offset_center = center + offset * offset_scalar;
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const auto amplitude = static_cast<float>(
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1.0 - std::sqrt((offset.x() * offset.x()) + (offset.y() * offset.y())) * 0.1f);
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const float rotation =
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((offset.x() == 0) ? atan(1) * 2 : atan(offset.y() / offset.x())) * (180 / (atan(1) * 4));
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p.save();
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p.translate(offset_center);
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p.rotate(rotation);
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// Outer circle
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// Outer circle
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p.setPen(colors.outline);
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p.setPen(colors.outline);
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p.setBrush(pressed ? colors.highlight : colors.button);
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p.setBrush(pressed ? colors.highlight : colors.button);
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DrawCircle(p, center, 24.0f);
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p.drawEllipse(QPointF(0, 0), radius1 * amplitude, radius1);
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// Inner circle
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// Inner circle
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p.setBrush(pressed ? colors.highlight2 : colors.button2);
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p.setBrush(pressed ? colors.highlight2 : colors.button2);
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DrawCircle(p, center, 17.0f);
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const float inner_offset =
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(radius1 - radius2) * 0.4f * ((offset.x() == 0 && offset.y() < 0) ? -1.0f : 1.0f);
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const float offset_factor = (1.0f - amplitude) / 0.1f;
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p.drawEllipse(QPointF((offset.x() < 0) ? -inner_offset : inner_offset, 0) * offset_factor,
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radius2 * amplitude, radius2);
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p.restore();
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}
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}
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void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, bool pressed) {
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void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, bool pressed) {
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@ -140,7 +140,7 @@ private:
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void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
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void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
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void DrawRawJoystick(QPainter& p, QPointF center, const QPointF value,
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void DrawRawJoystick(QPainter& p, QPointF center, const QPointF value,
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const Input::AnalogProperties properties);
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const Input::AnalogProperties properties);
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void DrawProJoystick(QPainter& p, QPointF center, bool pressed);
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void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed);
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void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
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void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
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// Draw button functions
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// Draw button functions
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