Mutex: Cleanup and remove redundant code.
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@ -23,9 +23,8 @@ public:
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bool initial_locked; ///< Initial lock state when mutex was created
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bool initial_locked; ///< Initial lock state when mutex was created
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bool locked; ///< Current locked state
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bool locked; ///< Current locked state
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Handle lock_thread; ///< Handle to thread that currently has mutex
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std::string name; ///< Name of mutex (optional)
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std::string name; ///< Name of mutex (optional)
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SharedPtr<Thread> current_thread; ///< Thread that has acquired the mutex
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SharedPtr<Thread> holding_thread; ///< Thread that has acquired the mutex
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bool ShouldWait() override;
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bool ShouldWait() override;
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void Acquire() override;
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void Acquire() override;
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@ -33,18 +32,17 @@ public:
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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typedef std::multimap<Handle, Handle> MutexMap;
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typedef std::multimap<SharedPtr<Thread>, SharedPtr<Mutex>> MutexMap;
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static MutexMap g_mutex_held_locks;
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static MutexMap g_mutex_held_locks;
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/**
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/**
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* Acquires the specified mutex for the specified thread
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* Acquires the specified mutex for the specified thread
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* @param mutex Mutex that is to be acquired
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* @param mutex Mutex that is to be acquired
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* @param thread Thread that will acquired
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* @param thread Thread that will acquire the mutex
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*/
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*/
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void MutexAcquireLock(Mutex* mutex, Handle thread = GetCurrentThread()->GetHandle()) {
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void MutexAcquireLock(Mutex* mutex, Thread* thread) {
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g_mutex_held_locks.insert(std::make_pair(thread, mutex->GetHandle()));
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g_mutex_held_locks.insert(std::make_pair(thread, mutex));
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mutex->lock_thread = thread;
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mutex->holding_thread = thread;
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mutex->current_thread = Kernel::g_handle_table.Get<Thread>(thread);
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}
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}
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/**
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/**
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@ -55,51 +53,39 @@ void ResumeWaitingThread(Mutex* mutex) {
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// Find the next waiting thread for the mutex...
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// Find the next waiting thread for the mutex...
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auto next_thread = mutex->WakeupNextThread();
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auto next_thread = mutex->WakeupNextThread();
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if (next_thread != nullptr) {
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if (next_thread != nullptr) {
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MutexAcquireLock(mutex, next_thread->GetHandle());
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MutexAcquireLock(mutex, next_thread);
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} else {
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} else {
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// Reset mutex lock thread handle, nothing is waiting
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// Reset mutex lock thread handle, nothing is waiting
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mutex->locked = false;
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mutex->locked = false;
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mutex->lock_thread = -1;
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mutex->holding_thread = nullptr;
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}
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}
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}
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}
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void MutexEraseLock(Mutex* mutex) {
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void ReleaseThreadMutexes(Thread* thread) {
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Handle handle = mutex->GetHandle();
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auto locked = g_mutex_held_locks.equal_range(mutex->lock_thread);
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for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
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if (iter->second == handle) {
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g_mutex_held_locks.erase(iter);
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break;
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}
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}
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mutex->lock_thread = -1;
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}
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void ReleaseThreadMutexes(Handle thread) {
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auto locked = g_mutex_held_locks.equal_range(thread);
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auto locked = g_mutex_held_locks.equal_range(thread);
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// Release every mutex that the thread holds, and resume execution on the waiting threads
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// Release every mutex that the thread holds, and resume execution on the waiting threads
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for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
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for (auto iter = locked.first; iter != locked.second; ++iter) {
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Mutex* mutex = g_handle_table.Get<Mutex>(iter->second).get();
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ResumeWaitingThread(iter->second.get());
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ResumeWaitingThread(mutex);
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}
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}
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// Erase all the locks that this thread holds
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// Erase all the locks that this thread holds
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g_mutex_held_locks.erase(thread);
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g_mutex_held_locks.erase(thread);
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}
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}
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bool LockMutex(Mutex* mutex) {
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// Mutex alread locked?
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if (mutex->locked) {
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return false;
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}
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MutexAcquireLock(mutex);
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return true;
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}
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bool ReleaseMutex(Mutex* mutex) {
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bool ReleaseMutex(Mutex* mutex) {
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MutexEraseLock(mutex);
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if (mutex->locked) {
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auto locked = g_mutex_held_locks.equal_range(mutex->holding_thread);
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for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
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if (iter->second == mutex) {
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g_mutex_held_locks.erase(iter);
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break;
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}
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}
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ResumeWaitingThread(mutex);
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ResumeWaitingThread(mutex);
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}
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return true;
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return true;
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}
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}
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@ -134,16 +120,12 @@ Mutex* CreateMutex(Handle& handle, bool initial_locked, const std::string& name)
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mutex->locked = mutex->initial_locked = initial_locked;
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mutex->locked = mutex->initial_locked = initial_locked;
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mutex->name = name;
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mutex->name = name;
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mutex->current_thread = nullptr;
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mutex->holding_thread = nullptr;
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// Acquire mutex with current thread if initialized as locked...
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// Acquire mutex with current thread if initialized as locked...
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if (mutex->locked) {
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if (mutex->locked)
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MutexAcquireLock(mutex);
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MutexAcquireLock(mutex, GetCurrentThread());
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// Otherwise, reset lock thread handle
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} else {
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mutex->lock_thread = -1;
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}
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return mutex;
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return mutex;
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}
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}
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@ -160,13 +142,13 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
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}
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}
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bool Mutex::ShouldWait() {
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bool Mutex::ShouldWait() {
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return locked && current_thread != GetCurrentThread();
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return locked && holding_thread != GetCurrentThread();
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}
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}
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void Mutex::Acquire() {
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void Mutex::Acquire() {
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_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
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_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
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locked = true;
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locked = true;
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MutexAcquireLock(this);
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MutexAcquireLock(this, GetCurrentThread());
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}
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}
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} // namespace
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} // namespace
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@ -28,6 +28,6 @@ Handle CreateMutex(bool initial_locked, const std::string& name="Unknown");
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* Releases all the mutexes held by the specified thread
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* Releases all the mutexes held by the specified thread
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* @param thread Thread that is holding the mutexes
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* @param thread Thread that is holding the mutexes
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*/
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*/
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void ReleaseThreadMutexes(Handle thread);
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void ReleaseThreadMutexes(Thread* thread);
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} // namespace
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} // namespace
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@ -100,7 +100,7 @@ static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
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/// Stops the current thread
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/// Stops the current thread
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void Thread::Stop(const char* reason) {
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void Thread::Stop(const char* reason) {
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// Release all the mutexes that this thread holds
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// Release all the mutexes that this thread holds
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ReleaseThreadMutexes(GetHandle());
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ReleaseThreadMutexes(this);
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ChangeReadyState(this, false);
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ChangeReadyState(this, false);
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status = THREADSTATUS_DORMANT;
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status = THREADSTATUS_DORMANT;
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