diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 44252dd81..416b2d866 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -173,7 +173,6 @@ void RestoreGlobalState() { values.use_assembly_shaders.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); - values.force_30fps_mode.SetGlobal(true); values.bg_red.SetGlobal(true); values.bg_green.SetGlobal(true); values.bg_blue.SetGlobal(true); diff --git a/src/core/settings.h b/src/core/settings.h index 386233fdf..bb145f193 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -435,7 +435,6 @@ struct Values { Setting use_vsync; Setting use_assembly_shaders; Setting use_asynchronous_shaders; - Setting force_30fps_mode; Setting use_fast_gpu_time; Setting bg_red; diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 59a193edd..94b96afb4 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -666,8 +666,6 @@ void Config::ReadRendererValues() { QStringLiteral("use_asynchronous_shaders"), false); ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"), true); - ReadSettingGlobal(Settings::values.force_30fps_mode, QStringLiteral("force_30fps_mode"), false); - ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0); ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0); ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0); @@ -1153,9 +1151,6 @@ void Config::SaveRendererValues() { Settings::values.use_asynchronous_shaders, false); WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true); - WriteSettingGlobal(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, - false); - // Cast to double because Qt's written float values are not human-readable WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0); WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0); diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 8b9180811..c5d1a778c 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -25,14 +25,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->use_vsync->setEnabled(runtime_lock); ui->use_assembly_shaders->setEnabled(runtime_lock); ui->use_asynchronous_shaders->setEnabled(runtime_lock); - ui->force_30fps_mode->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); - ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue()); if (Settings::configuring_global) { ui->gpu_accuracy->setCurrentIndex( @@ -78,9 +76,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { if (Settings::values.use_fast_gpu_time.UsingGlobal()) { Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked()); } - if (Settings::values.force_30fps_mode.UsingGlobal()) { - Settings::values.force_30fps_mode.SetValue(ui->force_30fps_mode->isChecked()); - } if (Settings::values.max_anisotropy.UsingGlobal()) { Settings::values.max_anisotropy.SetValue( ui->anisotropic_filtering_combobox->currentIndex()); @@ -97,8 +92,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { use_asynchronous_shaders); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, ui->use_fast_gpu_time, use_fast_gpu_time); - ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode, - ui->force_30fps_mode, force_30fps_mode); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); @@ -132,7 +125,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { ui->use_asynchronous_shaders->setEnabled( Settings::values.use_asynchronous_shaders.UsingGlobal()); ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); - ui->force_30fps_mode->setEnabled(Settings::values.force_30fps_mode.UsingGlobal()); ui->anisotropic_filtering_combobox->setEnabled( Settings::values.max_anisotropy.UsingGlobal()); @@ -149,8 +141,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { Settings::values.use_asynchronous_shaders, use_asynchronous_shaders); ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time", Settings::values.use_fast_gpu_time, use_fast_gpu_time); - ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode", - Settings::values.force_30fps_mode, force_30fps_mode); ConfigurationShared::SetColoredComboBox( ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy", static_cast(Settings::values.gpu_accuracy.GetValue(true))); diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h index 3c4f6f7bb..e61b571c7 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.h +++ b/src/yuzu/configuration/configure_graphics_advanced.h @@ -38,5 +38,4 @@ private: ConfigurationShared::CheckState use_assembly_shaders; ConfigurationShared::CheckState use_asynchronous_shaders; ConfigurationShared::CheckState use_fast_gpu_time; - ConfigurationShared::CheckState force_30fps_mode; }; diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 6a0d29c27..a793c803d 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -96,13 +96,6 @@ - - - - Force 30 FPS mode - - -