glsl: Add cbuf access workaround for devices with component indexing bug
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747b8556a4
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@ -44,95 +44,154 @@ std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) {
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void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
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if (offset.IsImmediate()) {
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ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name,
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binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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(offset.U32() % 4) * 8);
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} else {
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}/16][({}>>2)%4]),int(({}%4)*8),8);", inst,
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ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
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ctx.AddU32("{}=bitfieldExtract(ftou({}[{}].{}),int({}),8);", inst, cbuf, offset.U32() / 16,
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OffsetSwizzle(offset.U32()), (offset.U32() % 4) * 8);
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return;
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}
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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if (!ctx.profile.has_gl_component_indexing_bug) {
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ctx.AddU32("{}=bitfieldExtract(ftou({}[{}>>4][({}>>2)%4]),int(({}%4)*8),8);", inst, cbuf,
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offset_var, offset_var, offset_var);
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return;
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}
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
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const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
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ctx.Add("if(({}&3)=={}){}=bitfieldExtract(ftou({}[{}>>4].{}),int(({}%4)*8),8);",
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cbuf_offset, swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], offset_var);
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}
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}
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void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
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if (offset.IsImmediate()) {
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ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name,
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binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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(offset.U32() % 4) * 8);
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} else {
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}/16][({}>>2)%4]),int(({}%4)*8),8);", inst,
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ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
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ctx.AddU32("{}=bitfieldExtract(ftoi({}[{}].{}),int({}),8);", inst, cbuf, offset.U32() / 16,
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OffsetSwizzle(offset.U32()), (offset.U32() % 4) * 8);
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return;
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}
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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if (!ctx.profile.has_gl_component_indexing_bug) {
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ctx.AddU32("{}=bitfieldExtract(ftoi({}[{}>>4][({}>>2)%4]),int(({}%4)*8),8);", inst, cbuf,
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offset_var, offset_var, offset_var);
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return;
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}
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
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const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
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ctx.Add("if(({}&3)=={}){}=bitfieldExtract(ftoi({}[{}>>4].{}),int(({}%4)*8),8);",
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cbuf_offset, swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], offset_var);
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}
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}
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void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
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if (offset.IsImmediate()) {
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ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name,
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binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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((offset.U32() / 2) % 2) * 16);
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} else {
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}/16][({}>>2)%4]),int((({}/"
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"2)%2)*16),16);",
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inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
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ctx.AddU32("{}=bitfieldExtract(ftou({}[{}].{}),int({}),16);", inst, cbuf, offset.U32() / 16,
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OffsetSwizzle(offset.U32()), ((offset.U32() / 2) % 2) * 16);
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return;
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}
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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if (!ctx.profile.has_gl_component_indexing_bug) {
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ctx.AddU32("{}=bitfieldExtract(ftou({}[{}>>4][({}>>2)%4]),int((({}>>1)%2)*16),16);", inst,
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cbuf, offset_var, offset_var, offset_var);
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return;
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}
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
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const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
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ctx.Add("if(({}&3)=={}){}=bitfieldExtract(ftou({}[{}>>4].{}),int((({}>>1)%2)*16),16);",
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cbuf_offset, swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], offset_var);
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}
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}
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void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
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if (offset.IsImmediate()) {
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ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name,
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binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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((offset.U32() / 2) % 2) * 16);
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} else {
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}/16][({}>>2)%4]),int((({}/"
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"2)%2)*16),16);",
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inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
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ctx.AddU32("{}=bitfieldExtract(ftoi({}[{}].{}),int({}),16);", inst, cbuf, offset.U32() / 16,
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OffsetSwizzle(offset.U32()), ((offset.U32() / 2) % 2) * 16);
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return;
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}
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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if (!ctx.profile.has_gl_component_indexing_bug) {
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ctx.AddU32("{}=bitfieldExtract(ftoi({}[{}>>4][({}>>2)%4]),int((({}>>1)%2)*16),16);", inst,
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cbuf, offset_var, offset_var, offset_var);
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return;
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}
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
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const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
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ctx.Add("if(({}&3)=={}){}=bitfieldExtract(ftoi({}[{}>>4].{}),int((({}>>1)%2)*16),16);",
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cbuf_offset, swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], offset_var);
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}
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}
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void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
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if (offset.IsImmediate()) {
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ctx.AddU32("{}=ftou({}_cbuf{}[{}].{});", inst, ctx.stage_name, binding.U32(),
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offset.U32() / 16, OffsetSwizzle(offset.U32()));
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} else {
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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ctx.AddU32("{}=ftou({}_cbuf{}[{}/16][({}>>2)%4]);", inst, ctx.stage_name, binding.U32(),
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offset_var, offset_var);
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ctx.AddU32("{}=ftou({}[{}].{});", inst, cbuf, offset.U32() / 16,
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OffsetSwizzle(offset.U32()));
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return;
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}
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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if (!ctx.profile.has_gl_component_indexing_bug) {
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ctx.AddU32("{}=ftou({}[{}>>4][({}>>2)%4]);", inst, cbuf, offset_var, offset_var);
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return;
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}
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
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const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
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ctx.Add("if(({}&3)=={}){}=ftou({}[{}>>4].{});", cbuf_offset, swizzle, ret, cbuf, offset_var,
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"xyzw"[swizzle]);
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}
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}
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void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
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if (offset.IsImmediate()) {
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ctx.AddF32("{}={}_cbuf{}[{}].{};", inst, ctx.stage_name, binding.U32(), offset.U32() / 16,
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OffsetSwizzle(offset.U32()));
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} else {
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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ctx.AddF32("{}={}_cbuf{}[{}/16][({}>>2)%4];", inst, ctx.stage_name, binding.U32(),
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offset_var, offset_var);
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ctx.AddF32("{}={}[{}].{};", inst, cbuf, offset.U32() / 16, OffsetSwizzle(offset.U32()));
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return;
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}
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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if (!ctx.profile.has_gl_component_indexing_bug) {
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ctx.AddF32("{}={}[{}>>4][({}>>2)%4];", inst, cbuf, offset_var, offset_var);
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return;
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}
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)};
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const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
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ctx.Add("if(({}&3)=={}){}={}[{}>>4].{};", cbuf_offset, swizzle, ret, cbuf, offset_var,
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"xyzw"[swizzle]);
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}
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}
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void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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const IR::Value& offset) {
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const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
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if (offset.IsImmediate()) {
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ctx.AddU32x2("{}=uvec2(ftou({}_cbuf{}[{}].{}),ftou({}_cbuf{}[{}].{}));", inst,
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ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
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ctx.stage_name, binding.U32(), (offset.U32() + 4) / 16,
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ctx.AddU32x2("{}=uvec2(ftou({}[{}].{}),ftou({}[{}].{}));", inst, cbuf, offset.U32() / 16,
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OffsetSwizzle(offset.U32()), cbuf, (offset.U32() + 4) / 16,
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OffsetSwizzle(offset.U32() + 4));
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} else {
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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ctx.AddU32x2("{}=uvec2(ftou({}_cbuf{}[{}/16][({}/"
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"4)%4]),ftou({}_cbuf{}[({}+4)/16][(({}+4)>>2)%4]));",
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inst, ctx.stage_name, binding.U32(), offset_var, offset_var, ctx.stage_name,
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binding.U32(), offset_var, offset_var);
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return;
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}
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const auto offset_var{ctx.var_alloc.Consume(offset)};
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if (!ctx.profile.has_gl_component_indexing_bug) {
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ctx.AddU32x2("{}=uvec2(ftou({}[{}>>4][({}>>2)%4]),ftou({}[({}+4)>>4][(({}+4)>>2)%4]));",
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inst, cbuf, offset_var, offset_var, cbuf, offset_var, offset_var);
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return;
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}
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const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
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const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
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for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
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ctx.Add("if(({}&3)=={}){}=uvec2(ftou({}[{}>>4].{}),ftou({}[({}+4)>>4].{}));", cbuf_offset,
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swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], cbuf, offset_var,
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"xyzw"[(swizzle + 1) % 4]);
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}
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}
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@ -101,6 +101,8 @@ struct Profile {
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bool has_broken_unsigned_image_offsets{};
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/// Signed instructions with unsigned data types are misinterpreted
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bool has_broken_signed_operations{};
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/// Dynamic vec4 indexing is broken on some OpenGL drivers
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bool has_gl_component_indexing_bug{};
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/// Ignores SPIR-V ordered vs unordered using GLSL semantics
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bool ignore_nan_fp_comparisons{};
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};
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