service: nvnflinger: Implement shared buffer
Co-authored-by: Liam <byteslice@airmail.cc>
This commit is contained in:
parent
f1f3d490ef
commit
35f25882e0
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@ -698,6 +698,8 @@ add_library(core STATIC
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hle/service/nvnflinger/consumer_base.cpp
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hle/service/nvnflinger/consumer_base.h
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hle/service/nvnflinger/consumer_listener.h
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hle/service/nvnflinger/fb_share_buffer_manager.cpp
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hle/service/nvnflinger/fb_share_buffer_manager.h
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hle/service/nvnflinger/graphic_buffer_producer.cpp
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hle/service/nvnflinger/graphic_buffer_producer.h
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hle/service/nvnflinger/hos_binder_driver_server.cpp
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@ -45,13 +45,6 @@ public:
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IsSharedMemMapped = 6
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};
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private:
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/// Id to use for the next handle that is created.
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u32 next_handle = 0;
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/// Id to use for the next object that is created.
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u32 next_id = 0;
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struct IocCreateParams {
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// Input
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u32_le size{};
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@ -113,6 +106,13 @@ private:
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NvResult IocParam(std::span<const u8> input, std::span<u8> output);
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NvResult IocFree(std::span<const u8> input, std::span<u8> output);
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private:
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/// Id to use for the next handle that is created.
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u32 next_handle = 0;
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/// Id to use for the next object that is created.
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u32 next_id = 0;
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NvCore::Container& container;
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NvCore::NvMap& file;
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};
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@ -15,7 +15,7 @@
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namespace Service::android {
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class GraphicBuffer;
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struct GraphicBuffer;
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class BufferItem final {
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public:
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@ -13,7 +13,7 @@
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namespace Service::android {
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class GraphicBuffer;
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struct GraphicBuffer;
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enum class BufferState : u32 {
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Free = 0,
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@ -0,0 +1,351 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <random>
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#include "core/core.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/k_system_resource.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
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#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
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#include "core/hle/service/nvnflinger/pixel_format.h"
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#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
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#include "core/hle/service/vi/layer/vi_layer.h"
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#include "core/hle/service/vi/vi_results.h"
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namespace Service::Nvnflinger {
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namespace {
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Result AllocateIoForProcessAddressSpace(Common::ProcessAddress* out_map_address,
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std::unique_ptr<Kernel::KPageGroup>* out_page_group,
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Core::System& system, u32 size) {
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using Core::Memory::YUZU_PAGESIZE;
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// Allocate memory for the system shared buffer.
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// FIXME: Because the gmmu can only point to cpu addresses, we need
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// to map this in the application space to allow it to be used.
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// FIXME: Add proper smmu emulation.
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// FIXME: This memory belongs to vi's .data section.
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auto& kernel = system.Kernel();
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auto* process = system.ApplicationProcess();
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auto& page_table = process->GetPageTable();
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// Hold a temporary page group reference while we try to map it.
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auto pg = std::make_unique<Kernel::KPageGroup>(
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kernel, std::addressof(kernel.GetSystemSystemResource().GetBlockInfoManager()));
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// Allocate memory from secure pool.
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R_TRY(kernel.MemoryManager().AllocateAndOpen(
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pg.get(), size / YUZU_PAGESIZE,
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Kernel::KMemoryManager::EncodeOption(Kernel::KMemoryManager::Pool::Secure,
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Kernel::KMemoryManager::Direction::FromBack)));
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// Get bounds of where mapping is possible.
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const VAddr alias_code_begin = GetInteger(page_table.GetAliasCodeRegionStart());
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const VAddr alias_code_size = page_table.GetAliasCodeRegionSize() / YUZU_PAGESIZE;
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const auto state = Kernel::KMemoryState::Io;
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const auto perm = Kernel::KMemoryPermission::UserReadWrite;
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std::mt19937_64 rng{process->GetRandomEntropy(0)};
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// Retry up to 64 times to map into alias code range.
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Result res = ResultSuccess;
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int i;
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for (i = 0; i < 64; i++) {
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*out_map_address = alias_code_begin + ((rng() % alias_code_size) * YUZU_PAGESIZE);
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res = page_table.MapPageGroup(*out_map_address, *pg, state, perm);
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if (R_SUCCEEDED(res)) {
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break;
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}
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}
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// Return failure, if necessary
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R_UNLESS(i < 64, res);
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// Return the mapped page group.
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*out_page_group = std::move(pg);
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// We succeeded.
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R_SUCCEED();
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}
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template <typename T>
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std::span<u8> SerializeIoc(T& params) {
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return std::span(reinterpret_cast<u8*>(std::addressof(params)), sizeof(T));
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}
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Result CreateNvMapHandle(u32* out_nv_map_handle, Nvidia::Devices::nvmap& nvmap, u32 size) {
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// Create a handle.
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Nvidia::Devices::nvmap::IocCreateParams create_in_params{
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.size = size,
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.handle = 0,
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};
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Nvidia::Devices::nvmap::IocCreateParams create_out_params{};
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R_UNLESS(nvmap.IocCreate(SerializeIoc(create_in_params), SerializeIoc(create_out_params)) ==
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Nvidia::NvResult::Success,
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VI::ResultOperationFailed);
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// Assign the output handle.
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*out_nv_map_handle = create_out_params.handle;
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// We succeeded.
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R_SUCCEED();
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}
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Result FreeNvMapHandle(Nvidia::Devices::nvmap& nvmap, u32 handle) {
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// Free the handle.
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Nvidia::Devices::nvmap::IocFreeParams free_in_params{
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.handle = handle,
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};
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Nvidia::Devices::nvmap::IocFreeParams free_out_params{};
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R_UNLESS(nvmap.IocFree(SerializeIoc(free_in_params), SerializeIoc(free_out_params)) ==
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Nvidia::NvResult::Success,
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VI::ResultOperationFailed);
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// We succeeded.
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R_SUCCEED();
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}
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Result AllocNvMapHandle(Nvidia::Devices::nvmap& nvmap, u32 handle, Common::ProcessAddress buffer,
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u32 size) {
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// Assign the allocated memory to the handle.
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Nvidia::Devices::nvmap::IocAllocParams alloc_in_params{
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.handle = handle,
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.heap_mask = 0,
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.flags = {},
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.align = 0,
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.kind = 0,
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.address = GetInteger(buffer),
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};
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Nvidia::Devices::nvmap::IocAllocParams alloc_out_params{};
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R_UNLESS(nvmap.IocAlloc(SerializeIoc(alloc_in_params), SerializeIoc(alloc_out_params)) ==
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Nvidia::NvResult::Success,
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VI::ResultOperationFailed);
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// We succeeded.
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R_SUCCEED();
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}
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Result AllocateHandleForBuffer(u32* out_handle, Nvidia::Module& nvdrv,
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Common::ProcessAddress buffer, u32 size) {
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// Get the nvmap device.
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auto nvmap_fd = nvdrv.Open("/dev/nvmap");
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auto nvmap = nvdrv.GetDevice<Nvidia::Devices::nvmap>(nvmap_fd);
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ASSERT(nvmap != nullptr);
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// Create a handle.
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R_TRY(CreateNvMapHandle(out_handle, *nvmap, size));
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// Ensure we maintain a clean state on failure.
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ON_RESULT_FAILURE {
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ASSERT(R_SUCCEEDED(FreeNvMapHandle(*nvmap, *out_handle)));
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};
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// Assign the allocated memory to the handle.
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R_RETURN(AllocNvMapHandle(*nvmap, *out_handle, buffer, size));
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}
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constexpr auto SharedBufferBlockLinearFormat = android::PixelFormat::Rgba8888;
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constexpr u32 SharedBufferBlockLinearBpp = 4;
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constexpr u32 SharedBufferBlockLinearWidth = 1280;
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constexpr u32 SharedBufferBlockLinearHeight = 768;
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constexpr u32 SharedBufferBlockLinearStride =
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SharedBufferBlockLinearWidth * SharedBufferBlockLinearBpp;
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constexpr u32 SharedBufferNumSlots = 7;
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constexpr u32 SharedBufferWidth = 1280;
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constexpr u32 SharedBufferHeight = 720;
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constexpr u32 SharedBufferAsync = false;
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constexpr u32 SharedBufferSlotSize =
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SharedBufferBlockLinearWidth * SharedBufferBlockLinearHeight * SharedBufferBlockLinearBpp;
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constexpr u32 SharedBufferSize = SharedBufferSlotSize * SharedBufferNumSlots;
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constexpr SharedMemoryPoolLayout SharedBufferPoolLayout = [] {
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SharedMemoryPoolLayout layout{};
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layout.num_slots = SharedBufferNumSlots;
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for (u32 i = 0; i < SharedBufferNumSlots; i++) {
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layout.slots[i].buffer_offset = i * SharedBufferSlotSize;
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layout.slots[i].size = SharedBufferSlotSize;
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layout.slots[i].width = SharedBufferWidth;
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layout.slots[i].height = SharedBufferHeight;
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}
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return layout;
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}();
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void MakeGraphicBuffer(android::BufferQueueProducer& producer, u32 slot, u32 handle) {
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auto buffer = std::make_shared<android::GraphicBuffer>();
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buffer->width = SharedBufferWidth;
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buffer->height = SharedBufferHeight;
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buffer->stride = SharedBufferBlockLinearStride;
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buffer->format = SharedBufferBlockLinearFormat;
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buffer->buffer_id = handle;
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buffer->offset = slot * SharedBufferSlotSize;
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ASSERT(producer.SetPreallocatedBuffer(slot, buffer) == android::Status::NoError);
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}
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} // namespace
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FbShareBufferManager::FbShareBufferManager(Core::System& system, Nvnflinger& flinger,
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std::shared_ptr<Nvidia::Module> nvdrv)
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: m_system(system), m_flinger(flinger), m_nvdrv(std::move(nvdrv)) {}
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FbShareBufferManager::~FbShareBufferManager() = default;
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Result FbShareBufferManager::Initialize(u64* out_buffer_id, u64* out_layer_id, u64 display_id) {
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std::scoped_lock lk{m_guard};
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// Ensure we have not already created a buffer.
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R_UNLESS(m_buffer_id == 0, VI::ResultOperationFailed);
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// Allocate memory and space for the shared buffer.
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Common::ProcessAddress map_address;
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R_TRY(AllocateIoForProcessAddressSpace(std::addressof(map_address),
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std::addressof(m_buffer_page_group), m_system,
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SharedBufferSize));
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// Create an nvmap handle for the buffer and assign the memory to it.
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R_TRY(AllocateHandleForBuffer(std::addressof(m_buffer_nvmap_handle), *m_nvdrv, map_address,
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SharedBufferSize));
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// Record the display id.
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m_display_id = display_id;
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// Create a layer for the display.
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m_layer_id = m_flinger.CreateLayer(m_display_id).value();
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// Set up the buffer.
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m_buffer_id = m_next_buffer_id++;
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// Get the layer.
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VI::Layer* layer = m_flinger.FindLayer(m_display_id, m_layer_id);
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ASSERT(layer != nullptr);
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// Get the producer and set preallocated buffers.
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auto& producer = layer->GetBufferQueue();
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MakeGraphicBuffer(producer, 0, m_buffer_nvmap_handle);
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MakeGraphicBuffer(producer, 1, m_buffer_nvmap_handle);
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// Assign outputs.
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*out_buffer_id = m_buffer_id;
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*out_layer_id = m_layer_id;
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// We succeeded.
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R_SUCCEED();
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}
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Result FbShareBufferManager::GetSharedBufferMemoryHandleId(u64* out_buffer_size,
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s32* out_nvmap_handle,
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SharedMemoryPoolLayout* out_pool_layout,
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u64 buffer_id,
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u64 applet_resource_user_id) {
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std::scoped_lock lk{m_guard};
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R_UNLESS(m_buffer_id > 0, VI::ResultNotFound);
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R_UNLESS(buffer_id == m_buffer_id, VI::ResultNotFound);
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*out_pool_layout = SharedBufferPoolLayout;
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*out_buffer_size = SharedBufferSize;
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*out_nvmap_handle = m_buffer_nvmap_handle;
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R_SUCCEED();
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}
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Result FbShareBufferManager::GetLayerFromId(VI::Layer** out_layer, u64 layer_id) {
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// Ensure the layer id is valid.
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R_UNLESS(m_layer_id > 0 && layer_id == m_layer_id, VI::ResultNotFound);
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// Get the layer.
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VI::Layer* layer = m_flinger.FindLayer(m_display_id, layer_id);
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R_UNLESS(layer != nullptr, VI::ResultNotFound);
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// We succeeded.
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*out_layer = layer;
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R_SUCCEED();
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}
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Result FbShareBufferManager::AcquireSharedFrameBuffer(android::Fence* out_fence,
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std::array<s32, 4>& out_slot_indexes,
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s64* out_target_slot, u64 layer_id) {
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std::scoped_lock lk{m_guard};
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// Get the layer.
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VI::Layer* layer;
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R_TRY(this->GetLayerFromId(std::addressof(layer), layer_id));
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// Get the producer.
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auto& producer = layer->GetBufferQueue();
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// Get the next buffer from the producer.
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s32 slot;
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R_UNLESS(producer.DequeueBuffer(std::addressof(slot), out_fence, SharedBufferAsync != 0,
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SharedBufferWidth, SharedBufferHeight,
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SharedBufferBlockLinearFormat, 0) == android::Status::NoError,
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VI::ResultOperationFailed);
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// Assign remaining outputs.
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*out_target_slot = slot;
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out_slot_indexes = {0, 1, -1, -1};
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// We succeeded.
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R_SUCCEED();
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}
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Result FbShareBufferManager::PresentSharedFrameBuffer(android::Fence fence,
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Common::Rectangle<s32> crop_region,
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u32 transform, s32 swap_interval,
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u64 layer_id, s64 slot) {
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std::scoped_lock lk{m_guard};
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// Get the layer.
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VI::Layer* layer;
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R_TRY(this->GetLayerFromId(std::addressof(layer), layer_id));
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// Get the producer.
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auto& producer = layer->GetBufferQueue();
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// Request to queue the buffer.
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std::shared_ptr<android::GraphicBuffer> buffer;
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R_UNLESS(producer.RequestBuffer(static_cast<s32>(slot), std::addressof(buffer)) ==
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android::Status::NoError,
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VI::ResultOperationFailed);
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// Queue the buffer to the producer.
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android::QueueBufferInput input{};
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android::QueueBufferOutput output{};
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input.crop = crop_region;
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input.fence = fence;
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input.transform = static_cast<android::NativeWindowTransform>(transform);
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input.swap_interval = swap_interval;
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R_UNLESS(producer.QueueBuffer(static_cast<s32>(slot), input, std::addressof(output)) ==
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android::Status::NoError,
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VI::ResultOperationFailed);
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// We succeeded.
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R_SUCCEED();
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}
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Result FbShareBufferManager::GetSharedFrameBufferAcquirableEvent(Kernel::KReadableEvent** out_event,
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u64 layer_id) {
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std::scoped_lock lk{m_guard};
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// Get the layer.
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VI::Layer* layer;
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R_TRY(this->GetLayerFromId(std::addressof(layer), layer_id));
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// Get the producer.
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auto& producer = layer->GetBufferQueue();
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// Set the event.
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*out_event = std::addressof(producer.GetNativeHandle());
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// We succeeded.
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R_SUCCEED();
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}
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} // namespace Service::Nvnflinger
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@ -0,0 +1,65 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/math_util.h"
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#include "core/hle/service/nvnflinger/nvnflinger.h"
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#include "core/hle/service/nvnflinger/ui/fence.h"
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namespace Kernel {
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class KPageGroup;
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}
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namespace Service::Nvnflinger {
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struct SharedMemorySlot {
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u64 buffer_offset;
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u64 size;
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s32 width;
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s32 height;
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};
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static_assert(sizeof(SharedMemorySlot) == 0x18, "SharedMemorySlot has wrong size");
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struct SharedMemoryPoolLayout {
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s32 num_slots;
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std::array<SharedMemorySlot, 0x10> slots;
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};
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static_assert(sizeof(SharedMemoryPoolLayout) == 0x188, "SharedMemoryPoolLayout has wrong size");
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class FbShareBufferManager final {
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public:
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explicit FbShareBufferManager(Core::System& system, Nvnflinger& flinger,
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std::shared_ptr<Nvidia::Module> nvdrv);
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~FbShareBufferManager();
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Result Initialize(u64* out_buffer_id, u64* out_layer_handle, u64 display_id);
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Result GetSharedBufferMemoryHandleId(u64* out_buffer_size, s32* out_nvmap_handle,
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SharedMemoryPoolLayout* out_pool_layout, u64 buffer_id,
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u64 applet_resource_user_id);
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Result AcquireSharedFrameBuffer(android::Fence* out_fence, std::array<s32, 4>& out_slots,
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s64* out_target_slot, u64 layer_id);
|
||||
Result PresentSharedFrameBuffer(android::Fence fence, Common::Rectangle<s32> crop_region,
|
||||
u32 transform, s32 swap_interval, u64 layer_id, s64 slot);
|
||||
Result GetSharedFrameBufferAcquirableEvent(Kernel::KReadableEvent** out_event, u64 layer_id);
|
||||
|
||||
private:
|
||||
Result GetLayerFromId(VI::Layer** out_layer, u64 layer_id);
|
||||
|
||||
private:
|
||||
u64 m_next_buffer_id = 1;
|
||||
u64 m_display_id = 0;
|
||||
u64 m_buffer_id = 0;
|
||||
u64 m_layer_id = 0;
|
||||
u32 m_buffer_nvmap_handle = 0;
|
||||
SharedMemoryPoolLayout m_pool_layout = {};
|
||||
|
||||
std::unique_ptr<Kernel::KPageGroup> m_buffer_page_group;
|
||||
|
||||
std::mutex m_guard;
|
||||
Core::System& m_system;
|
||||
Nvnflinger& m_flinger;
|
||||
std::shared_ptr<Nvidia::Module> m_nvdrv;
|
||||
};
|
||||
|
||||
} // namespace Service::Nvnflinger
|
|
@ -19,6 +19,7 @@ class InputParcel;
|
|||
#pragma pack(push, 1)
|
||||
struct QueueBufferInput final {
|
||||
explicit QueueBufferInput(InputParcel& parcel);
|
||||
explicit QueueBufferInput() = default;
|
||||
|
||||
void Deflate(s64* timestamp_, bool* is_auto_timestamp_, Common::Rectangle<s32>* crop_,
|
||||
NativeWindowScalingMode* scaling_mode_, NativeWindowTransform* transform_,
|
||||
|
@ -34,7 +35,6 @@ struct QueueBufferInput final {
|
|||
*fence_ = fence;
|
||||
}
|
||||
|
||||
private:
|
||||
s64 timestamp{};
|
||||
s32 is_auto_timestamp{};
|
||||
Common::Rectangle<s32> crop{};
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "core/hle/service/nvdrv/nvdrv.h"
|
||||
#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
|
||||
#include "core/hle/service/nvnflinger/buffer_queue_core.h"
|
||||
#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
|
||||
#include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
|
||||
#include "core/hle/service/nvnflinger/nvnflinger.h"
|
||||
#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
|
||||
|
@ -331,4 +332,14 @@ s64 Nvnflinger::GetNextTicks() const {
|
|||
return static_cast<s64>(speed_scale * (1000000000.f / effective_fps));
|
||||
}
|
||||
|
||||
FbShareBufferManager& Nvnflinger::GetSystemBufferManager() {
|
||||
const auto lock_guard = Lock();
|
||||
|
||||
if (!system_buffer_manager) {
|
||||
system_buffer_manager = std::make_unique<FbShareBufferManager>(system, *this, nvdrv);
|
||||
}
|
||||
|
||||
return *system_buffer_manager;
|
||||
}
|
||||
|
||||
} // namespace Service::Nvnflinger
|
||||
|
|
|
@ -45,6 +45,9 @@ class BufferQueueProducer;
|
|||
|
||||
namespace Service::Nvnflinger {
|
||||
|
||||
class FbShareBufferManager;
|
||||
class HosBinderDriverServer;
|
||||
|
||||
class Nvnflinger final {
|
||||
public:
|
||||
explicit Nvnflinger(Core::System& system_, HosBinderDriverServer& hos_binder_driver_server_);
|
||||
|
@ -90,12 +93,16 @@ public:
|
|||
|
||||
[[nodiscard]] s64 GetNextTicks() const;
|
||||
|
||||
FbShareBufferManager& GetSystemBufferManager();
|
||||
|
||||
private:
|
||||
struct Layer {
|
||||
std::unique_ptr<android::BufferQueueCore> core;
|
||||
std::unique_ptr<android::BufferQueueProducer> producer;
|
||||
};
|
||||
|
||||
friend class FbShareBufferManager;
|
||||
|
||||
private:
|
||||
[[nodiscard]] std::unique_lock<std::mutex> Lock() const {
|
||||
return std::unique_lock{*guard};
|
||||
|
@ -140,6 +147,8 @@ private:
|
|||
std::shared_ptr<Core::Timing::EventType> multi_composition_event;
|
||||
std::shared_ptr<Core::Timing::EventType> single_composition_event;
|
||||
|
||||
std::unique_ptr<FbShareBufferManager> system_buffer_manager;
|
||||
|
||||
std::shared_ptr<std::mutex> guard;
|
||||
|
||||
Core::System& system;
|
||||
|
|
|
@ -20,6 +20,9 @@ public:
|
|||
static constexpr Fence NoFence() {
|
||||
Fence fence;
|
||||
fence.fences[0].id = -1;
|
||||
fence.fences[1].id = -1;
|
||||
fence.fences[2].id = -1;
|
||||
fence.fences[3].id = -1;
|
||||
return fence;
|
||||
}
|
||||
|
||||
|
|
|
@ -12,8 +12,7 @@
|
|||
|
||||
namespace Service::android {
|
||||
|
||||
class GraphicBuffer final {
|
||||
public:
|
||||
struct GraphicBuffer final {
|
||||
constexpr GraphicBuffer() = default;
|
||||
|
||||
constexpr GraphicBuffer(u32 width_, u32 height_, PixelFormat format_, u32 usage_)
|
||||
|
@ -77,7 +76,6 @@ public:
|
|||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 magic{};
|
||||
s32 width{};
|
||||
s32 height{};
|
||||
|
|
|
@ -20,9 +20,12 @@
|
|||
#include "core/hle/kernel/k_readable_event.h"
|
||||
#include "core/hle/kernel/k_thread.h"
|
||||
#include "core/hle/service/ipc_helpers.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvmap.h"
|
||||
#include "core/hle/service/nvdrv/nvdata.h"
|
||||
#include "core/hle/service/nvdrv/nvdrv.h"
|
||||
#include "core/hle/service/nvnflinger/binder.h"
|
||||
#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
|
||||
#include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
|
||||
#include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
|
||||
#include "core/hle/service/nvnflinger/nvnflinger.h"
|
||||
#include "core/hle/service/nvnflinger/parcel.h"
|
||||
|
@ -131,8 +134,9 @@ private:
|
|||
|
||||
class ISystemDisplayService final : public ServiceFramework<ISystemDisplayService> {
|
||||
public:
|
||||
explicit ISystemDisplayService(Core::System& system_)
|
||||
: ServiceFramework{system_, "ISystemDisplayService"} {
|
||||
explicit ISystemDisplayService(Core::System& system_, Nvnflinger::Nvnflinger& nvnflinger_)
|
||||
: ServiceFramework{system_, "ISystemDisplayService"}, nvnflinger{nvnflinger_} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{1200, nullptr, "GetZOrderCountMin"},
|
||||
{1202, nullptr, "GetZOrderCountMax"},
|
||||
|
@ -170,22 +174,126 @@ public:
|
|||
{3217, nullptr, "SetDisplayCmuLuma"},
|
||||
{3218, nullptr, "SetDisplayCrcMode"},
|
||||
{6013, nullptr, "GetLayerPresentationSubmissionTimestamps"},
|
||||
{8225, nullptr, "GetSharedBufferMemoryHandleId"},
|
||||
{8250, nullptr, "OpenSharedLayer"},
|
||||
{8225, &ISystemDisplayService::GetSharedBufferMemoryHandleId, "GetSharedBufferMemoryHandleId"},
|
||||
{8250, &ISystemDisplayService::OpenSharedLayer, "OpenSharedLayer"},
|
||||
{8251, nullptr, "CloseSharedLayer"},
|
||||
{8252, nullptr, "ConnectSharedLayer"},
|
||||
{8252, &ISystemDisplayService::ConnectSharedLayer, "ConnectSharedLayer"},
|
||||
{8253, nullptr, "DisconnectSharedLayer"},
|
||||
{8254, nullptr, "AcquireSharedFrameBuffer"},
|
||||
{8255, nullptr, "PresentSharedFrameBuffer"},
|
||||
{8256, nullptr, "GetSharedFrameBufferAcquirableEvent"},
|
||||
{8254, &ISystemDisplayService::AcquireSharedFrameBuffer, "AcquireSharedFrameBuffer"},
|
||||
{8255, &ISystemDisplayService::PresentSharedFrameBuffer, "PresentSharedFrameBuffer"},
|
||||
{8256, &ISystemDisplayService::GetSharedFrameBufferAcquirableEvent, "GetSharedFrameBufferAcquirableEvent"},
|
||||
{8257, nullptr, "FillSharedFrameBufferColor"},
|
||||
{8258, nullptr, "CancelSharedFrameBuffer"},
|
||||
{9000, nullptr, "GetDp2hdmiController"},
|
||||
};
|
||||
// clang-format on
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
|
||||
private:
|
||||
void GetSharedBufferMemoryHandleId(HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 buffer_id = rp.PopRaw<u64>();
|
||||
|
||||
LOG_INFO(Service_VI, "called. buffer_id={:#x}", buffer_id);
|
||||
|
||||
struct OutputParameters {
|
||||
s32 nvmap_handle;
|
||||
u64 size;
|
||||
};
|
||||
|
||||
OutputParameters out{};
|
||||
Nvnflinger::SharedMemoryPoolLayout layout{};
|
||||
const auto result = nvnflinger.GetSystemBufferManager().GetSharedBufferMemoryHandleId(
|
||||
&out.size, &out.nvmap_handle, &layout, buffer_id, 0);
|
||||
|
||||
ctx.WriteBuffer(&layout, sizeof(layout));
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 6};
|
||||
rb.Push(result);
|
||||
rb.PushRaw(out);
|
||||
}
|
||||
|
||||
void OpenSharedLayer(HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 layer_id = rp.PopRaw<u64>();
|
||||
|
||||
LOG_INFO(Service_VI, "(STUBBED) called. layer_id={:#x}", layer_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void ConnectSharedLayer(HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 layer_id = rp.PopRaw<u64>();
|
||||
|
||||
LOG_INFO(Service_VI, "(STUBBED) called. layer_id={:#x}", layer_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void GetSharedFrameBufferAcquirableEvent(HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_VI, "called");
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 layer_id = rp.PopRaw<u64>();
|
||||
|
||||
Kernel::KReadableEvent* event{};
|
||||
const auto result = nvnflinger.GetSystemBufferManager().GetSharedFrameBufferAcquirableEvent(
|
||||
&event, layer_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(result);
|
||||
rb.PushCopyObjects(event);
|
||||
}
|
||||
|
||||
void AcquireSharedFrameBuffer(HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_VI, "called");
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 layer_id = rp.PopRaw<u64>();
|
||||
|
||||
struct OutputParameters {
|
||||
android::Fence fence;
|
||||
std::array<s32, 4> slots;
|
||||
s64 target_slot;
|
||||
};
|
||||
static_assert(sizeof(OutputParameters) == 0x40, "OutputParameters has wrong size");
|
||||
|
||||
OutputParameters out{};
|
||||
const auto result = nvnflinger.GetSystemBufferManager().AcquireSharedFrameBuffer(
|
||||
&out.fence, out.slots, &out.target_slot, layer_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 18};
|
||||
rb.Push(result);
|
||||
rb.PushRaw(out);
|
||||
}
|
||||
|
||||
void PresentSharedFrameBuffer(HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_VI, "called");
|
||||
|
||||
struct InputParameters {
|
||||
android::Fence fence;
|
||||
Common::Rectangle<s32> crop_region;
|
||||
u32 window_transform;
|
||||
s32 swap_interval;
|
||||
u64 layer_id;
|
||||
s64 surface_id;
|
||||
};
|
||||
static_assert(sizeof(InputParameters) == 0x50, "InputParameters has wrong size");
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
auto input = rp.PopRaw<InputParameters>();
|
||||
|
||||
const auto result = nvnflinger.GetSystemBufferManager().PresentSharedFrameBuffer(
|
||||
input.fence, input.crop_region, input.window_transform, input.swap_interval,
|
||||
input.layer_id, input.surface_id);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(result);
|
||||
}
|
||||
|
||||
void SetLayerZ(HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u64 layer_id = rp.Pop<u64>();
|
||||
|
@ -228,6 +336,9 @@ private:
|
|||
rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games.
|
||||
rb.Push<u32>(0);
|
||||
}
|
||||
|
||||
private:
|
||||
Nvnflinger::Nvnflinger& nvnflinger;
|
||||
};
|
||||
|
||||
class IManagerDisplayService final : public ServiceFramework<IManagerDisplayService> {
|
||||
|
@ -453,7 +564,7 @@ private:
|
|||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.PushIpcInterface<ISystemDisplayService>(system);
|
||||
rb.PushIpcInterface<ISystemDisplayService>(system, nv_flinger);
|
||||
}
|
||||
|
||||
void GetManagerDisplayService(HLERequestContext& ctx) {
|
||||
|
|
Loading…
Reference in New Issue