Merge pull request #310 from N00byKing/patch-1

Update multiple comments from citra to yuzu
This commit is contained in:
bunnei 2018-04-06 11:07:28 -04:00 committed by GitHub
commit 37041ea12c
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5 changed files with 10 additions and 10 deletions

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@ -21,16 +21,16 @@ public:
/// Notify rasterizer that the specified Maxwell register has been changed
virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
/// Notify rasterizer that all caches should be flushed to 3DS memory
/// Notify rasterizer that all caches should be flushed to Switch memory
virtual void FlushAll() = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
/// and invalidated
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;

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@ -1261,7 +1261,7 @@ void RasterizerCacheOpenGL::ValidateSurface(const Surface& surface, VAddr addr,
}
}
// Load data from 3DS memory
// Load data from Switch memory
FlushRegion(params.addr, params.size);
surface->LoadGLBuffer(params.addr, params.end);
surface->UploadGLTexture(surface->GetSubRect(params), read_framebuffer.handle,

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@ -303,12 +303,12 @@ public:
void CopySurface(const Surface& src_surface, const Surface& dst_surface,
SurfaceInterval copy_interval);
/// Load a texture from 3DS memory to OpenGL and cache it (if not already cached)
/// Load a texture from Switch memory to OpenGL and cache it (if not already cached)
Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
/// 3DS memory to OpenGL and caches it (if not already cached)
/// Switch memory to OpenGL and caches it (if not already cached)
SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
@ -328,7 +328,7 @@ public:
/// Write any cached resources overlapping the region back to memory (if dirty)
void FlushRegion(VAddr addr, u64 size, Surface flush_surface = nullptr);
/// Mark region as being invalidated by region_owner (nullptr if 3DS memory)
/// Mark region as being invalidated by region_owner (nullptr if Switch memory)
void InvalidateRegion(VAddr addr, u64 size, const Surface& region_owner);
/// Flush all cached resources tracked by this cache manager

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@ -14,7 +14,7 @@
class EmuWindow;
/// Structure used for storing information about the textures for each 3DS screen
/// Structure used for storing information about the textures for the Switch screen
struct TextureInfo {
OGLTexture resource;
GLsizei width;
@ -24,7 +24,7 @@ struct TextureInfo {
Tegra::FramebufferConfig::PixelFormat pixel_format;
};
/// Structure used for storing information about the display target for each 3DS screen
/// Structure used for storing information about the display target for the Switch screen
struct ScreenInfo {
GLuint display_texture;
MathUtil::Rectangle<float> display_texcoords;

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@ -8,7 +8,7 @@ namespace DefaultINI {
const char* sdl2_config_file = R"(
[Controls]
# The input devices and parameters for each 3DS native input
# The input devices and parameters for each Switch native input
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values