emit_glasm_context_get_set: Fix GetAttribute return value type.
GetAttribute expects an F32 result type at the IR level, this fixes the return value of attributes which were not returning an F32
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8a48c4ed1c
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@ -86,7 +86,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
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}
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}
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switch (attr) {
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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case IR::Attribute::PrimitiveId:
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ctx.Add("MOV.S {}.x,primitive.id;", inst);
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ctx.Add("MOV.F {}.x,primitive.id;", inst);
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break;
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break;
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionY:
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@ -113,13 +113,13 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
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ctx.Add("MOV.F {}.x,vertex.tesscoord.{};", inst, swizzle);
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ctx.Add("MOV.F {}.x,vertex.tesscoord.{};", inst, swizzle);
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break;
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break;
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case IR::Attribute::InstanceId:
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case IR::Attribute::InstanceId:
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ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name);
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ctx.Add("MOV.F {}.x,{}.instance;", inst, ctx.attrib_name);
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break;
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break;
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case IR::Attribute::VertexId:
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case IR::Attribute::VertexId:
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ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name);
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ctx.Add("MOV.F {}.x,{}.id;", inst, ctx.attrib_name);
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break;
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break;
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case IR::Attribute::FrontFace:
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case IR::Attribute::FrontFace:
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ctx.Add("CMP.S {}.x,{}.facing.x,0,-1;", inst, ctx.attrib_name);
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ctx.Add("CMP.F {}.x,{}.facing.x,0,-1;", inst, ctx.attrib_name);
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break;
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break;
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default:
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default:
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throw NotImplementedException("Get attribute {}", attr);
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throw NotImplementedException("Get attribute {}", attr);
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