vk_pipeline_cache: Properly bypass VertexA shaders
The VertexA stage is not yet implemented, but Vulkan is adding its descriptors, causing a discrepancy in the pushed descriptors and the template. This generally ends up in a driver side crash. Bypass the VertexA stage for now.
This commit is contained in:
parent
302a5f00e8
commit
37ef2ee595
|
@ -355,14 +355,12 @@ VKPipelineCache::DecompileShaders(const FixedPipelineState& fixed_state) {
|
|||
SPIRVProgram program;
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings;
|
||||
|
||||
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
for (std::size_t index = 1; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
const auto program_enum = static_cast<Maxwell::ShaderProgram>(index);
|
||||
|
||||
// Skip stages that are not enabled
|
||||
if (!maxwell3d.regs.IsShaderConfigEnabled(index)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const GPUVAddr gpu_addr = GetShaderAddress(maxwell3d, program_enum);
|
||||
const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
|
||||
Shader* const shader = cpu_addr ? TryGet(*cpu_addr) : null_shader.get();
|
||||
|
@ -372,12 +370,8 @@ VKPipelineCache::DecompileShaders(const FixedPipelineState& fixed_state) {
|
|||
const auto& entries = shader->GetEntries();
|
||||
program[stage] = {
|
||||
Decompile(device, shader->GetIR(), program_type, shader->GetRegistry(), specialization),
|
||||
entries};
|
||||
|
||||
if (program_enum == Maxwell::ShaderProgram::VertexA) {
|
||||
// VertexB was combined with VertexA, so we skip the VertexB iteration
|
||||
++index;
|
||||
}
|
||||
entries,
|
||||
};
|
||||
|
||||
const u32 old_binding = specialization.base_binding;
|
||||
specialization.base_binding =
|
||||
|
|
Loading…
Reference in New Issue