mouse_input: Remove two casts and amend some formatting

Removes the use of two static casts and improves the readability of some
vectors slightly.
This commit is contained in:
Lioncash 2020-12-03 10:30:49 -05:00
parent 5842a767a9
commit 395997178b
1 changed files with 14 additions and 11 deletions

View File

@ -21,8 +21,11 @@ void Mouse::UpdateThread() {
constexpr int update_time = 10; constexpr int update_time = 10;
while (update_thread_running) { while (update_thread_running) {
for (MouseInfo& info : mouse_info) { for (MouseInfo& info : mouse_info) {
Common::Vec3f angular_direction = {-info.tilt_direction.y, 0.0f, const Common::Vec3f angular_direction{
-info.tilt_direction.x}; -info.tilt_direction.y,
0.0f,
-info.tilt_direction.x,
};
info.motion.SetGyroscope(angular_direction * info.tilt_speed); info.motion.SetGyroscope(angular_direction * info.tilt_speed);
info.motion.UpdateRotation(update_time * 1000); info.motion.UpdateRotation(update_time * 1000);
@ -46,14 +49,14 @@ void Mouse::UpdateYuzuSettings() {
} }
void Mouse::PressButton(int x, int y, int button_) { void Mouse::PressButton(int x, int y, int button_) {
if (button_ >= static_cast<int>(mouse_info.size())) { const auto button_index = static_cast<std::size_t>(button_);
if (button_index >= mouse_info.size()) {
return; return;
} }
int button = 1 << button_; const auto button = 1U << button_index;
const auto button_index = static_cast<std::size_t>(button_);
buttons |= static_cast<u16>(button); buttons |= static_cast<u16>(button);
last_button = static_cast<MouseButton>(button_); last_button = static_cast<MouseButton>(button_index);
mouse_info[button_index].mouse_origin = Common::MakeVec(x, y); mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y); mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
@ -63,8 +66,8 @@ void Mouse::PressButton(int x, int y, int button_) {
void Mouse::MouseMove(int x, int y) { void Mouse::MouseMove(int x, int y) {
for (MouseInfo& info : mouse_info) { for (MouseInfo& info : mouse_info) {
if (info.data.pressed) { if (info.data.pressed) {
auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin; const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position; const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
info.last_mouse_position = Common::MakeVec(x, y); info.last_mouse_position = Common::MakeVec(x, y);
info.data.axis = {mouse_move.x, -mouse_move.y}; info.data.axis = {mouse_move.x, -mouse_move.y};
@ -79,12 +82,12 @@ void Mouse::MouseMove(int x, int y) {
} }
void Mouse::ReleaseButton(int button_) { void Mouse::ReleaseButton(int button_) {
if (button_ >= static_cast<int>(mouse_info.size())) { const auto button_index = static_cast<std::size_t>(button_);
if (button_index >= mouse_info.size()) {
return; return;
} }
int button = 1 << button_; const auto button = 1U << button_index;
const auto button_index = static_cast<std::size_t>(button_);
buttons &= static_cast<u16>(0xFF - button); buttons &= static_cast<u16>(0xFF - button);
mouse_info[button_index].tilt_speed = 0; mouse_info[button_index].tilt_speed = 0;