mouse_input: Remove two casts and amend some formatting
Removes the use of two static casts and improves the readability of some vectors slightly.
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5842a767a9
commit
395997178b
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@ -21,8 +21,11 @@ void Mouse::UpdateThread() {
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constexpr int update_time = 10;
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constexpr int update_time = 10;
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while (update_thread_running) {
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while (update_thread_running) {
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for (MouseInfo& info : mouse_info) {
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for (MouseInfo& info : mouse_info) {
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Common::Vec3f angular_direction = {-info.tilt_direction.y, 0.0f,
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const Common::Vec3f angular_direction{
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-info.tilt_direction.x};
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-info.tilt_direction.y,
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0.0f,
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-info.tilt_direction.x,
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};
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info.motion.SetGyroscope(angular_direction * info.tilt_speed);
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info.motion.SetGyroscope(angular_direction * info.tilt_speed);
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info.motion.UpdateRotation(update_time * 1000);
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info.motion.UpdateRotation(update_time * 1000);
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@ -46,14 +49,14 @@ void Mouse::UpdateYuzuSettings() {
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}
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}
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void Mouse::PressButton(int x, int y, int button_) {
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void Mouse::PressButton(int x, int y, int button_) {
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if (button_ >= static_cast<int>(mouse_info.size())) {
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const auto button_index = static_cast<std::size_t>(button_);
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if (button_index >= mouse_info.size()) {
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return;
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return;
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}
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}
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int button = 1 << button_;
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const auto button = 1U << button_index;
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const auto button_index = static_cast<std::size_t>(button_);
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buttons |= static_cast<u16>(button);
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buttons |= static_cast<u16>(button);
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last_button = static_cast<MouseButton>(button_);
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last_button = static_cast<MouseButton>(button_index);
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mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
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mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
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mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
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mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
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@ -63,8 +66,8 @@ void Mouse::PressButton(int x, int y, int button_) {
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void Mouse::MouseMove(int x, int y) {
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void Mouse::MouseMove(int x, int y) {
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for (MouseInfo& info : mouse_info) {
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for (MouseInfo& info : mouse_info) {
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if (info.data.pressed) {
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if (info.data.pressed) {
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auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
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const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
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auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
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const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
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info.last_mouse_position = Common::MakeVec(x, y);
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info.last_mouse_position = Common::MakeVec(x, y);
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info.data.axis = {mouse_move.x, -mouse_move.y};
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info.data.axis = {mouse_move.x, -mouse_move.y};
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@ -79,12 +82,12 @@ void Mouse::MouseMove(int x, int y) {
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}
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}
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void Mouse::ReleaseButton(int button_) {
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void Mouse::ReleaseButton(int button_) {
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if (button_ >= static_cast<int>(mouse_info.size())) {
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const auto button_index = static_cast<std::size_t>(button_);
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if (button_index >= mouse_info.size()) {
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return;
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return;
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}
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}
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int button = 1 << button_;
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const auto button = 1U << button_index;
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const auto button_index = static_cast<std::size_t>(button_);
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buttons &= static_cast<u16>(0xFF - button);
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buttons &= static_cast<u16>(0xFF - button);
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mouse_info[button_index].tilt_speed = 0;
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mouse_info[button_index].tilt_speed = 0;
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