diff --git a/src/core/core.cpp b/src/core/core.cpp index 8335d502e..7936c5b56 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -29,7 +29,7 @@ System::~System() = default; /// Runs a CPU core while the system is powered on static void RunCpuCore(std::shared_ptr cpu_state) { - while (Core::System().GetInstance().IsPoweredOn()) { + while (Core::System::GetInstance().IsPoweredOn()) { cpu_state->RunLoop(true); } } diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 9a9746585..0b3c66428 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -165,7 +165,7 @@ void Thread::CancelWakeupTimer() { static boost::optional GetNextProcessorId(u64 mask) { for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) { if (mask & (1ULL << index)) { - if (!Core::System().GetInstance().Scheduler(index)->GetCurrentThread()) { + if (!Core::System::GetInstance().Scheduler(index)->GetCurrentThread()) { // Core is enabled and not running any threads, use this one return index; } @@ -215,14 +215,14 @@ void Thread::ResumeFromWait() { new_processor_id = processor_id; } if (ideal_core != -1 && - Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) { + Core::System::GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) { new_processor_id = ideal_core; } ASSERT(*new_processor_id < 4); // Add thread to new core's scheduler - auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id); + auto& next_scheduler = Core::System::GetInstance().Scheduler(*new_processor_id); if (*new_processor_id != processor_id) { // Remove thread from previous core's scheduler @@ -325,7 +325,7 @@ ResultVal> Thread::Create(std::string name, VAddr entry_point, thread->name = std::move(name); thread->callback_handle = wakeup_callback_handle_table.Create(thread).Unwrap(); thread->owner_process = owner_process; - thread->scheduler = Core::System().GetInstance().Scheduler(processor_id); + thread->scheduler = Core::System::GetInstance().Scheduler(processor_id); thread->scheduler->AddThread(thread, priority); // Find the next available TLS index, and mark it as used @@ -481,14 +481,14 @@ void Thread::ChangeCore(u32 core, u64 mask) { new_processor_id = processor_id; } if (ideal_core != -1 && - Core::System().GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) { + Core::System::GetInstance().Scheduler(ideal_core)->GetCurrentThread() == nullptr) { new_processor_id = ideal_core; } ASSERT(*new_processor_id < 4); // Add thread to new core's scheduler - auto& next_scheduler = Core::System().GetInstance().Scheduler(*new_processor_id); + auto& next_scheduler = Core::System::GetInstance().Scheduler(*new_processor_id); if (*new_processor_id != processor_id) { // Remove thread from previous core's scheduler diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index eecbc5ff0..7e620584f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -128,8 +128,8 @@ RasterizerOpenGL::~RasterizerOpenGL() { std::pair RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, GLintptr buffer_offset) { MICROPROFILE_SCOPE(OpenGL_VAO); - const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; - const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager; + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager; state.draw.vertex_array = hw_vao.handle; state.draw.vertex_buffer = stream_buffer->GetHandle(); @@ -184,7 +184,7 @@ std::pair RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, } static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program) { - auto& gpu = Core::System().GetInstance().GPU().Maxwell3D(); + auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); // Fetch program code from memory GLShader::ProgramCode program_code; @@ -207,7 +207,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) { } }; - auto& gpu = Core::System().GetInstance().GPU().Maxwell3D(); + auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); // Next available bindpoints to use when uploading the const buffers and textures to the GLSL // shaders. The constbuffer bindpoint starts after the shader stage configuration bind points. @@ -297,7 +297,7 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) { } size_t RasterizerOpenGL::CalculateVertexArraysSize() const { - const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; size_t size = 0; for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) { @@ -322,7 +322,7 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { std::pair RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb) { - const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; // TODO(bunnei): Implement this const bool has_stencil = false; @@ -374,7 +374,7 @@ std::pair RasterizerOpenGL::ConfigureFramebuffers(bool using_c } void RasterizerOpenGL::Clear() { - const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; bool use_color_fb = false; bool use_depth_fb = false; @@ -426,7 +426,7 @@ void RasterizerOpenGL::DrawArrays() { return; MICROPROFILE_SCOPE(OpenGL_Drawing); - const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; ScopeAcquireGLContext acquire_context; @@ -473,7 +473,7 @@ void RasterizerOpenGL::DrawArrays() { // If indexed mode, copy the index buffer GLintptr index_buffer_offset = 0; if (is_indexed) { - const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager; + const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager; const boost::optional index_data_addr{ memory_manager->GpuToCpuAddress(regs.index_array.StartAddress())}; Memory::ReadBlock(*index_data_addr, offseted_buffer, index_buffer_size); @@ -775,7 +775,7 @@ void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface, } void RasterizerOpenGL::SyncViewport(const MathUtil::Rectangle& surfaces_rect) { - const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const MathUtil::Rectangle viewport_rect{regs.viewport_transform[0].GetRect()}; state.viewport.x = static_cast(surfaces_rect.left) + viewport_rect.left; @@ -793,7 +793,7 @@ void RasterizerOpenGL::SyncClipCoef() { } void RasterizerOpenGL::SyncCullMode() { - const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; state.cull.enabled = regs.cull.enabled != 0; @@ -825,7 +825,7 @@ void RasterizerOpenGL::SyncDepthOffset() { } void RasterizerOpenGL::SyncDepthTestState() { - const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; state.depth.test_enabled = regs.depth_test_enable != 0; state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE; @@ -837,7 +837,7 @@ void RasterizerOpenGL::SyncDepthTestState() { } void RasterizerOpenGL::SyncBlendState() { - const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; // TODO(Subv): Support more than just render target 0. state.blend.enabled = regs.blend.enable[0] != 0; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index c171c4c5b..2c43982b0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -505,7 +505,7 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle& viewport) { - const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; // TODO(bunnei): This is hard corded to use just the first render buffer LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!"); diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index d7167b298..1aa437f76 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -35,7 +35,7 @@ void SetShaderUniformBlockBindings(GLuint shader) { } // namespace Impl void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) { - const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; // TODO(bunnei): Support more than one viewport viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;