renderer_vulkan: Add setting to log pipeline statistics
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
This commit is contained in:
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@ -314,6 +314,7 @@ struct Values {
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// Renderer
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// Renderer
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Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"};
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Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"};
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BasicSetting<bool> renderer_debug{false, "debug"};
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BasicSetting<bool> renderer_debug{false, "debug"};
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BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
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BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
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BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
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BasicSetting<bool> disable_shader_loop_safety_checks{false,
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BasicSetting<bool> disable_shader_loop_safety_checks{false,
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"disable_shader_loop_safety_checks"};
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"disable_shader_loop_safety_checks"};
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@ -106,6 +106,8 @@ add_library(video_core STATIC
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renderer_vulkan/maxwell_to_vk.cpp
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renderer_vulkan/maxwell_to_vk.cpp
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renderer_vulkan/maxwell_to_vk.h
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renderer_vulkan/maxwell_to_vk.h
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renderer_vulkan/pipeline_helper.h
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renderer_vulkan/pipeline_helper.h
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renderer_vulkan/pipeline_statistics.cpp
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renderer_vulkan/pipeline_statistics.h
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renderer_vulkan/renderer_vulkan.h
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renderer_vulkan/renderer_vulkan.h
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renderer_vulkan/renderer_vulkan.cpp
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renderer_vulkan/renderer_vulkan.cpp
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renderer_vulkan/vk_blit_screen.cpp
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renderer_vulkan/vk_blit_screen.cpp
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@ -0,0 +1,100 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include <fmt/format.h>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "video_core/renderer_vulkan/pipeline_statistics.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Vulkan {
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using namespace std::string_view_literals;
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static u64 GetUint64(const VkPipelineExecutableStatisticKHR& statistic) {
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switch (statistic.format) {
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case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR:
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return static_cast<u64>(statistic.value.i64);
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case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR:
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return statistic.value.u64;
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case VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR:
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return static_cast<u64>(statistic.value.f64);
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default:
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return 0;
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}
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}
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PipelineStatistics::PipelineStatistics(const Device& device_) : device{device_} {}
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void PipelineStatistics::Collect(VkPipeline pipeline) {
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const auto& dev{device.GetLogical()};
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const std::vector properties{dev.GetPipelineExecutablePropertiesKHR(pipeline)};
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const u32 num_executables{static_cast<u32>(properties.size())};
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for (u32 executable = 0; executable < num_executables; ++executable) {
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const auto statistics{dev.GetPipelineExecutableStatisticsKHR(pipeline, executable)};
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if (statistics.empty()) {
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continue;
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}
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Stats stage_stats;
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for (const auto& statistic : statistics) {
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const char* const name{statistic.name};
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if (name == "Binary Size"sv || name == "Code size"sv || name == "Instruction Count"sv) {
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stage_stats.code_size = GetUint64(statistic);
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} else if (name == "Register Count"sv) {
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stage_stats.register_count = GetUint64(statistic);
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} else if (name == "SGPRs"sv || name == "numUsedSgprs"sv) {
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stage_stats.sgpr_count = GetUint64(statistic);
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} else if (name == "VGPRs"sv || name == "numUsedVgprs"sv) {
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stage_stats.vgpr_count = GetUint64(statistic);
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} else if (name == "Branches"sv) {
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stage_stats.branches_count = GetUint64(statistic);
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} else if (name == "Basic Block Count"sv) {
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stage_stats.basic_block_count = GetUint64(statistic);
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}
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}
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std::lock_guard lock{mutex};
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collected_stats.push_back(stage_stats);
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}
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}
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void PipelineStatistics::Report() const {
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double num{};
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Stats total;
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{
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std::lock_guard lock{mutex};
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for (const Stats& stats : collected_stats) {
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total.code_size += stats.code_size;
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total.register_count += stats.register_count;
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total.sgpr_count += stats.sgpr_count;
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total.vgpr_count += stats.vgpr_count;
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total.branches_count += stats.branches_count;
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total.basic_block_count += stats.basic_block_count;
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}
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num = static_cast<double>(collected_stats.size());
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}
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std::string report;
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const auto add = [&](const char* fmt, u64 value) {
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if (value > 0) {
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report += fmt::format(fmt::runtime(fmt), static_cast<double>(value) / num);
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}
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};
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add("Code size: {:9.03f}\n", total.code_size);
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add("Register count: {:9.03f}\n", total.register_count);
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add("SGPRs: {:9.03f}\n", total.sgpr_count);
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add("VGPRs: {:9.03f}\n", total.vgpr_count);
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add("Branches count: {:9.03f}\n", total.branches_count);
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add("Basic blocks: {:9.03f}\n", total.basic_block_count);
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LOG_INFO(Render_Vulkan,
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"\nAverage pipeline statistics\n"
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"==========================================\n"
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"{}\n",
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report);
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}
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} // namespace Vulkan
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@ -0,0 +1,40 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <mutex>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Vulkan {
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class Device;
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class PipelineStatistics {
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public:
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explicit PipelineStatistics(const Device& device_);
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void Collect(VkPipeline pipeline);
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void Report() const;
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private:
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struct Stats {
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u64 code_size{};
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u64 register_count{};
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u64 sgpr_count{};
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u64 vgpr_count{};
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u64 branches_count{};
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u64 basic_block_count{};
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};
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const Device& device;
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mutable std::mutex mutex;
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std::vector<Stats> collected_stats;
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};
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} // namespace Vulkan
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@ -8,6 +8,7 @@
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#include <boost/container/small_vector.hpp>
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#include <boost/container/small_vector.hpp>
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#include "video_core/renderer_vulkan/pipeline_helper.h"
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#include "video_core/renderer_vulkan/pipeline_helper.h"
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#include "video_core/renderer_vulkan/pipeline_statistics.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
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#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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@ -26,6 +27,7 @@ using Tegra::Texture::TexturePair;
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ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool,
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ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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Common::ThreadWorker* thread_worker,
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Common::ThreadWorker* thread_worker,
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PipelineStatistics* pipeline_statistics,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info_,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info_,
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vk::ShaderModule spv_module_)
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vk::ShaderModule spv_module_)
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: device{device_}, update_descriptor_queue{update_descriptor_queue_}, info{info_},
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: device{device_}, update_descriptor_queue{update_descriptor_queue_}, info{info_},
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@ -36,7 +38,7 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
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std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
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std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(),
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uniform_buffer_sizes.begin());
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uniform_buffer_sizes.begin());
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auto func{[this, &descriptor_pool, shader_notify] {
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auto func{[this, &descriptor_pool, shader_notify, pipeline_statistics] {
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DescriptorLayoutBuilder builder{device};
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DescriptorLayoutBuilder builder{device};
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builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT);
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builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT);
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@ -50,10 +52,14 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
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.pNext = nullptr,
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.pNext = nullptr,
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.requiredSubgroupSize = GuestWarpSize,
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.requiredSubgroupSize = GuestWarpSize,
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};
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};
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VkPipelineCreateFlags flags{};
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if (device.IsKhrPipelineEexecutablePropertiesEnabled()) {
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flags |= VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR;
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}
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pipeline = device.GetLogical().CreateComputePipeline({
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pipeline = device.GetLogical().CreateComputePipeline({
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.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.pNext = nullptr,
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.flags = 0,
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.flags = flags,
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.stage{
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.stage{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = device.IsExtSubgroupSizeControlSupported() ? &subgroup_size_ci : nullptr,
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.pNext = device.IsExtSubgroupSizeControlSupported() ? &subgroup_size_ci : nullptr,
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@ -67,6 +73,9 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
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.basePipelineHandle = 0,
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.basePipelineHandle = 0,
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.basePipelineIndex = 0,
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.basePipelineIndex = 0,
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});
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});
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if (pipeline_statistics) {
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pipeline_statistics->Collect(*pipeline);
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}
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std::lock_guard lock{build_mutex};
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std::lock_guard lock{build_mutex};
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is_built = true;
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is_built = true;
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build_condvar.notify_one();
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build_condvar.notify_one();
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@ -25,6 +25,7 @@ class ShaderNotify;
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namespace Vulkan {
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namespace Vulkan {
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class Device;
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class Device;
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class PipelineStatistics;
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class VKScheduler;
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class VKScheduler;
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class ComputePipeline {
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class ComputePipeline {
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explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
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explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* thread_worker,
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Common::ThreadWorker* thread_worker,
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PipelineStatistics* pipeline_statistics,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info,
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VideoCore::ShaderNotify* shader_notify, const Shader::Info& info,
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vk::ShaderModule spv_module);
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vk::ShaderModule spv_module);
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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#include "video_core/renderer_vulkan/pipeline_helper.h"
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#include "video_core/renderer_vulkan/pipeline_helper.h"
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#include "video_core/renderer_vulkan/pipeline_statistics.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
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#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
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#include "video_core/renderer_vulkan/vk_render_pass_cache.h"
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#include "video_core/renderer_vulkan/vk_render_pass_cache.h"
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@ -217,8 +218,8 @@ GraphicsPipeline::GraphicsPipeline(
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VKScheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_,
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VKScheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_,
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VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool,
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VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
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VKUpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
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RenderPassCache& render_pass_cache, const GraphicsPipelineCacheKey& key_,
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PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache,
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std::array<vk::ShaderModule, NUM_STAGES> stages,
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const GraphicsPipelineCacheKey& key_, std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos)
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const std::array<const Shader::Info*, NUM_STAGES>& infos)
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: key{key_}, maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, device{device_},
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: key{key_}, maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, device{device_},
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texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, scheduler{scheduler_},
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texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, scheduler{scheduler_},
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enabled_uniform_buffer_masks[stage] = info->constant_buffer_mask;
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enabled_uniform_buffer_masks[stage] = info->constant_buffer_mask;
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std::ranges::copy(info->constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
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std::ranges::copy(info->constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
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}
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}
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auto func{[this, shader_notify, &render_pass_cache, &descriptor_pool] {
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auto func{[this, shader_notify, &render_pass_cache, &descriptor_pool, pipeline_statistics] {
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DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
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DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
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uses_push_descriptor = builder.CanUsePushDescriptor();
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uses_push_descriptor = builder.CanUsePushDescriptor();
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descriptor_set_layout = builder.CreateDescriptorSetLayout(uses_push_descriptor);
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descriptor_set_layout = builder.CreateDescriptorSetLayout(uses_push_descriptor);
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const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(key.state))};
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const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(key.state))};
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Validate();
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Validate();
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MakePipeline(render_pass);
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MakePipeline(render_pass);
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if (pipeline_statistics) {
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pipeline_statistics->Collect(*pipeline);
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}
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std::lock_guard lock{build_mutex};
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std::lock_guard lock{build_mutex};
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is_built = true;
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is_built = true;
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@ -782,10 +786,14 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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}
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}
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*/
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*/
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}
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}
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VkPipelineCreateFlags flags{};
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if (device.IsKhrPipelineEexecutablePropertiesEnabled()) {
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flags |= VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR;
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}
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pipeline = device.GetLogical().CreateGraphicsPipeline({
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pipeline = device.GetLogical().CreateGraphicsPipeline({
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.pNext = nullptr,
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.flags = 0,
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.flags = flags,
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.stageCount = static_cast<u32>(shader_stages.size()),
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.stageCount = static_cast<u32>(shader_stages.size()),
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.pStages = shader_stages.data(),
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.pStages = shader_stages.data(),
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.pVertexInputState = &vertex_input_ci,
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.pVertexInputState = &vertex_input_ci,
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|
|
@ -60,6 +60,7 @@ struct hash<Vulkan::GraphicsPipelineCacheKey> {
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
class Device;
|
class Device;
|
||||||
|
class PipelineStatistics;
|
||||||
class RenderPassCache;
|
class RenderPassCache;
|
||||||
class VKScheduler;
|
class VKScheduler;
|
||||||
class VKUpdateDescriptorQueue;
|
class VKUpdateDescriptorQueue;
|
||||||
|
@ -73,8 +74,9 @@ public:
|
||||||
VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache,
|
VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache,
|
||||||
VideoCore::ShaderNotify* shader_notify, const Device& device,
|
VideoCore::ShaderNotify* shader_notify, const Device& device,
|
||||||
DescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue,
|
DescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||||
Common::ThreadWorker* worker_thread, RenderPassCache& render_pass_cache,
|
Common::ThreadWorker* worker_thread, PipelineStatistics* pipeline_statistics,
|
||||||
const GraphicsPipelineCacheKey& key, std::array<vk::ShaderModule, NUM_STAGES> stages,
|
RenderPassCache& render_pass_cache, const GraphicsPipelineCacheKey& key,
|
||||||
|
std::array<vk::ShaderModule, NUM_STAGES> stages,
|
||||||
const std::array<const Shader::Info*, NUM_STAGES>& infos);
|
const std::array<const Shader::Info*, NUM_STAGES>& infos);
|
||||||
|
|
||||||
GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
|
GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
|
||||||
|
|
|
@ -29,6 +29,7 @@
|
||||||
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
|
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
|
||||||
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
|
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
|
||||||
#include "video_core/renderer_vulkan/pipeline_helper.h"
|
#include "video_core/renderer_vulkan/pipeline_helper.h"
|
||||||
|
#include "video_core/renderer_vulkan/pipeline_statistics.h"
|
||||||
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
|
#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
|
||||||
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
|
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
|
||||||
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
|
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
|
||||||
|
@ -389,15 +390,19 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
|
||||||
size_t total{};
|
size_t total{};
|
||||||
size_t built{};
|
size_t built{};
|
||||||
bool has_loaded{};
|
bool has_loaded{};
|
||||||
|
std::unique_ptr<PipelineStatistics> statistics;
|
||||||
} state;
|
} state;
|
||||||
|
|
||||||
|
if (device.IsKhrPipelineEexecutablePropertiesEnabled()) {
|
||||||
|
state.statistics = std::make_unique<PipelineStatistics>(device);
|
||||||
|
}
|
||||||
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
|
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
|
||||||
ComputePipelineCacheKey key;
|
ComputePipelineCacheKey key;
|
||||||
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||||
|
|
||||||
workers.QueueWork([this, key, env = std::move(env), &state, &callback]() mutable {
|
workers.QueueWork([this, key, env = std::move(env), &state, &callback]() mutable {
|
||||||
ShaderPools pools;
|
ShaderPools pools;
|
||||||
auto pipeline{CreateComputePipeline(pools, key, env, false)};
|
auto pipeline{CreateComputePipeline(pools, key, env, state.statistics.get(), false)};
|
||||||
std::lock_guard lock{state.mutex};
|
std::lock_guard lock{state.mutex};
|
||||||
if (pipeline) {
|
if (pipeline) {
|
||||||
compute_cache.emplace(key, std::move(pipeline));
|
compute_cache.emplace(key, std::move(pipeline));
|
||||||
|
@ -425,7 +430,8 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
|
||||||
for (auto& env : envs) {
|
for (auto& env : envs) {
|
||||||
env_ptrs.push_back(&env);
|
env_ptrs.push_back(&env);
|
||||||
}
|
}
|
||||||
auto pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs), false)};
|
auto pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs),
|
||||||
|
state.statistics.get(), false)};
|
||||||
|
|
||||||
std::lock_guard lock{state.mutex};
|
std::lock_guard lock{state.mutex};
|
||||||
graphics_cache.emplace(key, std::move(pipeline));
|
graphics_cache.emplace(key, std::move(pipeline));
|
||||||
|
@ -445,6 +451,10 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
|
||||||
lock.unlock();
|
lock.unlock();
|
||||||
|
|
||||||
workers.WaitForRequests();
|
workers.WaitForRequests();
|
||||||
|
|
||||||
|
if (state.statistics) {
|
||||||
|
state.statistics->Report();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GraphicsPipeline* PipelineCache::CurrentGraphicsPipelineSlowPath() {
|
GraphicsPipeline* PipelineCache::CurrentGraphicsPipelineSlowPath() {
|
||||||
|
@ -486,7 +496,8 @@ GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const
|
||||||
|
|
||||||
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
||||||
ShaderPools& pools, const GraphicsPipelineCacheKey& key,
|
ShaderPools& pools, const GraphicsPipelineCacheKey& key,
|
||||||
std::span<Shader::Environment* const> envs, bool build_in_parallel) try {
|
std::span<Shader::Environment* const> envs, PipelineStatistics* statistics,
|
||||||
|
bool build_in_parallel) try {
|
||||||
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
|
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
|
||||||
size_t env_index{0};
|
size_t env_index{0};
|
||||||
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
|
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
|
||||||
|
@ -540,7 +551,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
||||||
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
|
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
|
||||||
return std::make_unique<GraphicsPipeline>(
|
return std::make_unique<GraphicsPipeline>(
|
||||||
maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, &shader_notify, device,
|
maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, &shader_notify, device,
|
||||||
descriptor_pool, update_descriptor_queue, thread_worker, render_pass_cache, key,
|
descriptor_pool, update_descriptor_queue, thread_worker, statistics, render_pass_cache, key,
|
||||||
std::move(modules), infos);
|
std::move(modules), infos);
|
||||||
|
|
||||||
} catch (const Shader::Exception& exception) {
|
} catch (const Shader::Exception& exception) {
|
||||||
|
@ -553,7 +564,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
|
||||||
GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
|
GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
|
||||||
|
|
||||||
main_pools.ReleaseContents();
|
main_pools.ReleaseContents();
|
||||||
auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true)};
|
auto pipeline{
|
||||||
|
CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), nullptr, true)};
|
||||||
if (!pipeline || pipeline_cache_filename.empty()) {
|
if (!pipeline || pipeline_cache_filename.empty()) {
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
@ -578,7 +590,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||||
env.SetCachedSize(shader->size_bytes);
|
env.SetCachedSize(shader->size_bytes);
|
||||||
|
|
||||||
main_pools.ReleaseContents();
|
main_pools.ReleaseContents();
|
||||||
auto pipeline{CreateComputePipeline(main_pools, key, env, true)};
|
auto pipeline{CreateComputePipeline(main_pools, key, env, nullptr, true)};
|
||||||
if (!pipeline || pipeline_cache_filename.empty()) {
|
if (!pipeline || pipeline_cache_filename.empty()) {
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
@ -591,7 +603,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||||
|
|
||||||
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||||
ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
|
ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
|
||||||
bool build_in_parallel) try {
|
PipelineStatistics* statistics, bool build_in_parallel) try {
|
||||||
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
|
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
|
||||||
|
|
||||||
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
|
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
|
||||||
|
@ -605,8 +617,8 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||||
}
|
}
|
||||||
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
|
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
|
||||||
return std::make_unique<ComputePipeline>(device, descriptor_pool, update_descriptor_queue,
|
return std::make_unique<ComputePipeline>(device, descriptor_pool, update_descriptor_queue,
|
||||||
thread_worker, &shader_notify, program.info,
|
thread_worker, statistics, &shader_notify,
|
||||||
std::move(spv_module));
|
program.info, std::move(spv_module));
|
||||||
|
|
||||||
} catch (const Shader::Exception& exception) {
|
} catch (const Shader::Exception& exception) {
|
||||||
LOG_ERROR(Render_Vulkan, "{}", exception.what());
|
LOG_ERROR(Render_Vulkan, "{}", exception.what());
|
||||||
|
|
|
@ -80,8 +80,9 @@ struct hash<Vulkan::ComputePipelineCacheKey> {
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
class ComputePipeline;
|
class ComputePipeline;
|
||||||
class Device;
|
|
||||||
class DescriptorPool;
|
class DescriptorPool;
|
||||||
|
class Device;
|
||||||
|
class PipelineStatistics;
|
||||||
class RasterizerVulkan;
|
class RasterizerVulkan;
|
||||||
class RenderPassCache;
|
class RenderPassCache;
|
||||||
class VKScheduler;
|
class VKScheduler;
|
||||||
|
@ -128,7 +129,8 @@ private:
|
||||||
|
|
||||||
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
|
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
|
||||||
ShaderPools& pools, const GraphicsPipelineCacheKey& key,
|
ShaderPools& pools, const GraphicsPipelineCacheKey& key,
|
||||||
std::span<Shader::Environment* const> envs, bool build_in_parallel);
|
std::span<Shader::Environment* const> envs, PipelineStatistics* statistics,
|
||||||
|
bool build_in_parallel);
|
||||||
|
|
||||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineCacheKey& key,
|
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineCacheKey& key,
|
||||||
const ShaderInfo* shader);
|
const ShaderInfo* shader);
|
||||||
|
@ -136,6 +138,7 @@ private:
|
||||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
|
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
|
||||||
const ComputePipelineCacheKey& key,
|
const ComputePipelineCacheKey& key,
|
||||||
Shader::Environment& env,
|
Shader::Environment& env,
|
||||||
|
PipelineStatistics* statistics,
|
||||||
bool build_in_parallel);
|
bool build_in_parallel);
|
||||||
|
|
||||||
const Device& device;
|
const Device& device;
|
||||||
|
|
|
@ -526,6 +526,17 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
||||||
SetNext(next, workgroup_layout);
|
SetNext(next, workgroup_layout);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR executable_properties;
|
||||||
|
if (khr_pipeline_executable_properties) {
|
||||||
|
LOG_INFO(Render_Vulkan, "Enabling shader feedback, expect slower shader build times");
|
||||||
|
executable_properties = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.pipelineExecutableInfo = VK_TRUE,
|
||||||
|
};
|
||||||
|
SetNext(next, executable_properties);
|
||||||
|
}
|
||||||
|
|
||||||
if (!ext_depth_range_unrestricted) {
|
if (!ext_depth_range_unrestricted) {
|
||||||
LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted");
|
LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted");
|
||||||
}
|
}
|
||||||
|
@ -824,6 +835,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
||||||
|
|
||||||
bool has_khr_shader_float16_int8{};
|
bool has_khr_shader_float16_int8{};
|
||||||
bool has_khr_workgroup_memory_explicit_layout{};
|
bool has_khr_workgroup_memory_explicit_layout{};
|
||||||
|
bool has_khr_pipeline_executable_properties{};
|
||||||
bool has_ext_subgroup_size_control{};
|
bool has_ext_subgroup_size_control{};
|
||||||
bool has_ext_transform_feedback{};
|
bool has_ext_transform_feedback{};
|
||||||
bool has_ext_custom_border_color{};
|
bool has_ext_custom_border_color{};
|
||||||
|
@ -878,6 +890,10 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
||||||
test(nv_device_diagnostics_config, VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME,
|
test(nv_device_diagnostics_config, VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME,
|
||||||
true);
|
true);
|
||||||
}
|
}
|
||||||
|
if (Settings::values.renderer_shader_feedback) {
|
||||||
|
test(has_khr_pipeline_executable_properties,
|
||||||
|
VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_EXTENSION_NAME, false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
VkPhysicalDeviceFeatures2KHR features{};
|
VkPhysicalDeviceFeatures2KHR features{};
|
||||||
features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR;
|
features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR;
|
||||||
|
@ -1033,6 +1049,19 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
|
||||||
khr_workgroup_memory_explicit_layout = true;
|
khr_workgroup_memory_explicit_layout = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (has_khr_pipeline_executable_properties) {
|
||||||
|
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR executable_properties;
|
||||||
|
executable_properties.sType =
|
||||||
|
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR;
|
||||||
|
executable_properties.pNext = nullptr;
|
||||||
|
features.pNext = &executable_properties;
|
||||||
|
physical.GetFeatures2KHR(features);
|
||||||
|
|
||||||
|
if (executable_properties.pipelineExecutableInfo) {
|
||||||
|
extensions.push_back(VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_EXTENSION_NAME);
|
||||||
|
khr_pipeline_executable_properties = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
if (khr_push_descriptor) {
|
if (khr_push_descriptor) {
|
||||||
VkPhysicalDevicePushDescriptorPropertiesKHR push_descriptor;
|
VkPhysicalDevicePushDescriptorPropertiesKHR push_descriptor;
|
||||||
push_descriptor.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR;
|
push_descriptor.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR;
|
||||||
|
|
|
@ -214,6 +214,11 @@ public:
|
||||||
return khr_push_descriptor;
|
return khr_push_descriptor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns true if VK_KHR_pipeline_executable_properties is enabled.
|
||||||
|
bool IsKhrPipelineEexecutablePropertiesEnabled() const {
|
||||||
|
return khr_pipeline_executable_properties;
|
||||||
|
}
|
||||||
|
|
||||||
/// Returns true if the device supports VK_KHR_workgroup_memory_explicit_layout.
|
/// Returns true if the device supports VK_KHR_workgroup_memory_explicit_layout.
|
||||||
bool IsKhrWorkgroupMemoryExplicitLayoutSupported() const {
|
bool IsKhrWorkgroupMemoryExplicitLayoutSupported() const {
|
||||||
return khr_workgroup_memory_explicit_layout;
|
return khr_workgroup_memory_explicit_layout;
|
||||||
|
@ -378,6 +383,7 @@ private:
|
||||||
bool khr_spirv_1_4{}; ///< Support for VK_KHR_spirv_1_4.
|
bool khr_spirv_1_4{}; ///< Support for VK_KHR_spirv_1_4.
|
||||||
bool khr_workgroup_memory_explicit_layout{}; ///< Support for explicit workgroup layouts.
|
bool khr_workgroup_memory_explicit_layout{}; ///< Support for explicit workgroup layouts.
|
||||||
bool khr_push_descriptor{}; ///< Support for VK_KHR_push_descritor.
|
bool khr_push_descriptor{}; ///< Support for VK_KHR_push_descritor.
|
||||||
|
bool khr_pipeline_executable_properties{}; ///< Support for executable properties.
|
||||||
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
|
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
|
||||||
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
|
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
|
||||||
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
|
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
|
||||||
|
|
|
@ -181,6 +181,8 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
|
||||||
X(vkGetMemoryWin32HandleKHR);
|
X(vkGetMemoryWin32HandleKHR);
|
||||||
#endif
|
#endif
|
||||||
X(vkGetQueryPoolResults);
|
X(vkGetQueryPoolResults);
|
||||||
|
X(vkGetPipelineExecutablePropertiesKHR);
|
||||||
|
X(vkGetPipelineExecutableStatisticsKHR);
|
||||||
X(vkGetSemaphoreCounterValueKHR);
|
X(vkGetSemaphoreCounterValueKHR);
|
||||||
X(vkMapMemory);
|
X(vkMapMemory);
|
||||||
X(vkQueueSubmit);
|
X(vkQueueSubmit);
|
||||||
|
@ -809,6 +811,42 @@ VkMemoryRequirements Device::GetImageMemoryRequirements(VkImage image) const noe
|
||||||
return requirements;
|
return requirements;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<VkPipelineExecutablePropertiesKHR> Device::GetPipelineExecutablePropertiesKHR(
|
||||||
|
VkPipeline pipeline) const {
|
||||||
|
const VkPipelineInfoKHR info{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.pipeline = pipeline,
|
||||||
|
};
|
||||||
|
u32 num{};
|
||||||
|
dld->vkGetPipelineExecutablePropertiesKHR(handle, &info, &num, nullptr);
|
||||||
|
std::vector<VkPipelineExecutablePropertiesKHR> properties(num);
|
||||||
|
for (auto& property : properties) {
|
||||||
|
property.sType = VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR;
|
||||||
|
}
|
||||||
|
Check(dld->vkGetPipelineExecutablePropertiesKHR(handle, &info, &num, properties.data()));
|
||||||
|
return properties;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<VkPipelineExecutableStatisticKHR> Device::GetPipelineExecutableStatisticsKHR(
|
||||||
|
VkPipeline pipeline, u32 executable_index) const {
|
||||||
|
const VkPipelineExecutableInfoKHR executable_info{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.pipeline = pipeline,
|
||||||
|
.executableIndex = executable_index,
|
||||||
|
};
|
||||||
|
u32 num{};
|
||||||
|
dld->vkGetPipelineExecutableStatisticsKHR(handle, &executable_info, &num, nullptr);
|
||||||
|
std::vector<VkPipelineExecutableStatisticKHR> statistics(num);
|
||||||
|
for (auto& statistic : statistics) {
|
||||||
|
statistic.sType = VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR;
|
||||||
|
}
|
||||||
|
Check(dld->vkGetPipelineExecutableStatisticsKHR(handle, &executable_info, &num,
|
||||||
|
statistics.data()));
|
||||||
|
return statistics;
|
||||||
|
}
|
||||||
|
|
||||||
void Device::UpdateDescriptorSets(Span<VkWriteDescriptorSet> writes,
|
void Device::UpdateDescriptorSets(Span<VkWriteDescriptorSet> writes,
|
||||||
Span<VkCopyDescriptorSet> copies) const noexcept {
|
Span<VkCopyDescriptorSet> copies) const noexcept {
|
||||||
dld->vkUpdateDescriptorSets(handle, writes.size(), writes.data(), copies.size(), copies.data());
|
dld->vkUpdateDescriptorSets(handle, writes.size(), writes.data(), copies.size(), copies.data());
|
||||||
|
|
|
@ -295,6 +295,8 @@ struct DeviceDispatch : InstanceDispatch {
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
PFN_vkGetMemoryWin32HandleKHR vkGetMemoryWin32HandleKHR{};
|
PFN_vkGetMemoryWin32HandleKHR vkGetMemoryWin32HandleKHR{};
|
||||||
#endif
|
#endif
|
||||||
|
PFN_vkGetPipelineExecutablePropertiesKHR vkGetPipelineExecutablePropertiesKHR{};
|
||||||
|
PFN_vkGetPipelineExecutableStatisticsKHR vkGetPipelineExecutableStatisticsKHR{};
|
||||||
PFN_vkGetQueryPoolResults vkGetQueryPoolResults{};
|
PFN_vkGetQueryPoolResults vkGetQueryPoolResults{};
|
||||||
PFN_vkGetSemaphoreCounterValueKHR vkGetSemaphoreCounterValueKHR{};
|
PFN_vkGetSemaphoreCounterValueKHR vkGetSemaphoreCounterValueKHR{};
|
||||||
PFN_vkMapMemory vkMapMemory{};
|
PFN_vkMapMemory vkMapMemory{};
|
||||||
|
@ -879,6 +881,12 @@ public:
|
||||||
|
|
||||||
VkMemoryRequirements GetImageMemoryRequirements(VkImage image) const noexcept;
|
VkMemoryRequirements GetImageMemoryRequirements(VkImage image) const noexcept;
|
||||||
|
|
||||||
|
std::vector<VkPipelineExecutablePropertiesKHR> GetPipelineExecutablePropertiesKHR(
|
||||||
|
VkPipeline pipeline) const;
|
||||||
|
|
||||||
|
std::vector<VkPipelineExecutableStatisticKHR> GetPipelineExecutableStatisticsKHR(
|
||||||
|
VkPipeline pipeline, u32 executable_index) const;
|
||||||
|
|
||||||
void UpdateDescriptorSets(Span<VkWriteDescriptorSet> writes,
|
void UpdateDescriptorSets(Span<VkWriteDescriptorSet> writes,
|
||||||
Span<VkCopyDescriptorSet> copies) const noexcept;
|
Span<VkCopyDescriptorSet> copies) const noexcept;
|
||||||
|
|
||||||
|
|
|
@ -825,6 +825,7 @@ void Config::ReadRendererValues() {
|
||||||
if (global) {
|
if (global) {
|
||||||
ReadBasicSetting(Settings::values.fps_cap);
|
ReadBasicSetting(Settings::values.fps_cap);
|
||||||
ReadBasicSetting(Settings::values.renderer_debug);
|
ReadBasicSetting(Settings::values.renderer_debug);
|
||||||
|
ReadBasicSetting(Settings::values.renderer_shader_feedback);
|
||||||
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
|
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
|
||||||
ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
|
ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
|
||||||
}
|
}
|
||||||
|
@ -1360,6 +1361,7 @@ void Config::SaveRendererValues() {
|
||||||
if (global) {
|
if (global) {
|
||||||
WriteBasicSetting(Settings::values.fps_cap);
|
WriteBasicSetting(Settings::values.fps_cap);
|
||||||
WriteBasicSetting(Settings::values.renderer_debug);
|
WriteBasicSetting(Settings::values.renderer_debug);
|
||||||
|
WriteBasicSetting(Settings::values.renderer_shader_feedback);
|
||||||
WriteBasicSetting(Settings::values.enable_nsight_aftermath);
|
WriteBasicSetting(Settings::values.enable_nsight_aftermath);
|
||||||
WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
|
WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,6 +43,8 @@ void ConfigureDebug::SetConfiguration() {
|
||||||
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
|
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
|
||||||
ui->enable_graphics_debugging->setEnabled(runtime_lock);
|
ui->enable_graphics_debugging->setEnabled(runtime_lock);
|
||||||
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
|
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
|
||||||
|
ui->enable_shader_feedback->setEnabled(runtime_lock);
|
||||||
|
ui->enable_shader_feedback->setChecked(Settings::values.renderer_shader_feedback.GetValue());
|
||||||
ui->enable_cpu_debugging->setEnabled(runtime_lock);
|
ui->enable_cpu_debugging->setEnabled(runtime_lock);
|
||||||
ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());
|
ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());
|
||||||
ui->enable_nsight_aftermath->setEnabled(runtime_lock);
|
ui->enable_nsight_aftermath->setEnabled(runtime_lock);
|
||||||
|
@ -65,6 +67,7 @@ void ConfigureDebug::ApplyConfiguration() {
|
||||||
Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
|
Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
|
||||||
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
|
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
|
||||||
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
|
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
|
||||||
|
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
|
||||||
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
|
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
|
||||||
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
|
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
|
||||||
Settings::values.disable_shader_loop_safety_checks =
|
Settings::values.disable_shader_loop_safety_checks =
|
||||||
|
|
|
@ -111,8 +111,8 @@
|
||||||
<property name="title">
|
<property name="title">
|
||||||
<string>Graphics</string>
|
<string>Graphics</string>
|
||||||
</property>
|
</property>
|
||||||
<layout class="QVBoxLayout" name="verticalLayout_6">
|
<layout class="QGridLayout" name="gridLayout_3">
|
||||||
<item>
|
<item row="0" column="0">
|
||||||
<widget class="QCheckBox" name="enable_graphics_debugging">
|
<widget class="QCheckBox" name="enable_graphics_debugging">
|
||||||
<property name="enabled">
|
<property name="enabled">
|
||||||
<bool>true</bool>
|
<bool>true</bool>
|
||||||
|
@ -125,7 +125,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item row="2" column="0">
|
||||||
<widget class="QCheckBox" name="enable_nsight_aftermath">
|
<widget class="QCheckBox" name="enable_nsight_aftermath">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string>When checked, it enables Nsight Aftermath crash dumps</string>
|
<string>When checked, it enables Nsight Aftermath crash dumps</string>
|
||||||
|
@ -135,7 +135,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item row="0" column="1">
|
||||||
<widget class="QCheckBox" name="disable_macro_jit">
|
<widget class="QCheckBox" name="disable_macro_jit">
|
||||||
<property name="enabled">
|
<property name="enabled">
|
||||||
<bool>true</bool>
|
<bool>true</bool>
|
||||||
|
@ -148,7 +148,17 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item row="1" column="0">
|
||||||
|
<widget class="QCheckBox" name="enable_shader_feedback">
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>When checked, yuzu will log statistics about the compiled pipeline cache</string>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Enable Shader Feedback</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item row="1" column="1">
|
||||||
<widget class="QCheckBox" name="disable_loop_safety_checks">
|
<widget class="QCheckBox" name="disable_loop_safety_checks">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string>When checked, it executes shaders without loop logic changes</string>
|
<string>When checked, it executes shaders without loop logic changes</string>
|
||||||
|
@ -276,11 +286,14 @@
|
||||||
<tabstop>open_log_button</tabstop>
|
<tabstop>open_log_button</tabstop>
|
||||||
<tabstop>homebrew_args_edit</tabstop>
|
<tabstop>homebrew_args_edit</tabstop>
|
||||||
<tabstop>enable_graphics_debugging</tabstop>
|
<tabstop>enable_graphics_debugging</tabstop>
|
||||||
|
<tabstop>enable_shader_feedback</tabstop>
|
||||||
<tabstop>enable_nsight_aftermath</tabstop>
|
<tabstop>enable_nsight_aftermath</tabstop>
|
||||||
<tabstop>disable_macro_jit</tabstop>
|
<tabstop>disable_macro_jit</tabstop>
|
||||||
<tabstop>disable_loop_safety_checks</tabstop>
|
<tabstop>disable_loop_safety_checks</tabstop>
|
||||||
|
<tabstop>fs_access_log</tabstop>
|
||||||
<tabstop>reporting_services</tabstop>
|
<tabstop>reporting_services</tabstop>
|
||||||
<tabstop>quest_flag</tabstop>
|
<tabstop>quest_flag</tabstop>
|
||||||
|
<tabstop>enable_cpu_debugging</tabstop>
|
||||||
<tabstop>use_debug_asserts</tabstop>
|
<tabstop>use_debug_asserts</tabstop>
|
||||||
<tabstop>use_auto_stub</tabstop>
|
<tabstop>use_auto_stub</tabstop>
|
||||||
</tabstops>
|
</tabstops>
|
||||||
|
|
|
@ -444,6 +444,7 @@ void Config::ReadValues() {
|
||||||
// Renderer
|
// Renderer
|
||||||
ReadSetting("Renderer", Settings::values.renderer_backend);
|
ReadSetting("Renderer", Settings::values.renderer_backend);
|
||||||
ReadSetting("Renderer", Settings::values.renderer_debug);
|
ReadSetting("Renderer", Settings::values.renderer_debug);
|
||||||
|
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
|
||||||
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
||||||
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
|
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
|
||||||
ReadSetting("Renderer", Settings::values.vulkan_device);
|
ReadSetting("Renderer", Settings::values.vulkan_device);
|
||||||
|
|
|
@ -221,6 +221,10 @@ backend =
|
||||||
# 0 (default): Disabled, 1: Enabled
|
# 0 (default): Disabled, 1: Enabled
|
||||||
debug =
|
debug =
|
||||||
|
|
||||||
|
# Enable shader feedback.
|
||||||
|
# 0 (default): Disabled, 1: Enabled
|
||||||
|
renderer_shader_feedback =
|
||||||
|
|
||||||
# Enable Nsight Aftermath crash dumps
|
# Enable Nsight Aftermath crash dumps
|
||||||
# 0 (default): Disabled, 1: Enabled
|
# 0 (default): Disabled, 1: Enabled
|
||||||
nsight_aftermath =
|
nsight_aftermath =
|
||||||
|
|
Loading…
Reference in New Issue