texture_cache: Address Feedback

This commit is contained in:
Fernando Sahmkow 2019-07-04 21:10:59 -04:00 committed by FernandoS27
parent 30b176f92b
commit 3b9d89839d
7 changed files with 35 additions and 22 deletions

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@ -75,6 +75,7 @@ add_library(common STATIC
assert.h
detached_tasks.cpp
detached_tasks.h
binary_find.h
bit_field.h
bit_util.h
cityhash.cpp

21
src/common/binary_find.h Normal file
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@ -0,0 +1,21 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
namespace Common {
template <class ForwardIt, class T, class Compare = std::less<>>
ForwardIt BinaryFind(ForwardIt first, ForwardIt last, const T& value, Compare comp = {}) {
// Note: BOTH type T and the type after ForwardIt is dereferenced
// must be implicitly convertible to BOTH Type1 and Type2, used in Compare.
// This is stricter than lower_bound requirement (see above)
first = std::lower_bound(first, last, value, comp);
return first != last && !comp(value, *first) ? first : last;
}
} // namespace Common

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@ -61,14 +61,4 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) {
return a | b << 8 | c << 16 | d << 24;
}
template <class ForwardIt, class T, class Compare = std::less<>>
ForwardIt BinaryFind(ForwardIt first, ForwardIt last, const T& value, Compare comp = {}) {
// Note: BOTH type T and the type after ForwardIt is dereferenced
// must be implicitly convertible to BOTH Type1 and Type2, used in Compare.
// This is stricter than lower_bound requirement (see above)
first = std::lower_bound(first, last, value, comp);
return first != last && !comp(value, *first) ? first : last;
}
} // namespace Common

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@ -103,14 +103,16 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
/// Calculates the size of a program stream
std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
constexpr std::size_t start_offset = 10;
constexpr u64 key = 0xE2400FFFFF07000FULL;
// This is the encoded version of BRA that jumps to itself. All Nvidia
// shaders end with one.
constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
std::size_t offset = start_offset;
std::size_t size = start_offset * sizeof(u64);
while (offset < program.size()) {
const u64 instruction = program[offset];
if (!IsSchedInstruction(offset, start_offset)) {
if ((instruction & mask) == key) {
if ((instruction & mask) == self_jumping_branch) {
// End on Maxwell's "nop" instruction
break;
}

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@ -267,7 +267,7 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
}
}
void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) {
void CachedSurface::UploadTexture(const std::vector<u8>& staging_buffer) {
MICROPROFILE_SCOPE(OpenGL_Texture_Upload);
SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); });
for (u32 level = 0; level < params.emulated_levels; ++level) {
@ -275,7 +275,7 @@ void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) {
}
}
void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer) {
void CachedSurface::UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer) {
glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
@ -284,7 +284,7 @@ void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buff
const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
? params.GetConvertedMipmapOffset(level)
: params.GetHostMipmapLevelOffset(level);
u8* buffer{staging_buffer.data() + mip_offset};
const u8* buffer{staging_buffer.data() + mip_offset};
if (is_compressed) {
const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
switch (params.target) {

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@ -39,7 +39,7 @@ public:
explicit CachedSurface(GPUVAddr gpu_addr, const SurfaceParams& params);
~CachedSurface();
void UploadTexture(std::vector<u8>& staging_buffer) override;
void UploadTexture(const std::vector<u8>& staging_buffer) override;
void DownloadTexture(std::vector<u8>& staging_buffer) override;
GLenum GetTarget() const {
@ -57,7 +57,7 @@ protected:
View CreateViewInner(const ViewParams& view_key, bool is_proxy);
private:
void UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer);
void UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer);
GLenum internal_format{};
GLenum format{};
@ -72,14 +72,13 @@ private:
class CachedSurfaceView final : public VideoCommon::ViewBase {
public:
explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
const bool is_proxy);
explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params, bool is_proxy);
~CachedSurfaceView();
/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
void Attach(GLenum attachment, GLenum target) const;
GLuint GetTexture() {
GLuint GetTexture() const {
if (is_proxy) {
return surface.GetTexture();
}

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@ -9,7 +9,7 @@
#include <vector>
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/binary_find.h"
#include "common/common_types.h"
#include "video_core/gpu.h"
#include "video_core/morton.h"
@ -191,7 +191,7 @@ private:
template <typename TView>
class SurfaceBase : public SurfaceBaseImpl {
public:
virtual void UploadTexture(std::vector<u8>& staging_buffer) = 0;
virtual void UploadTexture(const std::vector<u8>& staging_buffer) = 0;
virtual void DownloadTexture(std::vector<u8>& staging_buffer) = 0;