gl_state: Remove ApplyDefaultState
OpenGL has defaults values we can trust. Remove these.
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d3651b0b82
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3c6557c235
@ -68,8 +68,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
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ScreenInfo& info)
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: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
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system{system}, screen_info{info}, buffer_cache{*this, system, STREAM_BUFFER_SIZE} {
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OpenGLState::ApplyDefaultState();
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shader_program_manager = std::make_unique<GLShader::ProgramManager>();
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state.draw.shader_program = 0;
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state.Apply();
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@ -92,17 +92,6 @@ void OpenGLState::SetDefaultViewports() {
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depth_clamp.near_plane = false;
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}
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void OpenGLState::ApplyDefaultState() {
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glEnable(GL_BLEND);
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glDisable(GL_FRAMEBUFFER_SRGB);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_PRIMITIVE_RESTART);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_COLOR_LOGIC_OP);
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glDisable(GL_SCISSOR_TEST);
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}
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void OpenGLState::ApplyFramebufferState() const {
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if (UpdateValue(cur_state.draw.read_framebuffer, draw.read_framebuffer)) {
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glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
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@ -70,7 +70,7 @@ public:
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} stencil;
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struct Blend {
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bool enabled = true; // GL_BLEND
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bool enabled = false; // GL_BLEND
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GLenum rgb_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_RGB
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GLenum a_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_ALPHA
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GLenum src_rgb_func = GL_ONE; // GL_BLEND_SRC_RGB
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@ -183,9 +183,6 @@ public:
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void ApplyPolygonOffset() const;
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void ApplyAlphaTest() const;
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/// Set the initial OpenGL state
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static void ApplyDefaultState();
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/// Resets any references to the given resource
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OpenGLState& UnbindTexture(GLuint handle);
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OpenGLState& ResetSampler(GLuint handle);
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