glasm: Use BitField instead of C bitfields
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2b04b4d27f
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3e841f6441
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@ -68,11 +68,11 @@ Id RegAlloc::Alloc() {
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}
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num_used_registers = std::max(num_used_registers, reg + 1);
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register_use[reg] = true;
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return Id{
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.index = static_cast<u32>(reg),
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.is_spill = 0,
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.is_condition_code = 0,
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};
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Id ret{};
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ret.index.Assign(static_cast<u32>(reg));
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ret.is_spill.Assign(0);
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ret.is_condition_code.Assign(0);
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return ret;
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}
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throw NotImplementedException("Register spilling");
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}
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@ -6,6 +6,7 @@
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#include <bitset>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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namespace Shader::IR {
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@ -18,9 +19,12 @@ namespace Shader::Backend::GLASM {
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class EmitContext;
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struct Id {
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u32 index : 30;
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u32 is_spill : 1;
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u32 is_condition_code : 1;
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union {
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u32 raw;
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BitField<0, 30, u32> index;
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BitField<30, 1, u32> is_spill;
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BitField<31, 1, u32> is_condition_code;
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};
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};
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class RegAlloc {
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