yuzu: create linux group in general settings
- Create files dedicated to starting and stopping gamemode functions - Use them in yuzu and yuzu_cmd modules
This commit is contained in:
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dfa56765d6
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40644d43f7
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@ -189,8 +189,7 @@ if (ANDROID)
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endif()
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endif()
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# Gamemode
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if ("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
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if (UNIX)
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add_subdirectory(gamemode)
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target_include_directories(gamemode PUBLIC gamemode/include)
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endif()
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@ -4,4 +4,8 @@
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project(gamemode)
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add_library(gamemode include/gamemode_client.h)
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target_link_libraries(gamemode PRIVATE common)
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target_include_directories(gamemode PUBLIC include)
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set_target_properties(gamemode PROPERTIES LINKER_LANGUAGE C)
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@ -174,6 +174,15 @@ if(ANDROID)
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)
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endif()
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if (UNIX)
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target_sources(common PRIVATE
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linux/gamemode.cpp
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linux/gamemode.h
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)
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target_link_libraries(common PRIVATE gamemode)
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endif()
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if(ARCHITECTURE_x86_64)
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target_sources(common
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PRIVATE
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@ -0,0 +1,39 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <gamemode_client.h>
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#include "common/linux/gamemode.h"
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#include "common/settings.h"
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namespace Common::Linux {
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void StartGamemode() {
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if (Settings::values.enable_gamemode) {
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if (gamemode_request_start() < 0) {
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LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Started gamemode");
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}
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}
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}
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void StopGamemode() {
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if (Settings::values.enable_gamemode) {
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if (gamemode_request_end() < 0) {
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LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Stopped gamemode");
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}
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}
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}
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void SetGamemodeState(bool state) {
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if (state) {
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StartGamemode();
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} else {
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StopGamemode();
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}
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}
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} // namespace Common::Linux
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@ -0,0 +1,24 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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namespace Common::Linux {
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/**
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* Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
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*/
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void StartGamemode();
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/**
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* Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
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*/
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void StopGamemode();
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/**
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* Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
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* @param state The new state the gamemode should have
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*/
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void SetGamemodeState(bool state);
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} // namespace Common::Linux
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@ -219,6 +219,8 @@ const char* TranslateCategory(Category category) {
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return "Services";
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case Category::Paths:
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return "Paths";
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case Category::Linux:
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return "Linux";
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case Category::MaxEnum:
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break;
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}
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@ -178,8 +178,6 @@ struct Values {
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true,
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&use_speed_limit};
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Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::Core};
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// Cpu
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
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CpuAccuracy::Auto, CpuAccuracy::Paranoid,
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@ -429,6 +427,9 @@ struct Values {
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true,
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true};
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// Linux
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SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
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// Controls
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InputSetting<std::array<PlayerInput, 10>> players;
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@ -41,6 +41,7 @@ enum class Category : u32 {
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Multiplayer,
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Services,
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Paths,
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Linux,
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MaxEnum,
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};
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@ -29,9 +29,6 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
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if (!Settings::IsConfiguringGlobal()) {
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ui->button_reset_defaults->setVisible(false);
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}
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#ifndef __linux__
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ui->enable_gamemode->setVisible(false);
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#endif
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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@ -39,12 +36,29 @@ ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::SetConfiguration() {}
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void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
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QLayout& layout = *ui->general_widget->layout();
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QLayout& general_layout = *ui->general_widget->layout();
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QLayout& linux_layout = *ui->linux_widget->layout();
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std::map<u32, QWidget*> hold{};
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std::map<u32, QWidget*> general_hold{};
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std::map<u32, QWidget*> linux_hold{};
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for (const auto setting :
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UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
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std::vector<Settings::BasicSetting*> settings;
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auto push = [&settings](auto& list) {
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for (auto setting : list) {
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settings.push_back(setting);
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}
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};
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push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
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push(Settings::values.linkage.by_category[Settings::Category::Linux]);
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// Only show Linux group on Unix
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#ifndef __unix__
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ui->LinuxGroupBox->setVisible(false);
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#endif
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for (const auto setting : settings) {
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auto* widget = builder.BuildWidget(setting, apply_funcs);
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if (widget == nullptr) {
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continue;
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}
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hold.emplace(setting->Id(), widget);
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switch (setting->GetCategory()) {
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case Settings::Category::UiGeneral:
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general_hold.emplace(setting->Id(), widget);
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break;
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case Settings::Category::Linux:
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linux_hold.emplace(setting->Id(), widget);
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break;
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default:
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widget->deleteLater();
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}
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}
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for (const auto& [id, widget] : hold) {
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layout.addWidget(widget);
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for (const auto& [id, widget] : general_hold) {
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general_layout.addWidget(widget);
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}
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for (const auto& [id, widget] : linux_hold) {
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linux_layout.addWidget(widget);
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}
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}
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@ -46,6 +46,33 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="LinuxGroupBox">
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<property name="title">
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<string>Linux</string>
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</property>
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<layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
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<item>
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<widget class="QWidget" name="linux_widget" native="true">
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<layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<widget class="QGroupBox" name="coreGroup">
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<property name="title">
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<string>Core</string>
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</property>
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@ -175,7 +175,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
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INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
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INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
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QStringLiteral());
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INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
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// Linux
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INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
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// Ui Debugging
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@ -17,6 +17,7 @@
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#ifdef __unix__
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#include <csignal>
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#include <sys/socket.h>
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#include "common/linux/gamemode.h"
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#endif
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#include <boost/container/flat_set.hpp>
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@ -185,10 +186,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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#ifdef __linux__
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#include <gamemode_client.h>
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#endif
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constexpr int default_mouse_hide_timeout = 2500;
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constexpr int default_mouse_center_timeout = 10;
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constexpr int default_input_update_timeout = 1;
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provider{std::make_unique<FileSys::ManualContentProvider>()} {
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#ifdef __unix__
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SetupSigInterrupts();
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SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
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#endif
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system->Initialize();
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@ -2130,14 +2128,8 @@ void GMainWindow::OnEmulationStopped() {
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discord_rpc->Update();
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#ifdef __linux__
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if (UISettings::values.enable_gamemode) {
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if (gamemode_request_end() < 0) {
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LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Stopped gamemode");
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}
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}
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#ifdef __unix__
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Common::Linux::StopGamemode();
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#endif
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// The emulation is stopped, so closing the window or not does not matter anymore
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@ -3519,14 +3511,8 @@ void GMainWindow::OnStartGame() {
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discord_rpc->Update();
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#ifdef __linux__
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if (UISettings::values.enable_gamemode) {
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if (gamemode_request_start() < 0) {
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LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Started gamemode");
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}
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}
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#ifdef __unix__
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Common::Linux::StartGamemode();
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#endif
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}
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@ -3549,14 +3535,8 @@ void GMainWindow::OnPauseGame() {
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UpdateMenuState();
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AllowOSSleep();
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#ifdef __linux__
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if (UISettings::values.enable_gamemode) {
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if (gamemode_request_end() < 0) {
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LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Stopped gamemode");
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}
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}
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#ifdef __unix__
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Common::Linux::StopGamemode();
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#endif
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}
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@ -3839,6 +3819,9 @@ void GMainWindow::OnConfigure() {
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const auto old_theme = UISettings::values.theme;
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const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
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const auto old_language_index = Settings::values.language_index.GetValue();
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#ifdef __unix__
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const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
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#endif
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Settings::SetConfiguringGlobal(true);
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ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
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if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
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SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
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}
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#ifdef __unix__
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if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
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SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
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}
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#endif
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if (!multiplayer_state->IsHostingPublicRoom()) {
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multiplayer_state->UpdateCredentials();
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discord_rpc->Update();
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}
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void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) {
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#ifdef __linux__
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#ifdef __unix__
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void GMainWindow::SetGamemodeEnabled(bool state) {
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if (emulation_running) {
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if (state) {
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if (gamemode_request_end() < 0) {
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LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Stopped gamemode");
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}
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} else {
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if (gamemode_request_start() < 0) {
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LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Started gamemode");
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}
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}
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Common::Linux::SetGamemodeState(state);
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}
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#endif
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}
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#endif
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void GMainWindow::changeEvent(QEvent* event) {
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#ifdef __unix__
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void SetupSigInterrupts();
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static void HandleSigInterrupt(int);
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void OnSigInterruptNotifierActivated();
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void SetGamemodeEnabled(bool state);
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#endif
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private slots:
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Settings::Specialization::Default,
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true,
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true};
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// Gamemode
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Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::UiGeneral};
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Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
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// Discord RPC
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@ -63,8 +63,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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#ifdef __linux__
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#include <gamemode_client.h>
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#ifdef __unix__
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#include "common/linux/gamemode.h"
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#endif
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static void PrintHelp(const char* argv0) {
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exit(0);
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});
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#ifdef __linux__
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if (Settings::values.disable_gamemode) {
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if (gamemode_request_start() < 0) {
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LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Started gamemode");
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}
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}
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#ifdef __unix__
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Common::Linux::StartGamemode();
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#endif
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void(system.Run());
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@ -450,14 +444,8 @@ int main(int argc, char** argv) {
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void(system.Pause());
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system.ShutdownMainProcess();
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#ifdef __linux__
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if (Settings::values.disable_gamemode) {
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if (gamemode_request_end() < 0) {
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LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Stopped gamemode");
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}
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}
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#ifdef __unix__
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Common::Linux::StopGamemode();
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#endif
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detached_tasks.WaitForAllTasks();
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