vk_texture_cache: Make use of Common::BitCast where applicable
Also clarify the TODO comment a little more on the lacking implementations for std::bit_cast.
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@ -7,6 +7,8 @@
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#include <span>
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#include <vector>
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#include "common/bit_cast.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/renderer_vulkan/blit_image.h"
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#include "video_core/renderer_vulkan/maxwell_to_vk.h"
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@ -1062,14 +1064,13 @@ vk::ImageView ImageView::MakeDepthStencilView(VkImageAspectFlags aspect_mask) {
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Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& tsc) {
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const auto& device = runtime.device;
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const bool arbitrary_borders = runtime.device.IsExtCustomBorderColorSupported();
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const std::array<float, 4> color = tsc.BorderColor();
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// C++20 bit_cast
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VkClearColorValue border_color;
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std::memcpy(&border_color, &color, sizeof(color));
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const auto color = tsc.BorderColor();
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const VkSamplerCustomBorderColorCreateInfoEXT border_ci{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT,
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.pNext = nullptr,
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.customBorderColor = border_color,
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// TODO: Make use of std::bit_cast once libc++ supports it.
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.customBorderColor = Common::BitCast<VkClearColorValue>(color),
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.format = VK_FORMAT_UNDEFINED,
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};
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const void* pnext = nullptr;
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