From 41cca8b8ad6f7ea33e74210aee4e3867ffa0622e Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 12 Jun 2021 23:24:49 -0300 Subject: [PATCH] vk_pipeline_cache: Skip cached pipelines with different dynamic state --- src/video_core/renderer_vulkan/vk_pipeline_cache.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index db7da5555..b17f34cdd 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -391,10 +391,16 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading }); ++state.total; }}; + const bool extended_dynamic_state = device.IsExtExtendedDynamicStateSupported(); + const bool dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported(); const auto load_graphics{[&](std::ifstream& file, std::vector envs) { GraphicsPipelineCacheKey key; file.read(reinterpret_cast(&key), sizeof(key)); + if ((key.state.extended_dynamic_state != 0) != extended_dynamic_state || + (key.state.dynamic_vertex_input != 0) != dynamic_vertex_input) { + return; + } workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable { ShaderPools pools; boost::container::static_vector env_ptrs;