yuzu qt: config: Only save renderer_debug as a global setting
This is a bug fix. Enabling graphics debug mode, then saving a custom configuration causes graphics debugging to be saved and read from the custom configuration. Isolate it the same way we isolate the CPU settings.
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@ -820,7 +820,6 @@ void Config::ReadRendererValues() {
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qt_config->beginGroup(QStringLiteral("Renderer"));
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ReadGlobalSetting(Settings::values.renderer_backend);
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ReadBasicSetting(Settings::values.renderer_debug);
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ReadGlobalSetting(Settings::values.vulkan_device);
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ReadGlobalSetting(Settings::values.fullscreen_mode);
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ReadGlobalSetting(Settings::values.aspect_ratio);
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@ -842,6 +841,10 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.bg_green);
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ReadGlobalSetting(Settings::values.bg_blue);
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if (global) {
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ReadBasicSetting(Settings::values.renderer_debug);
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}
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qt_config->endGroup();
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}
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@ -1342,7 +1345,6 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
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static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
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Settings::values.renderer_backend.UsingGlobal());
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WriteBasicSetting(Settings::values.renderer_debug);
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WriteGlobalSetting(Settings::values.vulkan_device);
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WriteGlobalSetting(Settings::values.fullscreen_mode);
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WriteGlobalSetting(Settings::values.aspect_ratio);
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@ -1367,6 +1369,10 @@ void Config::SaveRendererValues() {
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WriteGlobalSetting(Settings::values.bg_green);
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WriteGlobalSetting(Settings::values.bg_blue);
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if (global) {
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WriteBasicSetting(Settings::values.renderer_debug);
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}
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qt_config->endGroup();
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}
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