Merge pull request #3670 from lioncash/reorder

CMakeLists: Make -Wreorder a compile-time error
This commit is contained in:
Mat M 2020-04-15 14:40:05 -04:00 committed by GitHub
commit 4398bdb4c7
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4 changed files with 7 additions and 5 deletions

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@ -53,6 +53,7 @@ if (MSVC)
else() else()
add_compile_options( add_compile_options(
-Wall -Wall
-Werror=reorder
-Wno-attributes -Wno-attributes
) )

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@ -103,7 +103,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
struct KernelCore::Impl { struct KernelCore::Impl {
explicit Impl(Core::System& system, KernelCore& kernel) explicit Impl(Core::System& system, KernelCore& kernel)
: system{system}, global_scheduler{kernel}, synchronization{system}, time_manager{system} {} : global_scheduler{kernel}, synchronization{system}, time_manager{system}, system{system} {}
void Initialize(KernelCore& kernel) { void Initialize(KernelCore& kernel) {
Shutdown(); Shutdown();

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@ -12,8 +12,9 @@ namespace VideoCommon {
GPUAsynch::GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer_, GPUAsynch::GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer_,
std::unique_ptr<Core::Frontend::GraphicsContext>&& context) std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
: GPU(system, std::move(renderer_), true), gpu_thread{system}, gpu_context(std::move(context)), : GPU(system, std::move(renderer_), true), gpu_thread{system},
cpu_context(renderer->GetRenderWindow().CreateSharedContext()) {} cpu_context(renderer->GetRenderWindow().CreateSharedContext()),
gpu_context(std::move(context)) {}
GPUAsynch::~GPUAsynch() = default; GPUAsynch::~GPUAsynch() = default;

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@ -315,8 +315,8 @@ public:
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system, RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
Core::Frontend::GraphicsContext& context) Core::Frontend::GraphicsContext& context)
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system}, : RendererBase{emu_window}, emu_window{emu_window}, system{system}, context{context},
frame_mailbox{}, context{context}, has_debug_tool{HasDebugTool()} {} has_debug_tool{HasDebugTool()} {}
RendererOpenGL::~RendererOpenGL() = default; RendererOpenGL::~RendererOpenGL() = default;