gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.
This commit is contained in:
parent
ee7c2dbf5a
commit
43b9494a0f
@ -1178,6 +1178,14 @@ void RasterizerCacheOpenGL::FermiCopySurface(
|
|||||||
FastCopySurface(GetSurface(src_params, true), GetSurface(dst_params, false));
|
FastCopySurface(GetSurface(src_params, true), GetSurface(dst_params, false));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
|
||||||
|
const Surface& dst_surface) {
|
||||||
|
const auto& src_params{src_surface->GetSurfaceParams()};
|
||||||
|
const auto& dst_params{dst_surface->GetSurfaceParams()};
|
||||||
|
FlushRegion(src_params.addr, dst_params.size_in_bytes);
|
||||||
|
LoadSurface(dst_surface);
|
||||||
|
}
|
||||||
|
|
||||||
Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
||||||
const SurfaceParams& new_params) {
|
const SurfaceParams& new_params) {
|
||||||
// Verify surface is compatible for blitting
|
// Verify surface is compatible for blitting
|
||||||
@ -1186,6 +1194,12 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
|||||||
// Get a new surface with the new parameters, and blit the previous surface to it
|
// Get a new surface with the new parameters, and blit the previous surface to it
|
||||||
Surface new_surface{GetUncachedSurface(new_params)};
|
Surface new_surface{GetUncachedSurface(new_params)};
|
||||||
|
|
||||||
|
// With use_accurate_gpu_emulation enabled, do an accurate surface copy
|
||||||
|
if (Settings::values.use_accurate_gpu_emulation) {
|
||||||
|
AccurateCopySurface(old_surface, new_surface);
|
||||||
|
return new_surface;
|
||||||
|
}
|
||||||
|
|
||||||
// For compatible surfaces, we can just do fast glCopyImageSubData based copy
|
// For compatible surfaces, we can just do fast glCopyImageSubData based copy
|
||||||
if (old_params.target == new_params.target && old_params.type == new_params.type &&
|
if (old_params.target == new_params.target && old_params.type == new_params.type &&
|
||||||
old_params.depth == new_params.depth && old_params.depth == 1 &&
|
old_params.depth == new_params.depth && old_params.depth == 1 &&
|
||||||
@ -1200,8 +1214,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
|||||||
// reinterpreted. When use_accurate_gpu_emulation setting is enabled, perform a more accurate
|
// reinterpreted. When use_accurate_gpu_emulation setting is enabled, perform a more accurate
|
||||||
// surface copy, where pixels are reinterpreted as a new format (without conversion). This
|
// surface copy, where pixels are reinterpreted as a new format (without conversion). This
|
||||||
// code path uses OpenGL PBOs and is quite slow.
|
// code path uses OpenGL PBOs and is quite slow.
|
||||||
const bool is_blit{old_params.pixel_format == new_params.pixel_format ||
|
const bool is_blit{old_params.pixel_format == new_params.pixel_format};
|
||||||
!Settings::values.use_accurate_gpu_emulation};
|
|
||||||
|
|
||||||
switch (new_params.target) {
|
switch (new_params.target) {
|
||||||
case SurfaceParams::SurfaceTarget::Texture2D:
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
||||||
|
@ -899,6 +899,9 @@ private:
|
|||||||
/// Tries to get a reserved surface for the specified parameters
|
/// Tries to get a reserved surface for the specified parameters
|
||||||
Surface TryGetReservedSurface(const SurfaceParams& params);
|
Surface TryGetReservedSurface(const SurfaceParams& params);
|
||||||
|
|
||||||
|
/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
|
||||||
|
void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
||||||
|
|
||||||
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
||||||
/// previously been used. This is to prevent surfaces from being constantly created and
|
/// previously been used. This is to prevent surfaces from being constantly created and
|
||||||
/// destroyed when used with different surface parameters.
|
/// destroyed when used with different surface parameters.
|
||||||
|
Loading…
Reference in New Issue
Block a user