Merge pull request #4703 from lioncash/desig7
shader/registry: Make use of designated initializers where applicable
This commit is contained in:
commit
442096298e
|
@ -24,44 +24,45 @@ GraphicsInfo MakeGraphicsInfo(ShaderType shader_stage, ConstBufferEngineInterfac
|
|||
if (shader_stage == ShaderType::Compute) {
|
||||
return {};
|
||||
}
|
||||
auto& graphics = static_cast<Tegra::Engines::Maxwell3D&>(engine);
|
||||
|
||||
GraphicsInfo info;
|
||||
info.tfb_layouts = graphics.regs.tfb_layouts;
|
||||
info.tfb_varying_locs = graphics.regs.tfb_varying_locs;
|
||||
info.primitive_topology = graphics.regs.draw.topology;
|
||||
info.tessellation_primitive = graphics.regs.tess_mode.prim;
|
||||
info.tessellation_spacing = graphics.regs.tess_mode.spacing;
|
||||
info.tfb_enabled = graphics.regs.tfb_enabled;
|
||||
info.tessellation_clockwise = graphics.regs.tess_mode.cw;
|
||||
return info;
|
||||
auto& graphics = dynamic_cast<Tegra::Engines::Maxwell3D&>(engine);
|
||||
|
||||
return {
|
||||
.tfb_layouts = graphics.regs.tfb_layouts,
|
||||
.tfb_varying_locs = graphics.regs.tfb_varying_locs,
|
||||
.primitive_topology = graphics.regs.draw.topology,
|
||||
.tessellation_primitive = graphics.regs.tess_mode.prim,
|
||||
.tessellation_spacing = graphics.regs.tess_mode.spacing,
|
||||
.tfb_enabled = graphics.regs.tfb_enabled != 0,
|
||||
.tessellation_clockwise = graphics.regs.tess_mode.cw.Value() != 0,
|
||||
};
|
||||
}
|
||||
|
||||
ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
|
||||
if (shader_stage != ShaderType::Compute) {
|
||||
return {};
|
||||
}
|
||||
auto& compute = static_cast<Tegra::Engines::KeplerCompute&>(engine);
|
||||
|
||||
auto& compute = dynamic_cast<Tegra::Engines::KeplerCompute&>(engine);
|
||||
const auto& launch = compute.launch_description;
|
||||
|
||||
ComputeInfo info;
|
||||
info.workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z};
|
||||
info.local_memory_size_in_words = launch.local_pos_alloc;
|
||||
info.shared_memory_size_in_words = launch.shared_alloc;
|
||||
return info;
|
||||
return {
|
||||
.workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z},
|
||||
.shared_memory_size_in_words = launch.shared_alloc,
|
||||
.local_memory_size_in_words = launch.local_pos_alloc,
|
||||
};
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
Registry::Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info)
|
||||
Registry::Registry(ShaderType shader_stage, const SerializedRegistryInfo& info)
|
||||
: stage{shader_stage}, stored_guest_driver_profile{info.guest_driver_profile},
|
||||
bound_buffer{info.bound_buffer}, graphics_info{info.graphics}, compute_info{info.compute} {}
|
||||
|
||||
Registry::Registry(Tegra::Engines::ShaderType shader_stage,
|
||||
Tegra::Engines::ConstBufferEngineInterface& engine)
|
||||
: stage{shader_stage}, engine{&engine}, bound_buffer{engine.GetBoundBuffer()},
|
||||
graphics_info{MakeGraphicsInfo(shader_stage, engine)}, compute_info{MakeComputeInfo(
|
||||
shader_stage, engine)} {}
|
||||
Registry::Registry(ShaderType shader_stage, ConstBufferEngineInterface& engine_)
|
||||
: stage{shader_stage}, engine{&engine_}, bound_buffer{engine_.GetBoundBuffer()},
|
||||
graphics_info{MakeGraphicsInfo(shader_stage, engine_)}, compute_info{MakeComputeInfo(
|
||||
shader_stage, engine_)} {}
|
||||
|
||||
Registry::~Registry() = default;
|
||||
|
||||
|
@ -113,8 +114,7 @@ std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainSeparateSampler
|
|||
return value;
|
||||
}
|
||||
|
||||
std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer,
|
||||
u32 offset) {
|
||||
std::optional<SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer, u32 offset) {
|
||||
const std::pair key = {buffer, offset};
|
||||
const auto iter = bindless_samplers.find(key);
|
||||
if (iter != bindless_samplers.end()) {
|
||||
|
|
|
@ -94,7 +94,7 @@ public:
|
|||
explicit Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info);
|
||||
|
||||
explicit Registry(Tegra::Engines::ShaderType shader_stage,
|
||||
Tegra::Engines::ConstBufferEngineInterface& engine);
|
||||
Tegra::Engines::ConstBufferEngineInterface& engine_);
|
||||
|
||||
~Registry();
|
||||
|
||||
|
|
Loading…
Reference in New Issue