debugger/controller: Remove TAS
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173a6b1e57
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@ -6,12 +6,11 @@
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#include <QLayout>
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#include <QString>
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#include "common/settings.h"
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#include "input_common/main.h"
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#include "core/core.h"
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#include "yuzu/configuration/configure_input_player_widget.h"
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#include "yuzu/debugger/controller.h"
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ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
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: QWidget(parent, Qt::Dialog), input_subsystem{input_subsystem_} {
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ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) {
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setObjectName(QStringLiteral("Controller"));
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setWindowTitle(tr("Controller P1"));
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resize(500, 350);
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@ -21,7 +20,8 @@ ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem*
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Qt::WindowMaximizeButtonHint);
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widget = new PlayerControlPreview(this);
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refreshConfiguration();
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widget->SetController(Core::System::GetInstance().HIDCore().GetEmulatedController(
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Core::HID::NpadIdType::Player1));
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QLayout* layout = new QVBoxLayout(this);
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layout->setContentsMargins(0, 0, 0, 0);
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layout->addWidget(widget);
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@ -30,22 +30,10 @@ ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem*
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// Configure focus so that widget is focusable and the dialog automatically forwards focus to
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// it.
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setFocusProxy(widget);
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widget->SetConnectedStatus(false);
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widget->setFocusPolicy(Qt::StrongFocus);
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widget->setFocus();
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}
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void ControllerDialog::refreshConfiguration() {
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const auto& players = Settings::values.players.GetValue();
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constexpr std::size_t player = 0;
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widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
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widget->SetControllerType(players[player].controller_type);
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ControllerCallback callback{[this](ControllerInput input) { InputController(input); }};
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widget->SetCallBack(callback);
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widget->repaint();
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widget->SetConnectedStatus(players[player].connected);
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}
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QAction* ControllerDialog::toggleViewAction() {
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if (toggle_view_action == nullptr) {
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toggle_view_action = new QAction(tr("&Controller P1"), this);
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@ -61,7 +49,6 @@ void ControllerDialog::showEvent(QShowEvent* ev) {
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if (toggle_view_action) {
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toggle_view_action->setChecked(isVisible());
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}
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refreshConfiguration();
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QWidget::showEvent(ev);
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}
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@ -69,16 +56,5 @@ void ControllerDialog::hideEvent(QHideEvent* ev) {
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if (toggle_view_action) {
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toggle_view_action->setChecked(isVisible());
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}
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widget->SetConnectedStatus(false);
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QWidget::hideEvent(ev);
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}
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void ControllerDialog::InputController(ControllerInput input) {
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u32 buttons = 0;
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int index = 0;
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for (bool btn : input.button_values) {
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buttons |= (btn ? 1U : 0U) << index;
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index++;
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}
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//input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
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}
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@ -4,9 +4,7 @@
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#pragma once
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#include <QFileSystemWatcher>
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#include <QWidget>
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#include "common/settings.h"
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class QAction;
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class QHideEvent;
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@ -17,35 +15,20 @@ namespace InputCommon {
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class InputSubsystem;
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}
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struct ControllerInput {
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std::array<std::pair<float, float>, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
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std::array<bool, Settings::NativeButton::NumButtons> button_values{};
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bool changed{};
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};
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struct ControllerCallback {
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std::function<void(ControllerInput)> input;
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};
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class ControllerDialog : public QWidget {
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Q_OBJECT
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public:
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explicit ControllerDialog(QWidget* parent = nullptr,
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InputCommon::InputSubsystem* input_subsystem_ = nullptr);
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explicit ControllerDialog(QWidget* parent = nullptr);
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/// Returns a QAction that can be used to toggle visibility of this dialog.
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QAction* toggleViewAction();
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void refreshConfiguration();
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protected:
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void showEvent(QShowEvent* ev) override;
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void hideEvent(QHideEvent* ev) override;
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private:
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void InputController(ControllerInput input);
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QAction* toggle_view_action = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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PlayerControlPreview* widget;
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InputCommon::InputSubsystem* input_subsystem;
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};
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