Start to implement/stub BSD:U and SFDNSRES services (#78)
* bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * run clang-format (2)
This commit is contained in:
parent
2ff1cebfbe
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463356f0a7
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@ -128,6 +128,11 @@ add_library(core STATIC
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hle/service/sm/controller.h
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hle/service/sm/sm.cpp
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hle/service/sm/sm.h
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hle/service/sockets/bsd_u.cpp
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hle/service/sockets/bsd_u.h
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hle/service/sockets/sfdnsres.h
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hle/service/sockets/sockets.cpp
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hle/service/sockets/sockets.h
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hle/service/time/time.cpp
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hle/service/time/time.h
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hle/service/vi/vi.cpp
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@ -26,6 +26,7 @@
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#include "core/hle/service/service.h"
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#include "core/hle/service/sm/controller.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/hle/service/sockets/sockets.h"
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#include "core/hle/service/time/time.h"
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#include "core/hle/service/vi/vi.h"
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@ -174,6 +175,7 @@ void Init() {
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LM::InstallInterfaces(*SM::g_service_manager);
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Nvidia::InstallInterfaces(*SM::g_service_manager);
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PCTL::InstallInterfaces(*SM::g_service_manager);
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Sockets::InstallInterfaces(*SM::g_service_manager);
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Time::InstallInterfaces(*SM::g_service_manager);
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VI::InstallInterfaces(*SM::g_service_manager);
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@ -0,0 +1,67 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/sockets/bsd_u.h"
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namespace Service {
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namespace Sockets {
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void BSD_U::RegisterClient(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::RequestBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // bsd errno
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}
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void BSD_U::Socket(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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u32 domain = rp.Pop<u32>();
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u32 type = rp.Pop<u32>();
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u32 protocol = rp.Pop<u32>();
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LOG_WARNING(Service, "(STUBBED) called domain=%u type=%u protocol=%u", domain, type, protocol);
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u32 fd = next_fd++;
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IPC::RequestBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(fd);
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rb.Push<u32>(0); // bsd errno
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}
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void BSD_U::Connect(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::RequestBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // ret
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rb.Push<u32>(0); // bsd errno
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}
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void BSD_U::SendTo(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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IPC::RequestBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0); // ret
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rb.Push<u32>(0); // bsd errno
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}
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BSD_U::BSD_U() : ServiceFramework("bsd:u") {
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static const FunctionInfo functions[] = {{0, &BSD_U::RegisterClient, "RegisterClient"},
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{2, &BSD_U::Socket, "Socket"},
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{11, &BSD_U::SendTo, "SendTo"},
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{14, &BSD_U::Connect, "Connect"}};
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RegisterHandlers(functions);
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}
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} // namespace Sockets
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} // namespace Service
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@ -0,0 +1,29 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/service/service.h"
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namespace Service {
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namespace Sockets {
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class BSD_U final : public ServiceFramework<BSD_U> {
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public:
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BSD_U();
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~BSD_U() = default;
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private:
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void RegisterClient(Kernel::HLERequestContext& ctx);
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void Socket(Kernel::HLERequestContext& ctx);
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void Connect(Kernel::HLERequestContext& ctx);
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void SendTo(Kernel::HLERequestContext& ctx);
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/// Id to use for the next open file descriptor.
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u32 next_fd = 1;
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};
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} // namespace Sockets
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} // namespace Service
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@ -0,0 +1,22 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/service/service.h"
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namespace Service {
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namespace Sockets {
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class SFDNSRES final : public ServiceFramework<SFDNSRES> {
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public:
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SFDNSRES() : ServiceFramework("sfdnsres") {}
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~SFDNSRES() = default;
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private:
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};
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} // namespace Sockets
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} // namespace Service
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@ -0,0 +1,18 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/sockets/bsd_u.h"
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#include "core/hle/service/sockets/sfdnsres.h"
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#include "core/hle/service/sockets/sockets.h"
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namespace Service {
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namespace Sockets {
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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std::make_shared<BSD_U>()->InstallAsService(service_manager);
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std::make_shared<SFDNSRES>()->InstallAsService(service_manager);
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}
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} // namespace Sockets
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} // namespace Service
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@ -0,0 +1,16 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Service {
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namespace Sockets {
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/// Registers all Sockets services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager);
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} // namespace Sockets
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} // namespace Service
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