GLRasterizer: Implemented stencil testing in the hw renderer.
This commit is contained in:
parent
186873420f
commit
46f660a789
|
@ -268,7 +268,8 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|||
break;
|
||||
|
||||
// Stencil test
|
||||
case PICA_REG_INDEX(output_merger.stencil_test):
|
||||
case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
|
||||
case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
|
||||
SyncStencilTest();
|
||||
break;
|
||||
|
||||
|
@ -675,7 +676,15 @@ void RasterizerOpenGL::SyncLogicOp() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncStencilTest() {
|
||||
// TODO: Implement stencil test, mask, and op
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
|
||||
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
|
||||
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
|
||||
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
|
||||
state.stencil.write_mask = regs.output_merger.stencil_test.write_mask;
|
||||
state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
|
||||
state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
|
||||
state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthTest() {
|
||||
|
|
|
@ -26,6 +26,9 @@ OpenGLState::OpenGLState() {
|
|||
stencil.test_ref = 0;
|
||||
stencil.test_mask = -1;
|
||||
stencil.write_mask = -1;
|
||||
stencil.action_depth_fail = GL_KEEP;
|
||||
stencil.action_depth_pass = GL_KEEP;
|
||||
stencil.action_stencil_fail = GL_KEEP;
|
||||
|
||||
blend.enabled = false;
|
||||
blend.src_rgb_func = GL_ONE;
|
||||
|
@ -105,6 +108,12 @@ void OpenGLState::Apply() {
|
|||
glStencilFunc(stencil.test_func, stencil.test_ref, stencil.test_mask);
|
||||
}
|
||||
|
||||
if (stencil.action_depth_fail != cur_state.stencil.action_depth_fail ||
|
||||
stencil.action_depth_pass != cur_state.stencil.action_depth_pass ||
|
||||
stencil.action_stencil_fail != cur_state.stencil.action_stencil_fail) {
|
||||
glStencilOp(stencil.action_stencil_fail, stencil.action_depth_fail, stencil.action_depth_pass);
|
||||
}
|
||||
|
||||
// Stencil mask
|
||||
if (stencil.write_mask != cur_state.stencil.write_mask) {
|
||||
glStencilMask(stencil.write_mask);
|
||||
|
|
|
@ -32,6 +32,9 @@ public:
|
|||
GLint test_ref; // GL_STENCIL_REF
|
||||
GLuint test_mask; // GL_STENCIL_VALUE_MASK
|
||||
GLuint write_mask; // GL_STENCIL_WRITEMASK
|
||||
GLenum action_stencil_fail; // GL_STENCIL_FAIL
|
||||
GLenum action_depth_fail; // GL_STENCIL_PASS_DEPTH_FAIL
|
||||
GLenum action_depth_pass; // GL_STENCIL_PASS_DEPTH_PASS
|
||||
} stencil;
|
||||
|
||||
struct {
|
||||
|
|
|
@ -152,6 +152,27 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
|
|||
return compare_func_table[(unsigned)func];
|
||||
}
|
||||
|
||||
inline GLenum StencilOp(Pica::Regs::StencilAction action) {
|
||||
static const GLenum stencil_op_table[] = {
|
||||
GL_KEEP, // StencilAction::Keep
|
||||
GL_KEEP,
|
||||
GL_REPLACE, // StencilAction::Replace
|
||||
GL_INCR, // StencilAction::Increment
|
||||
GL_DECR, // StencilAction::Decrement
|
||||
GL_INVERT // StencilAction::Invert
|
||||
};
|
||||
|
||||
// Range check table for input
|
||||
if ((unsigned)action >= ARRAY_SIZE(stencil_op_table)) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown stencil op %d", action);
|
||||
UNREACHABLE();
|
||||
|
||||
return GL_KEEP;
|
||||
}
|
||||
|
||||
return stencil_op_table[(unsigned)action];
|
||||
}
|
||||
|
||||
inline std::array<GLfloat, 4> ColorRGBA8(const u8* bytes) {
|
||||
return { { bytes[0] / 255.0f,
|
||||
bytes[1] / 255.0f,
|
||||
|
|
Loading…
Reference in New Issue