input_engine: Remove unnecessary semi-colons
Silences -Wextra-semi warnings
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3c618a3306
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@ -138,36 +138,36 @@ public:
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/// Used for automapping features
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/// Used for automapping features
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virtual std::vector<Common::ParamPackage> GetInputDevices() const {
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virtual std::vector<Common::ParamPackage> GetInputDevices() const {
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return {};
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return {};
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};
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}
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/// Retrieves the button mappings for the given device
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/// Retrieves the button mappings for the given device
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virtual InputCommon::ButtonMapping GetButtonMappingForDevice(
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virtual InputCommon::ButtonMapping GetButtonMappingForDevice(
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[[maybe_unused]] const Common::ParamPackage& params) {
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[[maybe_unused]] const Common::ParamPackage& params) {
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return {};
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return {};
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};
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}
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/// Retrieves the analog mappings for the given device
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/// Retrieves the analog mappings for the given device
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virtual InputCommon::AnalogMapping GetAnalogMappingForDevice(
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virtual InputCommon::AnalogMapping GetAnalogMappingForDevice(
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[[maybe_unused]] const Common::ParamPackage& params) {
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[[maybe_unused]] const Common::ParamPackage& params) {
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return {};
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return {};
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};
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}
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/// Retrieves the motion mappings for the given device
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/// Retrieves the motion mappings for the given device
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virtual InputCommon::MotionMapping GetMotionMappingForDevice(
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virtual InputCommon::MotionMapping GetMotionMappingForDevice(
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[[maybe_unused]] const Common::ParamPackage& params) {
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[[maybe_unused]] const Common::ParamPackage& params) {
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return {};
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return {};
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};
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}
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/// Retrieves the name of the given input.
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/// Retrieves the name of the given input.
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virtual Common::Input::ButtonNames GetUIName(
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virtual Common::Input::ButtonNames GetUIName(
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[[maybe_unused]] const Common::ParamPackage& params) const {
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[[maybe_unused]] const Common::ParamPackage& params) const {
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return Common::Input::ButtonNames::Engine;
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return Common::Input::ButtonNames::Engine;
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};
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}
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/// Retrieves the index number of the given hat button direction
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/// Retrieves the index number of the given hat button direction
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virtual u8 GetHatButtonId([[maybe_unused]] const std::string& direction_name) const {
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virtual u8 GetHatButtonId([[maybe_unused]] const std::string& direction_name) const {
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return 0;
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return 0;
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};
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}
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void PreSetController(const PadIdentifier& identifier);
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void PreSetController(const PadIdentifier& identifier);
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void PreSetButton(const PadIdentifier& identifier, int button);
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void PreSetButton(const PadIdentifier& identifier, int button);
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