Removed common/atomic, instead using std::atomic
This commit is contained in:
parent
c0e48432cd
commit
4795a64fc8
|
@ -23,9 +23,6 @@ set(SRCS
|
||||||
)
|
)
|
||||||
|
|
||||||
set(HEADERS
|
set(HEADERS
|
||||||
atomic.h
|
|
||||||
atomic_gcc.h
|
|
||||||
atomic_win32.h
|
|
||||||
bit_field.h
|
bit_field.h
|
||||||
break_points.h
|
break_points.h
|
||||||
chunk_file.h
|
chunk_file.h
|
||||||
|
|
|
@ -1,16 +0,0 @@
|
||||||
// Copyright 2013 Dolphin Emulator Project
|
|
||||||
// Licensed under GPLv2
|
|
||||||
// Refer to the license.txt file included.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
|
|
||||||
#include "common/atomic_win32.h"
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
// GCC-compatible compiler assumed!
|
|
||||||
#include "common/atomic_gcc.h"
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -1,110 +0,0 @@
|
||||||
// Copyright 2013 Dolphin Emulator Project
|
|
||||||
// Licensed under GPLv2
|
|
||||||
// Refer to the license.txt file included.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "common/common.h"
|
|
||||||
|
|
||||||
// Atomic operations are performed in a single step by the CPU. It is
|
|
||||||
// impossible for other threads to see the operation "half-done."
|
|
||||||
//
|
|
||||||
// Some atomic operations can be combined with different types of memory
|
|
||||||
// barriers called "Acquire semantics" and "Release semantics", defined below.
|
|
||||||
//
|
|
||||||
// Acquire semantics: Future memory accesses cannot be relocated to before the
|
|
||||||
// operation.
|
|
||||||
//
|
|
||||||
// Release semantics: Past memory accesses cannot be relocated to after the
|
|
||||||
// operation.
|
|
||||||
//
|
|
||||||
// These barriers affect not only the compiler, but also the CPU.
|
|
||||||
|
|
||||||
namespace Common
|
|
||||||
{
|
|
||||||
|
|
||||||
inline void AtomicAdd(volatile u32& target, u32 value) {
|
|
||||||
__sync_add_and_fetch(&target, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void AtomicAnd(volatile u32& target, u32 value) {
|
|
||||||
__sync_and_and_fetch(&target, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void AtomicDecrement(volatile u32& target) {
|
|
||||||
__sync_add_and_fetch(&target, -1);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void AtomicIncrement(volatile u32& target) {
|
|
||||||
__sync_add_and_fetch(&target, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline u32 AtomicLoad(volatile u32& src) {
|
|
||||||
return src; // 32-bit reads are always atomic.
|
|
||||||
}
|
|
||||||
inline u32 AtomicLoadAcquire(volatile u32& src) {
|
|
||||||
//keep the compiler from caching any memory references
|
|
||||||
u32 result = src; // 32-bit reads are always atomic.
|
|
||||||
//__sync_synchronize(); // TODO: May not be necessary.
|
|
||||||
// Compiler instruction only. x86 loads always have acquire semantics.
|
|
||||||
__asm__ __volatile__ ( "":::"memory" );
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void AtomicOr(volatile u32& target, u32 value) {
|
|
||||||
__sync_or_and_fetch(&target, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void AtomicStore(volatile u32& dest, u32 value) {
|
|
||||||
dest = value; // 32-bit writes are always atomic.
|
|
||||||
}
|
|
||||||
inline void AtomicStoreRelease(volatile u32& dest, u32 value) {
|
|
||||||
__sync_lock_test_and_set(&dest, value); // TODO: Wrong! This function is has acquire semantics.
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Old code kept here for reference in case we need the parts with __asm__ __volatile__.
|
|
||||||
#if 0
|
|
||||||
LONG SyncInterlockedIncrement(LONG *Dest)
|
|
||||||
{
|
|
||||||
#if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__))
|
|
||||||
return __sync_add_and_fetch(Dest, 1);
|
|
||||||
#else
|
|
||||||
register int result;
|
|
||||||
__asm__ __volatile__("lock; xadd %0,%1"
|
|
||||||
: "=r" (result), "=m" (*Dest)
|
|
||||||
: "0" (1), "m" (*Dest)
|
|
||||||
: "memory");
|
|
||||||
return result;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
LONG SyncInterlockedExchangeAdd(LONG *Dest, LONG Val)
|
|
||||||
{
|
|
||||||
#if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__))
|
|
||||||
return __sync_add_and_fetch(Dest, Val);
|
|
||||||
#else
|
|
||||||
register int result;
|
|
||||||
__asm__ __volatile__("lock; xadd %0,%1"
|
|
||||||
: "=r" (result), "=m" (*Dest)
|
|
||||||
: "0" (Val), "m" (*Dest)
|
|
||||||
: "memory");
|
|
||||||
return result;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
LONG SyncInterlockedExchange(LONG *Dest, LONG Val)
|
|
||||||
{
|
|
||||||
#if defined(__GNUC__) && defined (__GNUC_MINOR__) && ((4 < __GNUC__) || (4 == __GNUC__ && 1 <= __GNUC_MINOR__))
|
|
||||||
return __sync_lock_test_and_set(Dest, Val);
|
|
||||||
#else
|
|
||||||
register int result;
|
|
||||||
__asm__ __volatile__("lock; xchg %0,%1"
|
|
||||||
: "=r" (result), "=m" (*Dest)
|
|
||||||
: "0" (Val), "m" (*Dest)
|
|
||||||
: "memory");
|
|
||||||
return result;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
#endif
|
|
|
@ -1,69 +0,0 @@
|
||||||
// Copyright 2013 Dolphin Emulator Project
|
|
||||||
// Licensed under GPLv2
|
|
||||||
// Refer to the license.txt file included.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "common/common.h"
|
|
||||||
#include <intrin.h>
|
|
||||||
#include <Windows.h>
|
|
||||||
|
|
||||||
// Atomic operations are performed in a single step by the CPU. It is
|
|
||||||
// impossible for other threads to see the operation "half-done."
|
|
||||||
//
|
|
||||||
// Some atomic operations can be combined with different types of memory
|
|
||||||
// barriers called "Acquire semantics" and "Release semantics", defined below.
|
|
||||||
//
|
|
||||||
// Acquire semantics: Future memory accesses cannot be relocated to before the
|
|
||||||
// operation.
|
|
||||||
//
|
|
||||||
// Release semantics: Past memory accesses cannot be relocated to after the
|
|
||||||
// operation.
|
|
||||||
//
|
|
||||||
// These barriers affect not only the compiler, but also the CPU.
|
|
||||||
//
|
|
||||||
// NOTE: Acquire and Release are not differentiated right now. They perform a
|
|
||||||
// full memory barrier instead of a "one-way" memory barrier. The newest
|
|
||||||
// Windows SDK has Acquire and Release versions of some Interlocked* functions.
|
|
||||||
|
|
||||||
namespace Common
|
|
||||||
{
|
|
||||||
|
|
||||||
inline void AtomicAdd(volatile u32& target, u32 value) {
|
|
||||||
InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void AtomicAnd(volatile u32& target, u32 value) {
|
|
||||||
_InterlockedAnd((volatile LONG*)&target, (LONG)value);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void AtomicIncrement(volatile u32& target) {
|
|
||||||
InterlockedIncrement((volatile LONG*)&target);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void AtomicDecrement(volatile u32& target) {
|
|
||||||
InterlockedDecrement((volatile LONG*)&target);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline u32 AtomicLoad(volatile u32& src) {
|
|
||||||
return src; // 32-bit reads are always atomic.
|
|
||||||
}
|
|
||||||
inline u32 AtomicLoadAcquire(volatile u32& src) {
|
|
||||||
u32 result = src; // 32-bit reads are always atomic.
|
|
||||||
_ReadBarrier(); // Compiler instruction only. x86 loads always have acquire semantics.
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void AtomicOr(volatile u32& target, u32 value) {
|
|
||||||
_InterlockedOr((volatile LONG*)&target, (LONG)value);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void AtomicStore(volatile u32& dest, u32 value) {
|
|
||||||
dest = value; // 32-bit writes are always atomic.
|
|
||||||
}
|
|
||||||
inline void AtomicStoreRelease(volatile u32& dest, u32 value) {
|
|
||||||
_WriteBarrier(); // Compiler instruction only. x86 stores always have release semantics.
|
|
||||||
dest = value; // 32-bit writes are always atomic.
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -4,10 +4,10 @@
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
|
#include <atomic>
|
||||||
|
|
||||||
#include "common/msg_handler.h"
|
#include "common/msg_handler.h"
|
||||||
#include "common/std_mutex.h"
|
#include "common/std_mutex.h"
|
||||||
#include "common/atomic.h"
|
|
||||||
#include "common/chunk_file.h"
|
#include "common/chunk_file.h"
|
||||||
|
|
||||||
#include "core/core_timing.h"
|
#include "core/core_timing.h"
|
||||||
|
@ -54,7 +54,7 @@ Event *eventPool = 0;
|
||||||
Event *eventTsPool = 0;
|
Event *eventTsPool = 0;
|
||||||
int allocatedTsEvents = 0;
|
int allocatedTsEvents = 0;
|
||||||
// Optimization to skip MoveEvents when possible.
|
// Optimization to skip MoveEvents when possible.
|
||||||
volatile u32 hasTsEvents = false;
|
std::atomic<u32> hasTsEvents;
|
||||||
|
|
||||||
// Downcount has been moved to currentMIPS, to save a couple of clocks in every ARM JIT block
|
// Downcount has been moved to currentMIPS, to save a couple of clocks in every ARM JIT block
|
||||||
// as we can already reach that structure through a register.
|
// as we can already reach that structure through a register.
|
||||||
|
@ -202,7 +202,7 @@ void ScheduleEvent_Threadsafe(s64 cyclesIntoFuture, int event_type, u64 userdata
|
||||||
tsLast->next = ne;
|
tsLast->next = ne;
|
||||||
tsLast = ne;
|
tsLast = ne;
|
||||||
|
|
||||||
Common::AtomicStoreRelease(hasTsEvents, 1);
|
hasTsEvents.store(1, std::memory_order_release);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Same as ScheduleEvent_Threadsafe(0, ...) EXCEPT if we are already on the CPU thread
|
// Same as ScheduleEvent_Threadsafe(0, ...) EXCEPT if we are already on the CPU thread
|
||||||
|
@ -484,7 +484,7 @@ void ProcessFifoWaitEvents()
|
||||||
|
|
||||||
void MoveEvents()
|
void MoveEvents()
|
||||||
{
|
{
|
||||||
Common::AtomicStoreRelease(hasTsEvents, 0);
|
hasTsEvents.store(0, std::memory_order_release);
|
||||||
|
|
||||||
std::lock_guard<std::recursive_mutex> lk(externalEventSection);
|
std::lock_guard<std::recursive_mutex> lk(externalEventSection);
|
||||||
// Move events from async queue into main queue
|
// Move events from async queue into main queue
|
||||||
|
|
Loading…
Reference in New Issue