svc: implemented WaitSynchronization1, WaitSynchronizationN, and CreateEvent
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@ -9,6 +9,7 @@
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#include "core/mem_map.h"
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#include "core/mem_map.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/thread.h"
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@ -16,7 +17,6 @@
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#include "core/hle/function_wrappers.h"
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#include "core/hle/function_wrappers.h"
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#include "core/hle/svc.h"
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#include "core/hle/svc.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/service.h"
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#include "core/hle/kernel/thread.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace SVC
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// Namespace SVC
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@ -95,7 +95,7 @@ Result SendSyncRequest(Handle handle) {
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bool wait = false;
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bool wait = false;
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Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handle);
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Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handle);
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DEBUG_LOG(SVC, "SendSyncRequest called handle=0x%08X");
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DEBUG_LOG(SVC, "SendSyncRequest called handle=0x%08X", handle);
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_assert_msg_(KERNEL, object, "SendSyncRequest called, but kernel object is NULL!");
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_assert_msg_(KERNEL, object, "SendSyncRequest called, but kernel object is NULL!");
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Result res = object->SyncRequest(&wait);
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Result res = object->SyncRequest(&wait);
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@ -115,24 +115,62 @@ Result CloseHandle(Handle handle) {
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/// Wait for a handle to synchronize, timeout after the specified nanoseconds
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/// Wait for a handle to synchronize, timeout after the specified nanoseconds
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Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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DEBUG_LOG(SVC, "(UNIMPLEMENTED) WaitSynchronization1 called handle=0x%08X, nanoseconds=%d",
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// TODO(bunnei): Do something with nano_seconds, currently ignoring this
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handle, nano_seconds);
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bool wait = false;
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Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
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return 0;
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Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handle);
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DEBUG_LOG(SVC, "WaitSynchronization1 called handle=0x%08X, nanoseconds=%d", handle,
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nano_seconds);
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_assert_msg_(KERNEL, object, "WaitSynchronization1 called, but kernel object is NULL!");
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Result res = object->WaitSynchronization(&wait);
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if (wait) {
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Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
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}
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return res;
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}
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}
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wait_all, s64 nano_seconds) {
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Result WaitSynchronizationN(void* _out, void* _handles, u32 handle_count, u32 wait_all,
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s64 nano_seconds) {
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// TODO(bunnei): Do something with nano_seconds, currently ignoring this
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s32* out = (s32*)_out;
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s32* out = (s32*)_out;
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Handle* handles = (Handle*)_handles;
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Handle* handles = (Handle*)_handles;
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bool unlock_all = true;
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DEBUG_LOG(SVC, "(UNIMPLEMENTED) WaitSynchronizationN called handle_count=%d, wait_all=%s, nanoseconds=%d %s",
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DEBUG_LOG(SVC, "WaitSynchronizationN called handle_count=%d, wait_all=%s, nanoseconds=%d",
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handle_count, (wait_all ? "true" : "false"), nano_seconds);
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handle_count, (wait_all ? "true" : "false"), nano_seconds);
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// Iterate through each handle, synchronize kernel object
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for (u32 i = 0; i < handle_count; i++) {
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for (u32 i = 0; i < handle_count; i++) {
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DEBUG_LOG(SVC, "\thandle[%d]=0x%08X", i, handles[i]);
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bool wait = false;
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Kernel::Object* object = Kernel::g_object_pool.GetFast<Kernel::Object>(handles[i]); // 0 handle
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_assert_msg_(KERNEL, object, "WaitSynchronizationN called handle=0x%08X, but kernel object "
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"is NULL!", handles[i]);
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Result res = object->WaitSynchronization(&wait);
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if (!wait && !wait_all) {
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Core::g_app_core->SetReg(1, i);
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return 0;
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} else {
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unlock_all = false;
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}
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}
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}
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if (wait_all && unlock_all) {
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Core::g_app_core->SetReg(1, handle_count);
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return 0;
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}
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// Set current thread to wait state if not all handles were unlocked
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Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
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Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
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return 0;
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return 0;
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}
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}
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@ -195,16 +233,17 @@ Result CreateThread(u32 priority, u32 entry_point, u32 arg, u32 stack_top, u32 p
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/// Create a mutex
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/// Create a mutex
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Result CreateMutex(void* _mutex, u32 initial_locked) {
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Result CreateMutex(void* _mutex, u32 initial_locked) {
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Handle* mutex = (Handle*)_mutex;
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Handle* mutex = (Handle*)_mutex;
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*mutex = Kernel::CreateMutex((initial_locked != 0));
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Core::g_app_core->SetReg(1, *mutex);
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DEBUG_LOG(SVC, "CreateMutex called initial_locked=%s : created handle 0x%08X",
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DEBUG_LOG(SVC, "CreateMutex called initial_locked=%s : created handle 0x%08X",
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initial_locked ? "true" : "false", *mutex);
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initial_locked ? "true" : "false", *mutex);
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*mutex = Kernel::CreateMutex((initial_locked != 0));
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Core::g_app_core->SetReg(1, *mutex);
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return 0;
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return 0;
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}
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}
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/// Release a mutex
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/// Release a mutex
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Result ReleaseMutex(Handle handle) {
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Result ReleaseMutex(Handle handle) {
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DEBUG_LOG(SVC, "ReleaseMutex called handle=0x%08X", handle);
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DEBUG_LOG(SVC, "ReleaseMutex called handle=0x%08X", handle);
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_assert_msg_(KERNEL, handle, "ReleaseMutex called, but handle is NULL!");
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Kernel::ReleaseMutex(handle);
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Kernel::ReleaseMutex(handle);
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return 0;
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return 0;
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}
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}
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@ -225,9 +264,10 @@ Result QueryMemory(void *_info, void *_out, u32 addr) {
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/// Create an event
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/// Create an event
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Result CreateEvent(void* _event, u32 reset_type) {
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Result CreateEvent(void* _event, u32 reset_type) {
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Handle* event = (Handle*)_event;
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Handle* evt = (Handle*)_event;
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DEBUG_LOG(SVC, "(UNIMPLEMENTED) CreateEvent called reset_type=0x%08X", reset_type);
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DEBUG_LOG(SVC, "CreateEvent called reset_type=0x%08X", reset_type);
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Core::g_app_core->SetReg(1, 0xBADC0DE0);
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*evt = Kernel::CreateEvent((ResetType)reset_type);
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Core::g_app_core->SetReg(1, *evt);
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return 0;
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return 0;
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}
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}
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