yuzu: Enable to use controller to restart a game
- Show the right confirm dialog if wanted - Create generic method to ask close confirmation - Add "R + Plus + Minus" default shortcut to Restart emulation
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6c246f2ac5
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@ -128,7 +128,7 @@ const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F11"), QStringLiteral("Home+B"), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+O"), QStringLiteral(""), Qt::WidgetWithChildrenShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F2"), QStringLiteral("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral(""), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F6"), QStringLiteral("R+Plus+Minus"), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("F5"), QStringLiteral("L+Plus+Minus"), Qt::WindowShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F7"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
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{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")), {QStringLiteral("Ctrl+F6"), QStringLiteral(""), Qt::ApplicationShortcut, false}},
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@ -3400,10 +3400,13 @@ void GMainWindow::OnRestartGame() {
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if (!system->IsPoweredOn()) {
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return;
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}
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// Make a copy since ShutdownGame edits game_path
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const auto current_game = QString(current_game_path);
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ShutdownGame();
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BootGame(current_game);
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if (ConfirmShutdownGame()) {
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// Make a copy since ShutdownGame edits game_path
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const auto current_game = QString(current_game_path);
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ShutdownGame();
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BootGame(current_game);
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}
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}
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void GMainWindow::OnPauseGame() {
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@ -3425,15 +3428,27 @@ void GMainWindow::OnPauseContinueGame() {
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}
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void GMainWindow::OnStopGame() {
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// Open (or not) the right confirm dialog based on current setting and game exit lock
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if (ConfirmShutdownGame()) {
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play_time_manager->Stop();
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// Update game list to show new play time
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game_list->PopulateAsync(UISettings::values.game_dirs);
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if (OnShutdownBegin()) {
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OnShutdownBeginDialog();
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} else {
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OnEmulationStopped();
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}
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}
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}
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bool GMainWindow::ConfirmShutdownGame() {
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if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) {
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if (system->GetExitLocked()) {
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if (!ConfirmForceLockedExit()) {
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return;
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return false;
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}
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} else {
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if (!ConfirmChangeGame()) {
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return;
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return false;
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}
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}
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} else {
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@ -3441,19 +3456,11 @@ void GMainWindow::OnStopGame() {
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ConfirmStop::Ask_Based_On_Game &&
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system->GetExitLocked()) {
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if (!ConfirmForceLockedExit()) {
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return;
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return false;
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}
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}
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}
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play_time_manager->Stop();
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// Update game list to show new play time
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game_list->PopulateAsync(UISettings::values.game_dirs);
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if (OnShutdownBegin()) {
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OnShutdownBeginDialog();
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} else {
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OnEmulationStopped();
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}
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return true;
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}
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void GMainWindow::OnLoadComplete() {
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@ -426,6 +426,10 @@ private:
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bool CheckSystemArchiveDecryption();
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bool CheckFirmwarePresence();
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void ConfigureFilesystemProvider(const std::string& filepath);
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/**
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* Open (or not) the right confirm dialog based on current setting and game exit lock
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*/
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bool ConfirmShutdownGame();
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QString GetTasStateDescription() const;
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bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
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