Core: Cleanup hw includes.
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4964a359e1
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#pragma once
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#pragma once
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#include <string>
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#include "core/hle/service/service.h"
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#include "core/hle/service/service.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#pragma once
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#include <cstddef>
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#include <cstddef>
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#include <string>
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/service.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#pragma once
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#include <array>
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#include <array>
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#include <string>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/hle/result.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/service.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <cstring>
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#include <type_traits>
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#include "common/color.h"
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#include "common/color.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/arm/arm_interface.h"
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#include "common/vector_math.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "core/memory.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "core/hle/hle.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "core/hle/service/dsp_dsp.h"
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#include "core/hle/service/dsp_dsp.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hw/gpu.h"
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#include "core/hw/gpu.h"
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#include "video_core/command_processor.h"
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#include "video_core/command_processor.h"
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#include "video_core/hwrasterizer_base.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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#include "video_core/utils.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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#pragma once
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#pragma once
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#include <cstddef>
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#include <cstddef>
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#include <type_traits>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/arm/arm_interface.h"
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#include "core/hle/hle.h"
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#include "core/hw/hw.h"
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#include "core/hw/hw.h"
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#include "core/hw/lcd.h"
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#include "core/hw/lcd.h"
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#pragma once
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#pragma once
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#include <cstddef>
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#include <cstddef>
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#include <type_traits>
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_funcs.h"
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <array>
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#include <numeric>
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#include <cstddef>
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#include <memory>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/color.h"
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#include "common/color.h"
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#pragma once
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#pragma once
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#include <type_traits>
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "pica.h"
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namespace Pica {
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namespace Pica {
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namespace CommandProcessor {
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namespace CommandProcessor {
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#pragma once
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#pragma once
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#include "common/emu_window.h"
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#include "common/common_types.h"
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#include "video_core/vertex_shader.h"
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namespace Pica {
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namespace VertexShader {
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struct OutputVertex;
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}
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}
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class HWRasterizer {
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class HWRasterizer {
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public:
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public:
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#include "video_core/hwrasterizer_base.h"
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#include "video_core/hwrasterizer_base.h"
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class EmuWindow;
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class RendererBase : NonCopyable {
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class RendererBase : NonCopyable {
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public:
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public:
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#include <memory>
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#include <memory>
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#include "common/color.h"
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#include "common/color.h"
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#include "common/math_util.h"
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#include "core/hw/gpu.h"
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#include "core/hw/gpu.h"
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#include "core/memory.h"
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#include "core/memory.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/hwrasterizer_base.h"
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#include "video_core/hwrasterizer_base.h"
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#include "video_core/vertex_shader.h"
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#include "gl_state.h"
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#include "gl_state.h"
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#include "gl_rasterizer_cache.h"
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#include "gl_rasterizer_cache.h"
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