video_core: gpu_thread: Do not wait when system is powered down.
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@ -135,7 +135,8 @@ void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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}
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void ThreadManager::WaitIdle() const {
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while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed)) {
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while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed) &&
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system.IsPoweredOn()) {
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}
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}
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