Merge pull request #8914 from lioncash/audio-const
audio_core: Mark several member functions as const
This commit is contained in:
commit
4a7a771340
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@ -25,8 +25,8 @@ SystemManager& Manager::GetSystemManager() {
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return *system_manager;
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}
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auto Manager::GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count)
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-> Result {
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Result Manager::GetWorkBufferSize(const AudioRendererParameterInternal& params,
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u64& out_count) const {
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if (!CheckValidRevision(params.revision)) {
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return Service::Audio::ERR_INVALID_REVISION;
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}
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@ -54,7 +54,7 @@ void Manager::ReleaseSessionId(const s32 session_id) {
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session_ids[--session_count] = session_id;
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}
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u32 Manager::GetSessionCount() {
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u32 Manager::GetSessionCount() const {
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std::scoped_lock l{session_lock};
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return session_count;
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}
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@ -46,7 +46,7 @@ public:
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* @param out_count - Output size of the required workbuffer.
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* @return Result code.
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*/
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Result GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count);
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Result GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count) const;
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/**
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* Get a new session id.
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@ -60,7 +60,7 @@ public:
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*
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* @return The number of active sessions.
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*/
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u32 GetSessionCount();
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u32 GetSessionCount() const;
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/**
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* Add a renderer system to the manager.
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@ -94,7 +94,7 @@ private:
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/// Number of active renderers
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u32 session_count{};
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/// Lock for interacting with the sessions
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std::mutex session_lock{};
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mutable std::mutex session_lock{};
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/// Regularly generates commands from the registered systems for the AudioRenderer
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std::unique_ptr<SystemManager> system_manager{};
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};
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@ -36,7 +36,7 @@ public:
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*
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* @param buffer - The new buffer.
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*/
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void AppendBuffer(AudioBuffer& buffer) {
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void AppendBuffer(const AudioBuffer& buffer) {
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std::scoped_lock l{lock};
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buffers[appended_index] = buffer;
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appended_count++;
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@ -93,7 +93,7 @@ public:
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*
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* @return Is the buffer was released.
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*/
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bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) {
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bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session) {
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std::scoped_lock l{lock};
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bool buffer_released{false};
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while (registered_count > 0) {
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@ -73,12 +73,12 @@ void DeviceSession::Stop() {
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}
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}
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void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const {
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for (size_t i = 0; i < buffers.size(); i++) {
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void DeviceSession::AppendBuffers(std::span<const AudioBuffer> buffers) const {
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for (const auto& buffer : buffers) {
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Sink::SinkBuffer new_buffer{
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.frames = buffers[i].size / (channel_count * sizeof(s16)),
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.frames = buffer.size / (channel_count * sizeof(s16)),
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.frames_played = 0,
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.tag = buffers[i].tag,
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.tag = buffer.tag,
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.consumed = false,
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};
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@ -86,21 +86,21 @@ void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const {
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std::vector<s16> samples{};
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stream->AppendBuffer(new_buffer, samples);
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} else {
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std::vector<s16> samples(buffers[i].size / sizeof(s16));
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system.Memory().ReadBlockUnsafe(buffers[i].samples, samples.data(), buffers[i].size);
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std::vector<s16> samples(buffer.size / sizeof(s16));
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system.Memory().ReadBlockUnsafe(buffer.samples, samples.data(), buffer.size);
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stream->AppendBuffer(new_buffer, samples);
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}
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}
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}
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void DeviceSession::ReleaseBuffer(AudioBuffer& buffer) const {
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void DeviceSession::ReleaseBuffer(const AudioBuffer& buffer) const {
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if (type == Sink::StreamType::In) {
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auto samples{stream->ReleaseBuffer(buffer.size / sizeof(s16))};
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system.Memory().WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size);
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}
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}
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bool DeviceSession::IsBufferConsumed(AudioBuffer& buffer) const {
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bool DeviceSession::IsBufferConsumed(const AudioBuffer& buffer) const {
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return played_sample_count >= buffer.end_timestamp;
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}
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@ -62,14 +62,14 @@ public:
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*
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* @param buffers - The buffers to play.
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*/
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void AppendBuffers(std::span<AudioBuffer> buffers) const;
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void AppendBuffers(std::span<const AudioBuffer> buffers) const;
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/**
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* (Audio In only) Pop samples from the backend, and write them back to this buffer's address.
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*
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* @param buffer - The buffer to write to.
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*/
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void ReleaseBuffer(AudioBuffer& buffer) const;
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void ReleaseBuffer(const AudioBuffer& buffer) const;
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/**
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* Check if the buffer for the given tag has been consumed by the backend.
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@ -78,7 +78,7 @@ public:
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*
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* @return true if the buffer has been consumed, otherwise false.
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*/
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bool IsBufferConsumed(AudioBuffer& buffer) const;
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bool IsBufferConsumed(const AudioBuffer& buffer) const;
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/**
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* Start this device session, starting the backend stream.
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@ -72,7 +72,7 @@ Kernel::KReadableEvent& In::GetBufferEvent() {
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return event->GetReadableEvent();
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}
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f32 In::GetVolume() {
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f32 In::GetVolume() const {
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std::scoped_lock l{parent_mutex};
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return system.GetVolume();
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}
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@ -82,17 +82,17 @@ void In::SetVolume(f32 volume) {
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system.SetVolume(volume);
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}
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bool In::ContainsAudioBuffer(u64 tag) {
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bool In::ContainsAudioBuffer(u64 tag) const {
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std::scoped_lock l{parent_mutex};
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return system.ContainsAudioBuffer(tag);
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}
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u32 In::GetBufferCount() {
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u32 In::GetBufferCount() const {
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std::scoped_lock l{parent_mutex};
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return system.GetBufferCount();
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}
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u64 In::GetPlayedSampleCount() {
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u64 In::GetPlayedSampleCount() const {
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std::scoped_lock l{parent_mutex};
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return system.GetPlayedSampleCount();
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}
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@ -102,7 +102,7 @@ public:
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*
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* @return The current volume.
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*/
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f32 GetVolume();
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f32 GetVolume() const;
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/**
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* Set the system volume.
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@ -117,21 +117,21 @@ public:
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* @param tag - The tag to search for.
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* @return True if the buffer is in the system, otherwise false.
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*/
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bool ContainsAudioBuffer(u64 tag);
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bool ContainsAudioBuffer(u64 tag) const;
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/**
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* Get the maximum number of buffers.
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*
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* @return The maximum number of buffers.
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*/
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u32 GetBufferCount();
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u32 GetBufferCount() const;
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/**
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* Get the total played sample count for this audio in.
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*
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* @return The played sample count.
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*/
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u64 GetPlayedSampleCount();
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u64 GetPlayedSampleCount() const;
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private:
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/// The AudioIn::Manager this audio in is registered with
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@ -34,16 +34,16 @@ size_t System::GetSessionId() const {
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return session_id;
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}
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std::string_view System::GetDefaultDeviceName() {
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std::string_view System::GetDefaultDeviceName() const {
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return "BuiltInHeadset";
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}
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std::string_view System::GetDefaultUacDeviceName() {
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std::string_view System::GetDefaultUacDeviceName() const {
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return "Uac";
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}
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Result System::IsConfigValid(const std::string_view device_name,
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const AudioInParameter& in_params) {
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const AudioInParameter& in_params) const {
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if ((device_name.size() > 0) &&
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(device_name != GetDefaultDeviceName() && device_name != GetDefaultUacDeviceName())) {
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return Service::Audio::ERR_INVALID_DEVICE_NAME;
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@ -114,12 +114,14 @@ bool System::AppendBuffer(const AudioInBuffer& buffer, const u64 tag) {
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}
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const auto timestamp{buffers.GetNextTimestamp()};
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AudioBuffer new_buffer{.start_timestamp = timestamp,
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.end_timestamp = timestamp + buffer.size / (channel_count * sizeof(s16)),
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.played_timestamp = 0,
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.samples = buffer.samples,
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.tag = tag,
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.size = buffer.size};
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const AudioBuffer new_buffer{
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.start_timestamp = timestamp,
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.end_timestamp = timestamp + buffer.size / (channel_count * sizeof(s16)),
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.played_timestamp = 0,
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.samples = buffer.samples,
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.tag = tag,
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.size = buffer.size,
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};
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buffers.AppendBuffer(new_buffer);
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RegisterBuffers();
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@ -200,11 +202,11 @@ void System::SetVolume(const f32 volume_) {
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session->SetVolume(volume_);
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}
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bool System::ContainsAudioBuffer(const u64 tag) {
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bool System::ContainsAudioBuffer(const u64 tag) const {
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return buffers.ContainsBuffer(tag);
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}
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u32 System::GetBufferCount() {
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u32 System::GetBufferCount() const {
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return buffers.GetAppendedRegisteredCount();
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}
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@ -68,7 +68,7 @@ public:
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*
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* @return The default audio input device name.
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*/
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std::string_view GetDefaultDeviceName();
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std::string_view GetDefaultDeviceName() const;
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/**
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* Get the default USB audio input device name.
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@ -77,7 +77,7 @@ public:
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*
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* @return The default USB audio input device name.
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*/
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std::string_view GetDefaultUacDeviceName();
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std::string_view GetDefaultUacDeviceName() const;
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/**
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* Is the given initialize config valid?
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@ -86,7 +86,7 @@ public:
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* @param in_params - Input parameters, see AudioInParameter.
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* @return Result code.
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*/
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Result IsConfigValid(std::string_view device_name, const AudioInParameter& in_params);
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Result IsConfigValid(std::string_view device_name, const AudioInParameter& in_params) const;
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/**
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* Initialize this system.
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@ -218,14 +218,14 @@ public:
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* @param tag - Unique tag to search for.
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* @return True if the buffer is in the system, otherwise false.
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*/
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bool ContainsAudioBuffer(u64 tag);
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bool ContainsAudioBuffer(u64 tag) const;
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/**
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* Get the maximum number of usable buffers (default 32).
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*
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* @return The number of buffers.
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*/
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u32 GetBufferCount();
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u32 GetBufferCount() const;
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/**
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* Get the total number of samples played by this system.
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@ -72,7 +72,7 @@ Kernel::KReadableEvent& Out::GetBufferEvent() {
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return event->GetReadableEvent();
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}
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f32 Out::GetVolume() {
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f32 Out::GetVolume() const {
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std::scoped_lock l{parent_mutex};
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return system.GetVolume();
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}
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@ -82,17 +82,17 @@ void Out::SetVolume(const f32 volume) {
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system.SetVolume(volume);
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}
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bool Out::ContainsAudioBuffer(const u64 tag) {
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bool Out::ContainsAudioBuffer(const u64 tag) const {
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std::scoped_lock l{parent_mutex};
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return system.ContainsAudioBuffer(tag);
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}
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u32 Out::GetBufferCount() {
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u32 Out::GetBufferCount() const {
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std::scoped_lock l{parent_mutex};
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return system.GetBufferCount();
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}
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u64 Out::GetPlayedSampleCount() {
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u64 Out::GetPlayedSampleCount() const {
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std::scoped_lock l{parent_mutex};
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return system.GetPlayedSampleCount();
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}
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@ -102,7 +102,7 @@ public:
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*
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* @return The current volume.
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*/
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f32 GetVolume();
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f32 GetVolume() const;
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/**
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* Set the system volume.
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@ -117,21 +117,21 @@ public:
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* @param tag - The tag to search for.
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* @return True if the buffer is in the system, otherwise false.
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*/
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bool ContainsAudioBuffer(u64 tag);
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bool ContainsAudioBuffer(u64 tag) const;
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/**
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* Get the maximum number of buffers.
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*
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* @return The maximum number of buffers.
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*/
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u32 GetBufferCount();
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u32 GetBufferCount() const;
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/**
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* Get the total played sample count for this audio out.
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*
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* @return The played sample count.
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*/
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u64 GetPlayedSampleCount();
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u64 GetPlayedSampleCount() const;
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private:
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/// The AudioOut::Manager this audio out is registered with
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@ -27,11 +27,12 @@ void System::Finalize() {
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buffer_event->GetWritableEvent().Signal();
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}
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std::string_view System::GetDefaultOutputDeviceName() {
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std::string_view System::GetDefaultOutputDeviceName() const {
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return "DeviceOut";
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}
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Result System::IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params) {
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Result System::IsConfigValid(std::string_view device_name,
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const AudioOutParameter& in_params) const {
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if ((device_name.size() > 0) && (device_name != GetDefaultOutputDeviceName())) {
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return Service::Audio::ERR_INVALID_DEVICE_NAME;
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}
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@ -113,12 +114,14 @@ bool System::AppendBuffer(const AudioOutBuffer& buffer, u64 tag) {
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}
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const auto timestamp{buffers.GetNextTimestamp()};
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AudioBuffer new_buffer{.start_timestamp = timestamp,
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.end_timestamp = timestamp + buffer.size / (channel_count * sizeof(s16)),
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.played_timestamp = 0,
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.samples = buffer.samples,
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.tag = tag,
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.size = buffer.size};
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const AudioBuffer new_buffer{
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.start_timestamp = timestamp,
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.end_timestamp = timestamp + buffer.size / (channel_count * sizeof(s16)),
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.played_timestamp = 0,
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.samples = buffer.samples,
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.tag = tag,
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.size = buffer.size,
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};
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buffers.AppendBuffer(new_buffer);
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RegisterBuffers();
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@ -198,11 +201,11 @@ void System::SetVolume(const f32 volume_) {
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session->SetVolume(volume_);
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}
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bool System::ContainsAudioBuffer(const u64 tag) {
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bool System::ContainsAudioBuffer(const u64 tag) const {
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return buffers.ContainsBuffer(tag);
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}
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u32 System::GetBufferCount() {
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u32 System::GetBufferCount() const {
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return buffers.GetAppendedRegisteredCount();
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}
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|
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@ -68,7 +68,7 @@ public:
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*
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* @return The default audio output device name.
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*/
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std::string_view GetDefaultOutputDeviceName();
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std::string_view GetDefaultOutputDeviceName() const;
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/**
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* Is the given initialize config valid?
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|
@ -77,7 +77,7 @@ public:
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* @param in_params - Input parameters, see AudioOutParameter.
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* @return Result code.
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*/
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Result IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params);
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Result IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params) const;
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/**
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* Initialize this system.
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|
@ -209,14 +209,14 @@ public:
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* @param tag - Unique tag to search for.
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* @return True if the buffer is in the system, otherwise false.
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*/
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bool ContainsAudioBuffer(u64 tag);
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bool ContainsAudioBuffer(u64 tag) const;
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/**
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* Get the maximum number of usable buffers (default 32).
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*
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* @return The number of buffers.
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*/
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u32 GetBufferCount();
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u32 GetBufferCount() const;
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/**
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* Get the total number of samples played by this system.
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|
|
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@ -50,7 +50,7 @@ u32 ADSP::GetRemainCommandCount(const u32 session_id) const {
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return render_mailbox.GetRemainCommandCount(session_id);
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}
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void ADSP::SendCommandBuffer(const u32 session_id, CommandBuffer& command_buffer) {
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void ADSP::SendCommandBuffer(const u32 session_id, const CommandBuffer& command_buffer) {
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render_mailbox.SetCommandBuffer(session_id, command_buffer);
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}
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|
|
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@ -131,7 +131,7 @@ public:
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* @param session_id - The session id to check (0 or 1).
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* @param command_buffer - The command buffer to process.
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*/
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void SendCommandBuffer(u32 session_id, CommandBuffer& command_buffer);
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void SendCommandBuffer(u32 session_id, const CommandBuffer& command_buffer);
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/**
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* Clear the command buffers (does not clear the time taken or the remaining command count)
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|
|
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@ -51,7 +51,7 @@ CommandBuffer& AudioRenderer_Mailbox::GetCommandBuffer(const s32 session_id) {
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return command_buffers[session_id];
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}
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void AudioRenderer_Mailbox::SetCommandBuffer(const u32 session_id, CommandBuffer& buffer) {
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void AudioRenderer_Mailbox::SetCommandBuffer(const u32 session_id, const CommandBuffer& buffer) {
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command_buffers[session_id] = buffer;
|
||||
}
|
||||
|
||||
|
|
|
@ -91,7 +91,7 @@ public:
|
|||
* @param session_id - The session id to get (0 or 1).
|
||||
* @param buffer - The command buffer to set.
|
||||
*/
|
||||
void SetCommandBuffer(u32 session_id, CommandBuffer& buffer);
|
||||
void SetCommandBuffer(u32 session_id, const CommandBuffer& buffer);
|
||||
|
||||
/**
|
||||
* Get the total render time taken for the last command lists sent.
|
||||
|
|
|
@ -34,7 +34,7 @@ void BehaviorInfo::ClearError() {
|
|||
error_count = 0;
|
||||
}
|
||||
|
||||
void BehaviorInfo::AppendError(ErrorInfo& error) {
|
||||
void BehaviorInfo::AppendError(const ErrorInfo& error) {
|
||||
LOG_ERROR(Service_Audio, "Error during RequestUpdate, reporting code {:04X} address {:08X}",
|
||||
error.error_code.raw, error.address);
|
||||
if (error_count < MaxErrors) {
|
||||
|
@ -42,7 +42,7 @@ void BehaviorInfo::AppendError(ErrorInfo& error) {
|
|||
}
|
||||
}
|
||||
|
||||
void BehaviorInfo::CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count) {
|
||||
void BehaviorInfo::CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count) const {
|
||||
out_count = std::min(error_count, MaxErrors);
|
||||
|
||||
for (size_t i = 0; i < MaxErrors; i++) {
|
||||
|
|
|
@ -94,7 +94,7 @@ public:
|
|||
*
|
||||
* @param error - The new error.
|
||||
*/
|
||||
void AppendError(ErrorInfo& error);
|
||||
void AppendError(const ErrorInfo& error);
|
||||
|
||||
/**
|
||||
* Copy errors to the given output container.
|
||||
|
@ -102,7 +102,7 @@ public:
|
|||
* @param out_errors - Output container to receive the errors.
|
||||
* @param out_count - The number of errors written.
|
||||
*/
|
||||
void CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count);
|
||||
void CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count) const;
|
||||
|
||||
/**
|
||||
* Update the behaviour flags.
|
||||
|
|
|
@ -485,7 +485,7 @@ Result InfoUpdater::UpdateBehaviorInfo(BehaviorInfo& behaviour_) {
|
|||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdateErrorInfo(BehaviorInfo& behaviour_) {
|
||||
Result InfoUpdater::UpdateErrorInfo(const BehaviorInfo& behaviour_) {
|
||||
auto out_params{reinterpret_cast<BehaviorInfo::OutStatus*>(output)};
|
||||
behaviour_.CopyErrorInfo(out_params->errors, out_params->error_count);
|
||||
|
||||
|
|
|
@ -130,7 +130,7 @@ public:
|
|||
* @param behaviour - Behaviour to update.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdateErrorInfo(BehaviorInfo& behaviour);
|
||||
Result UpdateErrorInfo(const BehaviorInfo& behaviour);
|
||||
|
||||
/**
|
||||
* Update splitter.
|
||||
|
|
|
@ -99,7 +99,7 @@ public:
|
|||
return out_sample;
|
||||
}
|
||||
|
||||
Common::FixedPoint<50, 14> Read() {
|
||||
Common::FixedPoint<50, 14> Read() const {
|
||||
return *output;
|
||||
}
|
||||
|
||||
|
@ -110,7 +110,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
Common::FixedPoint<50, 14> TapOut(const s32 index) {
|
||||
Common::FixedPoint<50, 14> TapOut(const s32 index) const {
|
||||
auto out{input - (index + 1)};
|
||||
if (out < buffer.data()) {
|
||||
out += max_delay + 1;
|
||||
|
|
|
@ -95,7 +95,7 @@ public:
|
|||
return out_sample;
|
||||
}
|
||||
|
||||
Common::FixedPoint<50, 14> Read() {
|
||||
Common::FixedPoint<50, 14> Read() const {
|
||||
return *output;
|
||||
}
|
||||
|
||||
|
@ -106,7 +106,7 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
Common::FixedPoint<50, 14> TapOut(const s32 index) {
|
||||
Common::FixedPoint<50, 14> TapOut(const s32 index) const {
|
||||
auto out{input - (index + 1)};
|
||||
if (out < buffer.data()) {
|
||||
out += sample_count;
|
||||
|
|
|
@ -56,7 +56,7 @@ class NodeStates {
|
|||
*
|
||||
* @return The current stack position.
|
||||
*/
|
||||
u32 Count() {
|
||||
u32 Count() const {
|
||||
return pos;
|
||||
}
|
||||
|
||||
|
@ -83,7 +83,7 @@ class NodeStates {
|
|||
*
|
||||
* @return The node on the top of the stack.
|
||||
*/
|
||||
u32 top() {
|
||||
u32 top() const {
|
||||
return stack[pos - 1];
|
||||
}
|
||||
|
||||
|
|
|
@ -151,7 +151,7 @@ public:
|
|||
*
|
||||
* @return The number of queued buffers.
|
||||
*/
|
||||
u32 GetQueueSize() {
|
||||
u32 GetQueueSize() const {
|
||||
return queued_buffers.load();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue