android: EmulationFragment: Remove unnecessary surface destroy on pause.
This commit is contained in:
parent
098e2c4077
commit
4ac9778652
@ -470,8 +470,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||||||
if (state != State.PAUSED) {
|
if (state != State.PAUSED) {
|
||||||
Log.debug("[EmulationFragment] Pausing emulation.")
|
Log.debug("[EmulationFragment] Pausing emulation.")
|
||||||
|
|
||||||
// Release the surface before pausing, since emulation has to be running for that.
|
|
||||||
NativeLibrary.surfaceDestroyed()
|
|
||||||
NativeLibrary.pauseEmulation()
|
NativeLibrary.pauseEmulation()
|
||||||
|
|
||||||
state = State.PAUSED
|
state = State.PAUSED
|
||||||
@ -516,7 +514,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||||||
Log.debug("[EmulationFragment] Surface destroyed.")
|
Log.debug("[EmulationFragment] Surface destroyed.")
|
||||||
when (state) {
|
when (state) {
|
||||||
State.RUNNING -> {
|
State.RUNNING -> {
|
||||||
NativeLibrary.surfaceDestroyed()
|
|
||||||
state = State.PAUSED
|
state = State.PAUSED
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user