core: Port core to VfsFilesystem for file access
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aaa8fdea52
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4b471f0554
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@ -89,7 +89,7 @@ System::ResultStatus System::SingleStep() {
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}
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System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) {
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app_loader = Loader::GetLoader(std::make_shared<FileSys::RealVfsFile>(filepath));
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app_loader = Loader::GetLoader(virtual_filesystem->OpenFile(filepath, FileSys::Mode::Read));
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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@ -174,6 +174,10 @@ System::ResultStatus System::Init(EmuWindow& emu_window) {
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CoreTiming::Init();
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// Create a default fs if one doesn't already exist.
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if (virtual_filesystem == nullptr)
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virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
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current_process = Kernel::Process::Create("main");
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cpu_barrier = std::make_shared<CpuBarrier>();
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@ -186,7 +190,7 @@ System::ResultStatus System::Init(EmuWindow& emu_window) {
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service_manager = std::make_shared<Service::SM::ServiceManager>();
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Kernel::Init();
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Service::Init(service_manager);
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Service::Init(service_manager, virtual_filesystem);
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GDBStub::Init();
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renderer = VideoCore::CreateRenderer(emu_window);
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@ -17,6 +17,8 @@
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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#include "file_sys/vfs_real.h"
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#include "hle/service/filesystem/filesystem.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/gpu.h"
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@ -211,6 +213,14 @@ public:
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return debug_context;
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}
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void SetFilesystem(FileSys::VirtualFilesystem vfs) {
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virtual_filesystem = std::move(vfs);
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}
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FileSys::VirtualFilesystem GetFilesystem() const {
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return virtual_filesystem;
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}
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private:
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System();
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@ -225,6 +235,8 @@ private:
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*/
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ResultStatus Init(EmuWindow& emu_window);
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/// RealVfsFilesystem instance
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FileSys::VirtualFilesystem virtual_filesystem;
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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@ -281,15 +281,15 @@ ResultVal<FileSys::VirtualDir> OpenSDMC() {
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return sdmc_factory->Open();
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}
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void RegisterFileSystems() {
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void RegisterFileSystems(const FileSys::VirtualFilesystem& vfs) {
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romfs_factory = nullptr;
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save_data_factory = nullptr;
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sdmc_factory = nullptr;
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auto nand_directory = std::make_shared<FileSys::RealVfsDirectory>(
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), FileSys::Mode::ReadWrite);
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auto sd_directory = std::make_shared<FileSys::RealVfsDirectory>(
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), FileSys::Mode::ReadWrite);
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auto nand_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
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FileSys::Mode::ReadWrite);
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auto sd_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir),
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FileSys::Mode::ReadWrite);
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auto savedata = std::make_unique<FileSys::SaveDataFactory>(std::move(nand_directory));
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save_data_factory = std::move(savedata);
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@ -298,8 +298,8 @@ void RegisterFileSystems() {
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sdmc_factory = std::move(sdcard);
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}
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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RegisterFileSystems();
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void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs) {
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RegisterFileSystems(vfs);
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std::make_shared<FSP_LDR>()->InstallAsService(service_manager);
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std::make_shared<FSP_PR>()->InstallAsService(service_manager);
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std::make_shared<FSP_SRV>()->InstallAsService(service_manager);
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@ -36,7 +36,7 @@ ResultVal<FileSys::VirtualDir> OpenSDMC();
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// ResultVal<std::unique_ptr<FileSys::FileSystemBackend>> OpenBIS();
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/// Registers all Filesystem services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager);
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void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs);
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// A class that wraps a VfsDirectory with methods that return ResultVal and ResultCode instead of
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// pointers and booleans. This makes using a VfsDirectory with switch services much easier and
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@ -198,7 +198,7 @@ void AddNamedPort(std::string name, SharedPtr<ClientPort> port) {
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}
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/// Initialize ServiceManager
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void Init(std::shared_ptr<SM::ServiceManager>& sm) {
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void Init(std::shared_ptr<SM::ServiceManager>& sm, const FileSys::VirtualFilesystem& rfs) {
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// NVFlinger needs to be accessed by several services like Vi and AppletOE so we instantiate it
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// here and pass it into the respective InstallInterfaces functions.
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auto nv_flinger = std::make_shared<NVFlinger::NVFlinger>();
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@ -221,7 +221,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm) {
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EUPLD::InstallInterfaces(*sm);
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Fatal::InstallInterfaces(*sm);
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FGM::InstallInterfaces(*sm);
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FileSystem::InstallInterfaces(*sm);
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FileSystem::InstallInterfaces(*sm, rfs);
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Friend::InstallInterfaces(*sm);
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GRC::InstallInterfaces(*sm);
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HID::InstallInterfaces(*sm);
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@ -22,6 +22,10 @@ class ServerSession;
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class HLERequestContext;
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} // namespace Kernel
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namespace FileSys {
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struct VfsFilesystem;
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}
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namespace Service {
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namespace SM {
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@ -177,7 +181,8 @@ private:
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};
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/// Initialize ServiceManager
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void Init(std::shared_ptr<SM::ServiceManager>& sm);
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void Init(std::shared_ptr<SM::ServiceManager>& sm,
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const std::shared_ptr<FileSys::VfsFilesystem>& vfs);
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/// Shutdown ServiceManager
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void Shutdown();
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@ -197,7 +197,8 @@ void GameList::onFilterCloseClicked() {
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main_window->filterBarSetChecked(false);
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}
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GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
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: QWidget{parent}, vfs(std::move(vfs)) {
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watcher = new QFileSystemWatcher(this);
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connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
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@ -341,7 +342,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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emit ShouldCancelWorker();
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GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
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GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan);
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connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
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connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
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@ -436,7 +437,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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if (!is_dir &&
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
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std::unique_ptr<Loader::AppLoader> loader =
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Loader::GetLoader(std::make_shared<FileSys::RealVfsFile>(physical_name));
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Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
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loader->GetFileType() == Loader::FileType::Error) &&
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!UISettings::values.show_unknown))
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@ -59,7 +59,7 @@ public:
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QToolButton* button_filter_close = nullptr;
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};
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explicit GameList(GMainWindow* parent = nullptr);
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explicit GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent = nullptr);
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~GameList() override;
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void clearFilter();
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@ -90,6 +90,7 @@ private:
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void PopupContextMenu(const QPoint& menu_location);
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void RefreshGameDirectory();
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FileSys::VirtualFilesystem vfs;
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SearchField* search_field;
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GMainWindow* main_window = nullptr;
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QVBoxLayout* layout = nullptr;
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@ -139,7 +139,7 @@ class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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public:
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GameListWorker(QString dir_path, bool deep_scan)
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GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan)
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: dir_path(std::move(dir_path)), deep_scan(deep_scan) {}
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public slots:
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@ -163,6 +163,7 @@ signals:
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void Finished(QStringList watch_list);
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private:
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FileSys::VirtualFilesystem vfs;
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QStringList watch_list;
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QString dir_path;
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bool deep_scan;
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@ -24,6 +24,7 @@
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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@ -81,9 +82,9 @@ static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
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void GMainWindow::ShowCallouts() {}
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const int GMainWindow::max_recent_files_item;
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GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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GMainWindow::GMainWindow()
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: config(new Config()), emu_thread(nullptr),
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vfs(std::make_shared<FileSys::RealVfsFilesystem>()) {
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debug_context = Tegra::DebugContext::Construct();
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@ -132,7 +133,7 @@ void GMainWindow::InitializeWidgets() {
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render_window = new GRenderWindow(this, emu_thread.get());
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render_window->hide();
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game_list = new GameList(this);
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game_list = new GameList(vfs, this);
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ui.horizontalLayout->addWidget(game_list);
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// Create status bar
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@ -406,6 +407,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
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}
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Core::System& system{Core::System::GetInstance()};
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system.SetFilesystem(vfs);
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system.SetGPUDebugContext(debug_context);
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@ -161,6 +161,9 @@ private:
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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// FS
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FileSys::VirtualFilesystem vfs;
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// Debugger panes
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ProfilerWidget* profilerWidget;
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MicroProfileDialog* microProfileDialog;
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@ -161,6 +161,7 @@ int main(int argc, char** argv) {
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}
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Core::System& system{Core::System::GetInstance()};
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system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
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SCOPE_EXIT({ system.Shutdown(); });
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