glasm: Implement InstanceId and VertexId
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@ -65,6 +65,12 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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case IR::Attribute::PositionW:
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case IR::Attribute::PositionW:
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ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.stage_name, swizzle);
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ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.stage_name, swizzle);
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break;
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break;
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case IR::Attribute::InstanceId:
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ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.stage_name);
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break;
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case IR::Attribute::VertexId:
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ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.stage_name);
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break;
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default:
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default:
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throw NotImplementedException("Get attribute {}", attr);
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throw NotImplementedException("Get attribute {}", attr);
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}
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}
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