input_common: Move touch and analog from button. Move udp protocol
This commit is contained in:
parent
854c933716
commit
4c6f2c2547
@ -1,8 +1,12 @@
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add_library(input_common STATIC
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analog_from_button.cpp
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analog_from_button.h
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keyboard.cpp
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keyboard.h
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helpers/stick_from_buttons.cpp
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helpers/stick_from_buttons.h
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helpers/touch_from_buttons.cpp
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helpers/touch_from_buttons.h
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helpers/udp_protocol.cpp
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helpers/udp_protocol.h
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input_engine.cpp
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input_engine.h
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input_mapping.cpp
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@ -15,8 +19,6 @@ add_library(input_common STATIC
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motion_from_button.h
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motion_input.cpp
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motion_input.h
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touch_from_button.cpp
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touch_from_button.h
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gcadapter/gc_adapter.cpp
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gcadapter/gc_adapter.h
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gcadapter/gc_poller.cpp
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@ -33,8 +35,6 @@ add_library(input_common STATIC
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tas/tas_poller.h
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udp/client.cpp
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udp/client.h
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udp/protocol.cpp
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udp/protocol.h
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udp/udp.cpp
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udp/udp.h
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)
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144
src/input_common/analog_from_button.cpp → src/input_common/helpers/stick_from_buttons.cpp
Executable file → Normal file
144
src/input_common/analog_from_button.cpp → src/input_common/helpers/stick_from_buttons.cpp
Executable file → Normal file
@ -2,32 +2,38 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <chrono>
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#include <cmath>
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#include <thread>
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#include "common/math_util.h"
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#include "common/settings.h"
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#include "input_common/analog_from_button.h"
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#include "input_common/helpers/stick_from_buttons.h"
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namespace InputCommon {
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class Analog final : public Input::AnalogDevice {
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class Stick final : public Input::InputDevice {
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public:
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using Button = std::unique_ptr<Input::ButtonDevice>;
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using Button = std::unique_ptr<Input::InputDevice>;
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Analog(Button up_, Button down_, Button left_, Button right_, Button modifier_,
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float modifier_scale_, float modifier_angle_)
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Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_,
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float modifier_scale_, float modifier_angle_)
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: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
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right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
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modifier_angle(modifier_angle_) {
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Input::InputCallback<bool> callbacks{
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[this]([[maybe_unused]] bool status) { UpdateStatus(); }};
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up->SetCallback(callbacks);
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down->SetCallback(callbacks);
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left->SetCallback(callbacks);
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right->SetCallback(callbacks);
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modifier->SetCallback(callbacks);
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Input::InputCallback button_up_callback{
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[this](Input::CallbackStatus callback_) { UpdateUpButtonStatus(callback_); }};
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Input::InputCallback button_down_callback{
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[this](Input::CallbackStatus callback_) { UpdateDownButtonStatus(callback_); }};
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Input::InputCallback button_left_callback{
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[this](Input::CallbackStatus callback_) { UpdateLeftButtonStatus(callback_); }};
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Input::InputCallback button_right_callback{
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[this](Input::CallbackStatus callback_) { UpdateRightButtonStatus(callback_); }};
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Input::InputCallback button_modifier_callback{
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[this](Input::CallbackStatus callback_) { UpdateModButtonStatus(callback_); }};
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up->SetCallback(button_up_callback);
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down->SetCallback(button_down_callback);
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left->SetCallback(button_left_callback);
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right->SetCallback(button_right_callback);
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modifier->SetCallback(button_modifier_callback);
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}
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bool IsAngleGreater(float old_angle, float new_angle) const {
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@ -123,13 +129,38 @@ public:
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}
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}
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void UpdateStatus() {
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const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
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void UpdateUpButtonStatus(Input::CallbackStatus button_callback) {
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up_status = button_callback.button_status.value;
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UpdateStatus();
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}
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bool r = right->GetStatus();
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bool l = left->GetStatus();
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bool u = up->GetStatus();
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bool d = down->GetStatus();
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void UpdateDownButtonStatus(Input::CallbackStatus button_callback) {
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down_status = button_callback.button_status.value;
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UpdateStatus();
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}
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void UpdateLeftButtonStatus(Input::CallbackStatus button_callback) {
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left_status = button_callback.button_status.value;
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UpdateStatus();
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}
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void UpdateRightButtonStatus(Input::CallbackStatus button_callback) {
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right_status = button_callback.button_status.value;
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UpdateStatus();
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}
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void UpdateModButtonStatus(Input::CallbackStatus button_callback) {
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modifier_status = button_callback.button_status.value;
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UpdateStatus();
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}
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void UpdateStatus() {
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const float coef = modifier_status ? modifier_scale : 1.0f;
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bool r = right_status;
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bool l = left_status;
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bool u = up_status;
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bool d = down_status;
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// Eliminate contradictory movements
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if (r && l) {
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@ -162,49 +193,42 @@ public:
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}
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last_update = now;
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Input::CallbackStatus status{
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.type = Input::InputType::Stick,
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.stick_status = GetStatus(),
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};
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TriggerOnChange(status);
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}
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std::tuple<float, float> GetStatus() const override {
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Input::StickStatus GetStatus() const {
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Input::StickStatus status{};
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status.x.properties = properties;
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status.y.properties = properties;
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if (Settings::values.emulate_analog_keyboard) {
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const auto now = std::chrono::steady_clock::now();
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float angle_ = GetAngle(now);
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return std::make_tuple(std::cos(angle_) * amplitude, std::sin(angle_) * amplitude);
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status.x.raw_value = std::cos(angle_) * amplitude;
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status.y.raw_value = std::sin(angle_) * amplitude;
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return status;
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}
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constexpr float SQRT_HALF = 0.707106781f;
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int x = 0, y = 0;
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if (right->GetStatus()) {
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if (right_status) {
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++x;
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}
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if (left->GetStatus()) {
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if (left_status) {
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--x;
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}
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if (up->GetStatus()) {
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if (up_status) {
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++y;
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}
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if (down->GetStatus()) {
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if (down_status) {
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--y;
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}
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const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
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return std::make_tuple(static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF),
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static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF));
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}
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Input::AnalogProperties GetAnalogProperties() const override {
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return {modifier_scale, 1.0f, 0.5f};
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}
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bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
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switch (direction) {
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case Input::AnalogDirection::RIGHT:
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return right->GetStatus();
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case Input::AnalogDirection::LEFT:
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return left->GetStatus();
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case Input::AnalogDirection::UP:
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return up->GetStatus();
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case Input::AnalogDirection::DOWN:
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return down->GetStatus();
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}
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return false;
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const float coef = modifier_status ? modifier_scale : 1.0f;
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status.x.raw_value = static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF);
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status.y.raw_value = static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF);
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return status;
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}
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private:
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@ -218,21 +242,29 @@ private:
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float angle{};
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float goal_angle{};
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float amplitude{};
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bool up_status;
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bool down_status;
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bool left_status;
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bool right_status;
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bool modifier_status;
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const Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
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std::chrono::time_point<std::chrono::steady_clock> last_update;
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};
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std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::ParamPackage& params) {
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std::unique_ptr<Input::InputDevice> StickFromButton::Create(const Common::ParamPackage& params) {
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const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
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auto up = Input::CreateDevice<Input::ButtonDevice>(params.Get("up", null_engine));
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auto down = Input::CreateDevice<Input::ButtonDevice>(params.Get("down", null_engine));
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auto left = Input::CreateDevice<Input::ButtonDevice>(params.Get("left", null_engine));
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auto right = Input::CreateDevice<Input::ButtonDevice>(params.Get("right", null_engine));
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auto modifier = Input::CreateDevice<Input::ButtonDevice>(params.Get("modifier", null_engine));
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auto up = Input::CreateDeviceFromString<Input::InputDevice>(params.Get("up", null_engine));
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auto down = Input::CreateDeviceFromString<Input::InputDevice>(params.Get("down", null_engine));
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auto left = Input::CreateDeviceFromString<Input::InputDevice>(params.Get("left", null_engine));
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auto right =
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Input::CreateDeviceFromString<Input::InputDevice>(params.Get("right", null_engine));
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auto modifier =
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Input::CreateDeviceFromString<Input::InputDevice>(params.Get("modifier", null_engine));
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auto modifier_scale = params.Get("modifier_scale", 0.5f);
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auto modifier_angle = params.Get("modifier_angle", 5.5f);
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return std::make_unique<Analog>(std::move(up), std::move(down), std::move(left),
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std::move(right), std::move(modifier), modifier_scale,
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modifier_angle);
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return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left),
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std::move(right), std::move(modifier), modifier_scale,
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modifier_angle);
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}
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} // namespace InputCommon
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8
src/input_common/analog_from_button.h → src/input_common/helpers/stick_from_buttons.h
Executable file → Normal file
8
src/input_common/analog_from_button.h → src/input_common/helpers/stick_from_buttons.h
Executable file → Normal file
@ -1,11 +1,11 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "core/frontend/input.h"
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#include "common/input.h"
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namespace InputCommon {
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@ -13,7 +13,7 @@ namespace InputCommon {
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* An analog device factory that takes direction button devices and combines them into a analog
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* device.
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*/
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class AnalogFromButton final : public Input::Factory<Input::AnalogDevice> {
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class StickFromButton final : public Input::Factory<Input::InputDevice> {
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public:
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/**
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* Creates an analog device from direction button devices
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@ -25,7 +25,7 @@ public:
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* - "modifier": a serialized ParamPackage for creating a button device as the modifier
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* - "modifier_scale": a float for the multiplier the modifier gives to the position
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*/
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std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
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std::unique_ptr<Input::InputDevice> Create(const Common::ParamPackage& params) override;
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};
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} // namespace InputCommon
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src/input_common/helpers/touch_from_buttons.cpp
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70
src/input_common/helpers/touch_from_buttons.cpp
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@ -0,0 +1,70 @@
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// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/settings.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "input_common/helpers/touch_from_buttons.h"
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namespace InputCommon {
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class TouchFromButtonDevice final : public Input::InputDevice {
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public:
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using Button = std::unique_ptr<Input::InputDevice>;
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TouchFromButtonDevice(Button button_, u32 touch_id_, float x_, float y_)
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: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
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Input::InputCallback button_up_callback{
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[this](Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
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button->SetCallback(button_up_callback);
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}
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Input::TouchStatus GetStatus(bool pressed) const {
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const Input::ButtonStatus button_status{
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.value = pressed,
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};
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Input::TouchStatus status{
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.pressed = button_status,
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.x = {},
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.y = {},
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.id = touch_id,
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};
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status.x.properties = properties;
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status.y.properties = properties;
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if (!pressed) {
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return status;
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}
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status.x.raw_value = x;
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status.y.raw_value = y;
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return status;
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}
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void UpdateButtonStatus(Input::CallbackStatus button_callback) {
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const Input::CallbackStatus status{
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.type = Input::InputType::Touch,
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.touch_status = GetStatus(button_callback.button_status.value),
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};
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TriggerOnChange(status);
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}
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private:
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Button button;
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const u32 touch_id;
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const float x;
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const float y;
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const Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
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};
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std::unique_ptr<Input::InputDevice> TouchFromButton::Create(const Common::ParamPackage& params) {
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const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
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auto button =
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Input::CreateDeviceFromString<Input::InputDevice>(params.Get("button", null_engine));
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const auto touch_id = params.Get("touch_id", 0);
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const float x = params.Get("x", 0.0f) / 1280.0f;
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const float y = params.Get("y", 0.0f) / 720.0f;
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return std::make_unique<TouchFromButtonDevice>(std::move(button), touch_id, x, y);
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}
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} // namespace InputCommon
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@ -4,20 +4,19 @@
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#pragma once
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#include <memory>
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#include "core/frontend/input.h"
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#include "common/input.h"
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namespace InputCommon {
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/**
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* A touch device factory that takes a list of button devices and combines them into a touch device.
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*/
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class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> {
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class TouchFromButton final : public Input::Factory<Input::InputDevice> {
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public:
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/**
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* Creates a touch device from a list of button devices
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*/
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std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
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std::unique_ptr<Input::InputDevice> Create(const Common::ParamPackage& params) override;
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};
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} // namespace InputCommon
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#include <cstddef>
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#include <cstring>
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#include "common/logging/log.h"
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#include "input_common/udp/protocol.h"
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#include "input_common/helpers/udp_protocol.h"
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namespace InputCommon::CemuhookUDP {
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@ -6,7 +6,6 @@
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#include <thread>
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "input_common/analog_from_button.h"
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#include "input_common/gcadapter/gc_adapter.h"
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#include "input_common/gcadapter/gc_poller.h"
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#include "input_common/keyboard.h"
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@ -16,7 +15,6 @@
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#include "input_common/mouse/mouse_poller.h"
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#include "input_common/tas/tas_input.h"
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#include "input_common/tas/tas_poller.h"
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#include "input_common/touch_from_button.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/udp.h"
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#ifdef HAVE_SDL2
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@ -37,12 +35,8 @@ struct InputSubsystem::Impl {
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keyboard = std::make_shared<Keyboard>();
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Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
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Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
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std::make_shared<AnalogFromButton>());
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Input::RegisterFactory<Input::MotionDevice>("keyboard",
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std::make_shared<MotionFromButton>());
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Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
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std::make_shared<TouchFromButtonFactory>());
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#ifdef HAVE_SDL2
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sdl = SDL::Init();
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@ -75,8 +69,6 @@ struct InputSubsystem::Impl {
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Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
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Input::UnregisterFactory<Input::MotionDevice>("keyboard");
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keyboard.reset();
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Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
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Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
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#ifdef HAVE_SDL2
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sdl.reset();
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#endif
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@ -1,53 +0,0 @@
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// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/settings.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "input_common/touch_from_button.h"
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namespace InputCommon {
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class TouchFromButtonDevice final : public Input::TouchDevice {
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public:
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TouchFromButtonDevice() {
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const auto button_index =
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static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
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const auto& buttons = Settings::values.touch_from_button_maps[button_index].buttons;
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for (const auto& config_entry : buttons) {
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const Common::ParamPackage package{config_entry};
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map.emplace_back(
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Input::CreateDevice<Input::ButtonDevice>(config_entry),
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std::clamp(package.Get("x", 0), 0, static_cast<int>(Layout::ScreenUndocked::Width)),
|
||||
std::clamp(package.Get("y", 0), 0,
|
||||
static_cast<int>(Layout::ScreenUndocked::Height)));
|
||||
}
|
||||
}
|
||||
|
||||
Input::TouchStatus GetStatus() const override {
|
||||
Input::TouchStatus touch_status{};
|
||||
for (std::size_t id = 0; id < map.size() && id < touch_status.size(); ++id) {
|
||||
const bool state = std::get<0>(map[id])->GetStatus();
|
||||
if (state) {
|
||||
const float x = static_cast<float>(std::get<1>(map[id])) /
|
||||
static_cast<int>(Layout::ScreenUndocked::Width);
|
||||
const float y = static_cast<float>(std::get<2>(map[id])) /
|
||||
static_cast<int>(Layout::ScreenUndocked::Height);
|
||||
touch_status[id] = {x, y, true};
|
||||
}
|
||||
}
|
||||
return touch_status;
|
||||
}
|
||||
|
||||
private:
|
||||
// A vector of the mapped button, its x and its y-coordinate
|
||||
std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map;
|
||||
};
|
||||
|
||||
std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(const Common::ParamPackage&) {
|
||||
return std::make_unique<TouchFromButtonDevice>();
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
@ -11,7 +11,7 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/udp/client.h"
|
||||
#include "input_common/udp/protocol.h"
|
||||
#include "input_common/helpers/udp_protocol.h"
|
||||
|
||||
using boost::asio::ip::udp;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user