Merge pull request #3560 from ReinUsesLisp/fix-stencil
gl_rasterizer: Synchronize stencil testing on clears
This commit is contained in:
commit
4c72190a06
|
@ -444,6 +444,7 @@ void RasterizerOpenGL::Clear() {
|
|||
}
|
||||
|
||||
SyncRasterizeEnable();
|
||||
SyncStencilTestState();
|
||||
|
||||
if (regs.clear_flags.scissor) {
|
||||
SyncScissorTest();
|
||||
|
@ -1052,12 +1053,8 @@ void RasterizerOpenGL::SyncStencilTestState() {
|
|||
flags[Dirty::StencilTest] = false;
|
||||
|
||||
const auto& regs = gpu.regs;
|
||||
if (!regs.stencil_enable) {
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
return;
|
||||
}
|
||||
oglEnable(GL_STENCIL_TEST, regs.stencil_enable);
|
||||
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_func_func),
|
||||
regs.stencil_front_func_ref, regs.stencil_front_func_mask);
|
||||
glStencilOpSeparate(GL_FRONT, MaxwellToGL::StencilOp(regs.stencil_front_op_fail),
|
||||
|
|
Loading…
Reference in New Issue