vector_math: Convert typedefs to type aliases

This commit is contained in:
Lioncash 2018-08-07 14:15:56 -04:00
parent 825e8cb925
commit 4e3bc37791

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@ -175,7 +175,7 @@ Vec2<T> operator*(const V& f, const Vec2<T>& vec) {
return Vec2<T>(f * vec.x, f * vec.y); return Vec2<T>(f * vec.x, f * vec.y);
} }
typedef Vec2<float> Vec2f; using Vec2f = Vec2<float>;
template <> template <>
inline float Vec2<float>::Length() const { inline float Vec2<float>::Length() const {
@ -387,7 +387,7 @@ inline float Vec3<float>::Normalize() {
return length; return length;
} }
typedef Vec3<float> Vec3f; using Vec3f = Vec3<float>;
template <typename T> template <typename T>
class Vec4 { class Vec4 {
@ -583,7 +583,7 @@ Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) {
return MakeVec(f * vec.x, f * vec.y, f * vec.z, f * vec.w); return MakeVec(f * vec.x, f * vec.y, f * vec.z, f * vec.w);
} }
typedef Vec4<float> Vec4f; using Vec4f = Vec4<float>;
template <typename T> template <typename T>
static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) { static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) {