nvdec: Make use of [[nodiscard]] where applicable
Prevents bugs from occurring where the results of a function are accidentally discarded
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@ -42,11 +42,11 @@ public:
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void Decode();
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/// Returns most recently decoded frame
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AVFrame* GetCurrentFrame();
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const AVFrame* GetCurrentFrame() const;
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[[nodiscard]] AVFrame* GetCurrentFrame();
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[[nodiscard]] const AVFrame* GetCurrentFrame() const;
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/// Returns the value of current_codec
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NvdecCommon::VideoCodec GetCurrentCodec() const;
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[[nodiscard]] NvdecCommon::VideoCodec GetCurrentCodec() const;
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private:
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bool initialized{};
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@ -43,7 +43,8 @@ H264::H264(GPU& gpu_) : gpu(gpu_) {}
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H264::~H264() = default;
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std::vector<u8>& H264::ComposeFrameHeader(NvdecCommon::NvdecRegisters& state, bool is_first_frame) {
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const std::vector<u8>& H264::ComposeFrameHeader(NvdecCommon::NvdecRegisters& state,
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bool is_first_frame) {
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H264DecoderContext context{};
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gpu.MemoryManager().ReadBlock(state.picture_info_offset, &context, sizeof(H264DecoderContext));
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@ -51,14 +51,14 @@ public:
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void WriteScalingList(const std::vector<u8>& list, s32 start, s32 count);
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/// Return the bitstream as a vector.
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std::vector<u8>& GetByteArray();
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const std::vector<u8>& GetByteArray() const;
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[[nodiscard]] std::vector<u8>& GetByteArray();
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[[nodiscard]] const std::vector<u8>& GetByteArray() const;
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private:
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void WriteBits(s32 value, s32 bit_count);
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void WriteExpGolombCodedInt(s32 value);
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void WriteExpGolombCodedUInt(u32 value);
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s32 GetFreeBufferBits();
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[[nodiscard]] s32 GetFreeBufferBits();
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void Flush();
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s32 buffer_size{8};
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@ -74,7 +74,7 @@ public:
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~H264();
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/// Compose the H264 header of the frame for FFmpeg decoding
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std::vector<u8>& ComposeFrameHeader(NvdecCommon::NvdecRegisters& state,
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[[nodiscard]] const std::vector<u8>& ComposeFrameHeader(NvdecCommon::NvdecRegisters& state,
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bool is_first_frame = false);
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private:
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@ -854,7 +854,7 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() {
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return uncomp_writer;
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}
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std::vector<u8>& VP9::ComposeFrameHeader(NvdecCommon::NvdecRegisters& state) {
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const std::vector<u8>& VP9::ComposeFrameHeader(NvdecCommon::NvdecRegisters& state) {
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std::vector<u8> bitstream;
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{
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Vp9FrameContainer curr_frame = GetCurrentFrame(state);
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@ -119,7 +119,7 @@ public:
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/// Composes the VP9 frame from the GPU state information. Based on the official VP9 spec
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/// documentation
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std::vector<u8>& ComposeFrameHeader(NvdecCommon::NvdecRegisters& state);
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[[nodiscard]] const std::vector<u8>& ComposeFrameHeader(NvdecCommon::NvdecRegisters& state);
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/// Returns true if the most recent frame was a hidden frame.
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[[nodiscard]] bool WasFrameHidden() const {
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@ -231,9 +231,8 @@ struct PictureInfo {
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u32 surface_params{};
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INSERT_PADDING_WORDS(3);
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Vp9PictureInfo Convert() const {
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return Vp9PictureInfo{
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[[nodiscard]] Vp9PictureInfo Convert() const {
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return {
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.is_key_frame = (vp9_flags & FrameFlags::IsKeyFrame) != 0,
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.intra_only = (vp9_flags & FrameFlags::IntraOnly) != 0,
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.last_frame_was_key = (vp9_flags & FrameFlags::LastFrameIsKeyFrame) != 0,
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@ -26,8 +26,8 @@ public:
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void ProcessMethod(Method method, const std::vector<u32>& arguments);
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/// Return most recently decoded frame
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AVFrame* GetFrame();
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const AVFrame* GetFrame() const;
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[[nodiscard]] AVFrame* GetFrame();
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[[nodiscard]] const AVFrame* GetFrame() const;
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private:
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/// Invoke codec to decode a frame
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