frontend: yuzu (qt): Register a callback for ExecuteProgram.
This commit is contained in:
parent
4fb5ca80c0
commit
4fbe4da911
|
@ -302,6 +302,12 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
|
||||||
this->setMouseTracking(true);
|
this->setMouseTracking(true);
|
||||||
|
|
||||||
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
|
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
|
||||||
|
connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
|
||||||
|
Qt::QueuedConnection);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GRenderWindow::ExecuteProgram(std::size_t program_index) {
|
||||||
|
emit ExecuteProgramSignal(program_index);
|
||||||
}
|
}
|
||||||
|
|
||||||
GRenderWindow::~GRenderWindow() {
|
GRenderWindow::~GRenderWindow() {
|
||||||
|
|
|
@ -166,6 +166,12 @@ public:
|
||||||
|
|
||||||
std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
|
std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Instructs the window to re-launch the application using the specified program_index.
|
||||||
|
* @param program_index Specifies the index within the application of the program to launch.
|
||||||
|
*/
|
||||||
|
void ExecuteProgram(std::size_t program_index);
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
void OnEmulationStarting(EmuThread* emu_thread);
|
void OnEmulationStarting(EmuThread* emu_thread);
|
||||||
void OnEmulationStopping();
|
void OnEmulationStopping();
|
||||||
|
@ -175,6 +181,7 @@ signals:
|
||||||
/// Emitted when the window is closed
|
/// Emitted when the window is closed
|
||||||
void Closed();
|
void Closed();
|
||||||
void FirstFrameDisplayed();
|
void FirstFrameDisplayed();
|
||||||
|
void ExecuteProgramSignal(std::size_t program_index);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void TouchBeginEvent(const QTouchEvent* event);
|
void TouchBeginEvent(const QTouchEvent* event);
|
||||||
|
|
|
@ -978,7 +978,7 @@ void GMainWindow::AllowOSSleep() {
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GMainWindow::LoadROM(const QString& filename) {
|
bool GMainWindow::LoadROM(const QString& filename, std::size_t program_index) {
|
||||||
// Shutdown previous session if the emu thread is still active...
|
// Shutdown previous session if the emu thread is still active...
|
||||||
if (emu_thread != nullptr)
|
if (emu_thread != nullptr)
|
||||||
ShutdownGame();
|
ShutdownGame();
|
||||||
|
@ -1003,7 +1003,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
||||||
|
|
||||||
system.RegisterHostThread();
|
system.RegisterHostThread();
|
||||||
|
|
||||||
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
|
const Core::System::ResultStatus result{
|
||||||
|
system.Load(*render_window, filename.toStdString(), program_index)};
|
||||||
|
|
||||||
const auto drd_callout =
|
const auto drd_callout =
|
||||||
(UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
|
(UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
|
||||||
|
@ -1085,14 +1086,18 @@ void GMainWindow::SelectAndSetCurrentUser() {
|
||||||
Settings::values.current_user = dialog.GetIndex();
|
Settings::values.current_user = dialog.GetIndex();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::BootGame(const QString& filename) {
|
void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
|
||||||
LOG_INFO(Frontend, "yuzu starting...");
|
LOG_INFO(Frontend, "yuzu starting...");
|
||||||
StoreRecentFile(filename); // Put the filename on top of the list
|
StoreRecentFile(filename); // Put the filename on top of the list
|
||||||
|
|
||||||
u64 title_id{0};
|
u64 title_id{0};
|
||||||
|
|
||||||
|
last_filename_booted = filename;
|
||||||
|
|
||||||
auto& system = Core::System::GetInstance();
|
auto& system = Core::System::GetInstance();
|
||||||
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
|
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
|
||||||
const auto loader = Loader::GetLoader(system, v_file);
|
const auto loader = Loader::GetLoader(system, v_file, program_index);
|
||||||
|
|
||||||
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
|
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
|
||||||
// Load per game settings
|
// Load per game settings
|
||||||
Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig);
|
Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig);
|
||||||
|
@ -1106,7 +1111,7 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||||
SelectAndSetCurrentUser();
|
SelectAndSetCurrentUser();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!LoadROM(filename))
|
if (!LoadROM(filename, program_index))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Create and start the emulation thread
|
// Create and start the emulation thread
|
||||||
|
@ -1114,6 +1119,10 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||||
emit EmulationStarting(emu_thread.get());
|
emit EmulationStarting(emu_thread.get());
|
||||||
emu_thread->start();
|
emu_thread->start();
|
||||||
|
|
||||||
|
// Register an ExecuteProgram callback such that Core can execute a sub-program
|
||||||
|
system.RegisterExecuteProgramCallback(
|
||||||
|
[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
|
||||||
|
|
||||||
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||||
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
||||||
// before the CPU continues
|
// before the CPU continues
|
||||||
|
@ -2136,6 +2145,11 @@ void GMainWindow::OnLoadComplete() {
|
||||||
loading_screen->OnLoadComplete();
|
loading_screen->OnLoadComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
|
||||||
|
ShutdownGame();
|
||||||
|
BootGame(last_filename_booted, program_index);
|
||||||
|
}
|
||||||
|
|
||||||
void GMainWindow::ErrorDisplayDisplayError(QString body) {
|
void GMainWindow::ErrorDisplayDisplayError(QString body) {
|
||||||
QMessageBox::critical(this, tr("Error Display"), body);
|
QMessageBox::critical(this, tr("Error Display"), body);
|
||||||
emit ErrorDisplayFinished();
|
emit ErrorDisplayFinished();
|
||||||
|
|
|
@ -131,6 +131,7 @@ signals:
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
void OnLoadComplete();
|
void OnLoadComplete();
|
||||||
|
void OnExecuteProgram(std::size_t program_index);
|
||||||
void ControllerSelectorReconfigureControllers(
|
void ControllerSelectorReconfigureControllers(
|
||||||
const Core::Frontend::ControllerParameters& parameters);
|
const Core::Frontend::ControllerParameters& parameters);
|
||||||
void ErrorDisplayDisplayError(QString body);
|
void ErrorDisplayDisplayError(QString body);
|
||||||
|
@ -154,8 +155,8 @@ private:
|
||||||
void PreventOSSleep();
|
void PreventOSSleep();
|
||||||
void AllowOSSleep();
|
void AllowOSSleep();
|
||||||
|
|
||||||
bool LoadROM(const QString& filename);
|
bool LoadROM(const QString& filename, std::size_t program_index);
|
||||||
void BootGame(const QString& filename);
|
void BootGame(const QString& filename, std::size_t program_index = 0);
|
||||||
void ShutdownGame();
|
void ShutdownGame();
|
||||||
|
|
||||||
void ShowTelemetryCallout();
|
void ShowTelemetryCallout();
|
||||||
|
@ -317,6 +318,9 @@ private:
|
||||||
// Install progress dialog
|
// Install progress dialog
|
||||||
QProgressDialog* install_progress;
|
QProgressDialog* install_progress;
|
||||||
|
|
||||||
|
// Last game booted, used for multi-process apps
|
||||||
|
QString last_filename_booted;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void dropEvent(QDropEvent* event) override;
|
void dropEvent(QDropEvent* event) override;
|
||||||
void dragEnterEvent(QDragEnterEvent* event) override;
|
void dragEnterEvent(QDragEnterEvent* event) override;
|
||||||
|
|
Loading…
Reference in New Issue