android: Simplify FPS counter padding
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parent
50c604f37f
commit
5191465b0a
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@ -462,7 +462,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
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if (it.orientation == FoldingFeature.Orientation.HORIZONTAL) {
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// Restrict emulation and overlays to the top of the screen
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// Restrict emulation and overlays to the top of the screen
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binding.emulationContainer.layoutParams.height = it.bounds.top
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binding.emulationContainer.layoutParams.height = it.bounds.top
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binding.overlayContainer.layoutParams.height = it.bounds.top
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// Restrict input and menu drawer to the bottom of the screen
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// Restrict input and menu drawer to the bottom of the screen
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binding.inputContainer.layoutParams.height = it.bounds.bottom
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binding.inputContainer.layoutParams.height = it.bounds.bottom
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binding.inGameMenu.layoutParams.height = it.bounds.bottom
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binding.inGameMenu.layoutParams.height = it.bounds.bottom
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@ -476,7 +475,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (!isFolding) {
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if (!isFolding) {
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binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.emulationContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.inputContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.inputContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.overlayContainer.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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binding.inGameMenu.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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isInFoldableLayout = false
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isInFoldableLayout = false
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updateOrientation()
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updateOrientation()
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@ -484,7 +482,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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binding.emulationContainer.requestLayout()
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binding.emulationContainer.requestLayout()
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binding.inputContainer.requestLayout()
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binding.inputContainer.requestLayout()
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binding.overlayContainer.requestLayout()
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binding.inGameMenu.requestLayout()
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binding.inGameMenu.requestLayout()
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}
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}
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@ -710,24 +707,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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}
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v.setPadding(left, cutInsets.top, right, 0)
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v.setPadding(left, cutInsets.top, right, 0)
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// Ensure FPS text doesn't get cut off by rounded display corners
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val sidePadding = resources.getDimensionPixelSize(R.dimen.spacing_xtralarge)
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if (cutInsets.left == 0) {
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binding.showFpsText.setPadding(
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sidePadding,
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cutInsets.top,
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cutInsets.right,
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cutInsets.bottom
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)
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} else {
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binding.showFpsText.setPadding(
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cutInsets.left,
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cutInsets.top,
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cutInsets.right,
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cutInsets.bottom
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)
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}
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windowInsets
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windowInsets
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}
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}
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}
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}
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@ -134,16 +134,18 @@
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<FrameLayout
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<FrameLayout
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android:id="@+id/overlay_container"
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android:id="@+id/overlay_container"
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android:layout_width="match_parent"
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android:layout_width="match_parent"
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android:layout_height="match_parent">
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android:layout_height="match_parent"
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android:fitsSystemWindows="true">
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<TextView
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<com.google.android.material.textview.MaterialTextView
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android:id="@+id/show_fps_text"
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android:id="@+id/show_fps_text"
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style="@style/TextAppearance.Material3.BodyMedium"
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android:layout_width="wrap_content"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_height="wrap_content"
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android:layout_gravity="left"
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android:layout_gravity="left"
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android:clickable="false"
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android:clickable="false"
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android:focusable="false"
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android:focusable="false"
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android:shadowColor="@android:color/black"
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android:paddingHorizontal="20dp"
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android:textColor="@android:color/white"
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android:textColor="@android:color/white"
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android:textSize="12sp"
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android:textSize="12sp"
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tools:ignore="RtlHardcoded" />
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tools:ignore="RtlHardcoded" />
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