bootmanager: Add a check whether loading is complete
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d6d1a8e02c
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51a7681957
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@ -569,6 +569,10 @@ void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_p
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layout);
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layout);
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}
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}
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bool GRenderWindow::IsLoadingComplete() const {
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return first_frame;
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}
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void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
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void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
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setMinimumSize(minimal_size.first, minimal_size.second);
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setMinimumSize(minimal_size.first, minimal_size.second);
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}
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}
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@ -162,6 +162,8 @@ public:
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/// Destroy the previous run's child_widget which should also destroy the child_window
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/// Destroy the previous run's child_widget which should also destroy the child_window
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void ReleaseRenderTarget();
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void ReleaseRenderTarget();
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bool IsLoadingComplete() const;
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void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
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void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
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std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
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std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
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