update shader to confirmed format copy
This commit is contained in:
parent
a17cde7b2c
commit
51b89fddd0
|
@ -10,5 +10,5 @@ layout(location = 0) out vec4 color;
|
|||
void main() {
|
||||
ivec2 coord = ivec2(gl_FragCoord.xy);
|
||||
float depth = textureLod(depth_tex, coord, 0).r;
|
||||
color = vec4(depth, depth*depth, sqrt(depth), 1.0); // Convert depth to color
|
||||
color = vec4(depth, depth, depth, 1.0);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue