file_sys/cheat_engine: Remove use of global system accessors
Instead, pass in the core timing instance and make the dependency explicit in the interface.
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7b6d516faa
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540235bb05
@ -460,8 +460,8 @@ Tegra::DebugContext* System::GetGPUDebugContext() const {
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void System::RegisterCheatList(const std::vector<FileSys::CheatList>& list,
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const std::string& build_id, VAddr code_region_start,
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VAddr code_region_end) {
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impl->cheat_engine =
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std::make_unique<FileSys::CheatEngine>(list, build_id, code_region_start, code_region_end);
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impl->cheat_engine = std::make_unique<FileSys::CheatEngine>(*this, list, build_id,
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code_region_start, code_region_end);
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}
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void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
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@ -11,7 +11,6 @@
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#include "core/core_timing_util.h"
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#include "core/file_sys/cheat_engine.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/hid/controllers/controller_base.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/sm/sm.h"
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@ -77,8 +76,8 @@ void CheatList::Execute() {
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}
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}
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CheatList::CheatList(ProgramSegment master, ProgramSegment standard)
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: master_list(master), standard_list(standard) {}
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CheatList::CheatList(const Core::System& system_, ProgramSegment master, ProgramSegment standard)
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: master_list{std::move(master)}, standard_list{std::move(standard)}, system{&system_} {}
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bool CheatList::EvaluateConditional(const Cheat& cheat) const {
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using ComparisonFunction = bool (*)(u64, u64);
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@ -89,10 +88,8 @@ bool CheatList::EvaluateConditional(const Cheat& cheat) const {
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};
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if (cheat.type == CodeType::ConditionalInput) {
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const auto applet_resource = Core::System::GetInstance()
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.ServiceManager()
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.GetService<Service::HID::Hid>("hid")
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->GetAppletResource();
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const auto applet_resource =
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system->ServiceManager().GetService<Service::HID::Hid>("hid")->GetAppletResource();
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if (applet_resource == nullptr) {
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LOG_WARNING(
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Common_Filesystem,
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@ -320,14 +317,14 @@ void CheatList::ExecuteBlock(const Block& block) {
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CheatParser::~CheatParser() = default;
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CheatList CheatParser::MakeCheatList(CheatList::ProgramSegment master,
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CheatList CheatParser::MakeCheatList(const Core::System& system, CheatList::ProgramSegment master,
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CheatList::ProgramSegment standard) const {
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return {master, standard};
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return {system, std::move(master), std::move(standard)};
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}
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TextCheatParser::~TextCheatParser() = default;
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CheatList TextCheatParser::Parse(const std::vector<u8>& data) const {
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CheatList TextCheatParser::Parse(const Core::System& system, const std::vector<u8>& data) const {
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std::stringstream ss;
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ss.write(reinterpret_cast<const char*>(data.data()), data.size());
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@ -375,7 +372,7 @@ CheatList TextCheatParser::Parse(const std::vector<u8>& data) const {
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}
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}
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return MakeCheatList(master_list, standard_list);
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return MakeCheatList(system, master_list, standard_list);
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}
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std::array<u8, 16> TextCheatParser::ParseSingleLineCheat(const std::string& line) const {
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@ -460,16 +457,16 @@ void MemoryWriteImpl(u32 width, VAddr addr, u64 value) {
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}
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}
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CheatEngine::CheatEngine(std::vector<CheatList> cheats, const std::string& build_id,
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VAddr code_region_start, VAddr code_region_end)
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: cheats(std::move(cheats)) {
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auto& core_timing{Core::System::GetInstance().CoreTiming()};
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CheatEngine::CheatEngine(Core::System& system, std::vector<CheatList> cheats_,
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const std::string& build_id, VAddr code_region_start,
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VAddr code_region_end)
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: cheats{std::move(cheats_)}, core_timing{system.CoreTiming()} {
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event = core_timing.RegisterEvent(
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"CheatEngine::FrameCallback::" + build_id,
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[this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
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core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);
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const auto& vm_manager = Core::System::GetInstance().CurrentProcess()->VMManager();
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const auto& vm_manager = system.CurrentProcess()->VMManager();
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for (auto& list : this->cheats) {
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list.SetMemoryParameters(code_region_start, vm_manager.GetHeapRegionBaseAddress(),
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code_region_end, vm_manager.GetHeapRegionEndAddress(),
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@ -478,15 +475,14 @@ CheatEngine::CheatEngine(std::vector<CheatList> cheats, const std::string& build
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}
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CheatEngine::~CheatEngine() {
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auto& core_timing{Core::System::GetInstance().CoreTiming()};
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core_timing.UnscheduleEvent(event, 0);
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}
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void CheatEngine::FrameCallback(u64 userdata, int cycles_late) {
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for (auto& list : cheats)
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for (auto& list : cheats) {
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list.Execute();
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}
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auto& core_timing{Core::System::GetInstance().CoreTiming()};
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core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS - cycles_late, event);
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}
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@ -7,14 +7,18 @@
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#include <map>
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#include <set>
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#include <vector>
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#include <queue>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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namespace Core::Timing {
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struct EventType;
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namespace Core {
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class System;
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}
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namespace Core::Timing {
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class CoreTiming;
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struct EventType;
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} // namespace Core::Timing
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namespace FileSys {
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enum class CodeType : u32 {
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@ -133,7 +137,7 @@ public:
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void Execute();
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private:
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CheatList(ProgramSegment master, ProgramSegment standard);
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CheatList(const Core::System& system_, ProgramSegment master, ProgramSegment standard);
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void ProcessBlockPairs(const Block& block);
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void ExecuteSingleCheat(const Cheat& cheat);
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@ -183,6 +187,8 @@ private:
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std::map<u64, u64> block_pairs;
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std::set<u64> encountered_loops;
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const Core::System* system;
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};
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// Intermediary class that parses a text file or other disk format for storing cheats into a
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@ -191,10 +197,10 @@ class CheatParser {
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public:
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virtual ~CheatParser();
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virtual CheatList Parse(const std::vector<u8>& data) const = 0;
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virtual CheatList Parse(const Core::System& system, const std::vector<u8>& data) const = 0;
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protected:
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CheatList MakeCheatList(CheatList::ProgramSegment master,
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CheatList MakeCheatList(const Core::System& system_, CheatList::ProgramSegment master,
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CheatList::ProgramSegment standard) const;
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};
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@ -203,7 +209,7 @@ class TextCheatParser final : public CheatParser {
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public:
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~TextCheatParser() override;
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CheatList Parse(const std::vector<u8>& data) const override;
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CheatList Parse(const Core::System& system, const std::vector<u8>& data) const override;
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private:
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std::array<u8, 16> ParseSingleLineCheat(const std::string& line) const;
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@ -212,16 +218,17 @@ private:
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// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
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class CheatEngine final {
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public:
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CheatEngine(std::vector<CheatList> cheats, const std::string& build_id, VAddr code_region_start,
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VAddr code_region_end);
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CheatEngine(Core::System& system_, std::vector<CheatList> cheats_, const std::string& build_id,
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VAddr code_region_start, VAddr code_region_end);
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~CheatEngine();
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private:
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void FrameCallback(u64 userdata, int cycles_late);
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Core::Timing::EventType* event;
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std::vector<CheatList> cheats;
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Core::Timing::EventType* event;
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Core::Timing::CoreTiming& core_timing;
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};
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} // namespace FileSys
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@ -233,7 +233,7 @@ bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
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return !CollectPatches(patch_dirs, build_id).empty();
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}
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static std::optional<CheatList> ReadCheatFileFromFolder(u64 title_id,
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static std::optional<CheatList> ReadCheatFileFromFolder(const Core::System& system, u64 title_id,
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const std::array<u8, 0x20>& build_id_,
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const VirtualDir& base_path, bool upper) {
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const auto build_id_raw = Common::HexArrayToString(build_id_, upper);
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@ -254,28 +254,28 @@ static std::optional<CheatList> ReadCheatFileFromFolder(u64 title_id,
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}
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TextCheatParser parser;
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return parser.Parse(data);
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return parser.Parse(system, data);
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}
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std::vector<CheatList> PatchManager::CreateCheatList(const std::array<u8, 32>& build_id_) const {
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std::vector<CheatList> out;
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std::vector<CheatList> PatchManager::CreateCheatList(const Core::System& system,
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const std::array<u8, 32>& build_id_) const {
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const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
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auto patch_dirs = load_dir->GetSubdirectories();
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std::sort(patch_dirs.begin(), patch_dirs.end(),
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[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
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std::vector<CheatList> out;
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out.reserve(patch_dirs.size());
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for (const auto& subdir : patch_dirs) {
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auto cheats_dir = subdir->GetSubdirectory("cheats");
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if (cheats_dir != nullptr) {
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auto res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, true);
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auto res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, true);
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if (res.has_value()) {
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out.push_back(std::move(*res));
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continue;
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}
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res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, false);
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res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, false);
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if (res.has_value())
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out.push_back(std::move(*res));
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}
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@ -12,6 +12,10 @@
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/vfs.h"
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namespace Core {
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class System;
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}
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namespace FileSys {
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class NCA;
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@ -47,7 +51,8 @@ public:
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bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const;
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// Creates a CheatList object with all
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std::vector<CheatList> CreateCheatList(const std::array<u8, 0x20>& build_id) const;
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std::vector<CheatList> CreateCheatList(const Core::System& system,
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const std::array<u8, 0x20>& build_id) const;
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// Currently tracked RomFS patches:
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// - Game Updates
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@ -169,11 +169,11 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
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// Apply cheats if they exist and the program has a valid title ID
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if (pm) {
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const auto cheats = pm->CreateCheatList(nso_header.build_id);
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auto& system = Core::System::GetInstance();
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const auto cheats = pm->CreateCheatList(system, nso_header.build_id);
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if (!cheats.empty()) {
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Core::System::GetInstance().RegisterCheatList(
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cheats, Common::HexArrayToString(nso_header.build_id), load_base,
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load_base + program_image.size());
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system.RegisterCheatList(cheats, Common::HexArrayToString(nso_header.build_id),
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load_base, load_base + program_image.size());
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}
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}
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