gl_resource_manager: Split implementations in .cpp file.
Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
This commit is contained in:
parent
cdb19e71fe
commit
54df9fe29e
|
@ -33,6 +33,7 @@ add_library(video_core STATIC
|
||||||
renderer_opengl/gl_rasterizer.h
|
renderer_opengl/gl_rasterizer.h
|
||||||
renderer_opengl/gl_rasterizer_cache.cpp
|
renderer_opengl/gl_rasterizer_cache.cpp
|
||||||
renderer_opengl/gl_rasterizer_cache.h
|
renderer_opengl/gl_rasterizer_cache.h
|
||||||
|
renderer_opengl/gl_resource_manager.cpp
|
||||||
renderer_opengl/gl_resource_manager.h
|
renderer_opengl/gl_resource_manager.h
|
||||||
renderer_opengl/gl_shader_cache.cpp
|
renderer_opengl/gl_shader_cache.cpp
|
||||||
renderer_opengl/gl_shader_cache.h
|
renderer_opengl/gl_shader_cache.h
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_state.h"
|
||||||
#include "video_core/renderer_opengl/utils.h"
|
#include "video_core/renderer_opengl/utils.h"
|
||||||
#include "video_core/surface.h"
|
#include "video_core/surface.h"
|
||||||
#include "video_core/textures/astc.h"
|
#include "video_core/textures/astc.h"
|
||||||
|
|
|
@ -0,0 +1,146 @@
|
||||||
|
// Copyright 2015 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <utility>
|
||||||
|
#include <glad/glad.h>
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_state.h"
|
||||||
|
|
||||||
|
namespace OpenGL {
|
||||||
|
|
||||||
|
void OGLTexture::Create() {
|
||||||
|
if (handle != 0)
|
||||||
|
return;
|
||||||
|
glGenTextures(1, &handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLTexture::Release() {
|
||||||
|
if (handle == 0)
|
||||||
|
return;
|
||||||
|
glDeleteTextures(1, &handle);
|
||||||
|
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
||||||
|
handle = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLSampler::Create() {
|
||||||
|
if (handle != 0)
|
||||||
|
return;
|
||||||
|
glGenSamplers(1, &handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLSampler::Release() {
|
||||||
|
if (handle == 0)
|
||||||
|
return;
|
||||||
|
glDeleteSamplers(1, &handle);
|
||||||
|
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
||||||
|
handle = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLShader::Create(const char* source, GLenum type) {
|
||||||
|
if (handle != 0)
|
||||||
|
return;
|
||||||
|
if (source == nullptr)
|
||||||
|
return;
|
||||||
|
handle = GLShader::LoadShader(source, type);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLShader::Release() {
|
||||||
|
if (handle == 0)
|
||||||
|
return;
|
||||||
|
glDeleteShader(handle);
|
||||||
|
handle = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
|
||||||
|
const char* frag_shader, bool separable_program) {
|
||||||
|
OGLShader vert, geo, frag;
|
||||||
|
if (vert_shader)
|
||||||
|
vert.Create(vert_shader, GL_VERTEX_SHADER);
|
||||||
|
if (geo_shader)
|
||||||
|
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
|
||||||
|
if (frag_shader)
|
||||||
|
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
||||||
|
Create(separable_program, vert.handle, geo.handle, frag.handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLProgram::Release() {
|
||||||
|
if (handle == 0)
|
||||||
|
return;
|
||||||
|
glDeleteProgram(handle);
|
||||||
|
OpenGLState::GetCurState().ResetProgram(handle).Apply();
|
||||||
|
handle = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLPipeline::Create() {
|
||||||
|
if (handle != 0)
|
||||||
|
return;
|
||||||
|
glGenProgramPipelines(1, &handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLPipeline::Release() {
|
||||||
|
if (handle == 0)
|
||||||
|
return;
|
||||||
|
glDeleteProgramPipelines(1, &handle);
|
||||||
|
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
|
||||||
|
handle = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLBuffer::Create() {
|
||||||
|
if (handle != 0)
|
||||||
|
return;
|
||||||
|
glGenBuffers(1, &handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLBuffer::Release() {
|
||||||
|
if (handle == 0)
|
||||||
|
return;
|
||||||
|
glDeleteBuffers(1, &handle);
|
||||||
|
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
||||||
|
handle = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLSync::Create() {
|
||||||
|
if (handle != 0)
|
||||||
|
return;
|
||||||
|
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLSync::Release() {
|
||||||
|
if (handle == 0)
|
||||||
|
return;
|
||||||
|
glDeleteSync(handle);
|
||||||
|
handle = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLVertexArray::Create() {
|
||||||
|
if (handle != 0)
|
||||||
|
return;
|
||||||
|
glGenVertexArrays(1, &handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLVertexArray::Release() {
|
||||||
|
if (handle == 0)
|
||||||
|
return;
|
||||||
|
glDeleteVertexArrays(1, &handle);
|
||||||
|
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
||||||
|
handle = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLFramebuffer::Create() {
|
||||||
|
if (handle != 0)
|
||||||
|
return;
|
||||||
|
glGenFramebuffers(1, &handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OGLFramebuffer::Release() {
|
||||||
|
if (handle == 0)
|
||||||
|
return;
|
||||||
|
glDeleteFramebuffers(1, &handle);
|
||||||
|
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
||||||
|
handle = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace OpenGL
|
|
@ -8,7 +8,6 @@
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||||
#include "video_core/renderer_opengl/gl_state.h"
|
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
|
@ -29,20 +28,10 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Creates a new internal OpenGL resource and stores the handle
|
/// Creates a new internal OpenGL resource and stores the handle
|
||||||
void Create() {
|
void Create();
|
||||||
if (handle != 0)
|
|
||||||
return;
|
|
||||||
glGenTextures(1, &handle);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Deletes the internal OpenGL resource
|
/// Deletes the internal OpenGL resource
|
||||||
void Release() {
|
void Release();
|
||||||
if (handle == 0)
|
|
||||||
return;
|
|
||||||
glDeleteTextures(1, &handle);
|
|
||||||
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
|
||||||
handle = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint handle = 0;
|
GLuint handle = 0;
|
||||||
};
|
};
|
||||||
|
@ -64,20 +53,10 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Creates a new internal OpenGL resource and stores the handle
|
/// Creates a new internal OpenGL resource and stores the handle
|
||||||
void Create() {
|
void Create();
|
||||||
if (handle != 0)
|
|
||||||
return;
|
|
||||||
glGenSamplers(1, &handle);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Deletes the internal OpenGL resource
|
/// Deletes the internal OpenGL resource
|
||||||
void Release() {
|
void Release();
|
||||||
if (handle == 0)
|
|
||||||
return;
|
|
||||||
glDeleteSamplers(1, &handle);
|
|
||||||
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
|
||||||
handle = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint handle = 0;
|
GLuint handle = 0;
|
||||||
};
|
};
|
||||||
|
@ -98,20 +77,9 @@ public:
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Create(const char* source, GLenum type) {
|
void Create(const char* source, GLenum type);
|
||||||
if (handle != 0)
|
|
||||||
return;
|
|
||||||
if (source == nullptr)
|
|
||||||
return;
|
|
||||||
handle = GLShader::LoadShader(source, type);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Release() {
|
void Release();
|
||||||
if (handle == 0)
|
|
||||||
return;
|
|
||||||
glDeleteShader(handle);
|
|
||||||
handle = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint handle = 0;
|
GLuint handle = 0;
|
||||||
};
|
};
|
||||||
|
@ -141,25 +109,10 @@ public:
|
||||||
|
|
||||||
/// Creates a new internal OpenGL resource and stores the handle
|
/// Creates a new internal OpenGL resource and stores the handle
|
||||||
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
|
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
|
||||||
bool separable_program = false) {
|
bool separable_program = false);
|
||||||
OGLShader vert, geo, frag;
|
|
||||||
if (vert_shader)
|
|
||||||
vert.Create(vert_shader, GL_VERTEX_SHADER);
|
|
||||||
if (geo_shader)
|
|
||||||
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
|
|
||||||
if (frag_shader)
|
|
||||||
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
|
||||||
Create(separable_program, vert.handle, geo.handle, frag.handle);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Deletes the internal OpenGL resource
|
/// Deletes the internal OpenGL resource
|
||||||
void Release() {
|
void Release();
|
||||||
if (handle == 0)
|
|
||||||
return;
|
|
||||||
glDeleteProgram(handle);
|
|
||||||
OpenGLState::GetCurState().ResetProgram(handle).Apply();
|
|
||||||
handle = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint handle = 0;
|
GLuint handle = 0;
|
||||||
};
|
};
|
||||||
|
@ -178,20 +131,10 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Creates a new internal OpenGL resource and stores the handle
|
/// Creates a new internal OpenGL resource and stores the handle
|
||||||
void Create() {
|
void Create();
|
||||||
if (handle != 0)
|
|
||||||
return;
|
|
||||||
glGenProgramPipelines(1, &handle);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Deletes the internal OpenGL resource
|
/// Deletes the internal OpenGL resource
|
||||||
void Release() {
|
void Release();
|
||||||
if (handle == 0)
|
|
||||||
return;
|
|
||||||
glDeleteProgramPipelines(1, &handle);
|
|
||||||
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
|
|
||||||
handle = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint handle = 0;
|
GLuint handle = 0;
|
||||||
};
|
};
|
||||||
|
@ -213,20 +156,10 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Creates a new internal OpenGL resource and stores the handle
|
/// Creates a new internal OpenGL resource and stores the handle
|
||||||
void Create() {
|
void Create();
|
||||||
if (handle != 0)
|
|
||||||
return;
|
|
||||||
glGenBuffers(1, &handle);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Deletes the internal OpenGL resource
|
/// Deletes the internal OpenGL resource
|
||||||
void Release() {
|
void Release();
|
||||||
if (handle == 0)
|
|
||||||
return;
|
|
||||||
glDeleteBuffers(1, &handle);
|
|
||||||
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
|
||||||
handle = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint handle = 0;
|
GLuint handle = 0;
|
||||||
};
|
};
|
||||||
|
@ -247,19 +180,10 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Creates a new internal OpenGL resource and stores the handle
|
/// Creates a new internal OpenGL resource and stores the handle
|
||||||
void Create() {
|
void Create();
|
||||||
if (handle != 0)
|
|
||||||
return;
|
|
||||||
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Deletes the internal OpenGL resource
|
/// Deletes the internal OpenGL resource
|
||||||
void Release() {
|
void Release();
|
||||||
if (handle == 0)
|
|
||||||
return;
|
|
||||||
glDeleteSync(handle);
|
|
||||||
handle = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLsync handle = 0;
|
GLsync handle = 0;
|
||||||
};
|
};
|
||||||
|
@ -281,20 +205,10 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Creates a new internal OpenGL resource and stores the handle
|
/// Creates a new internal OpenGL resource and stores the handle
|
||||||
void Create() {
|
void Create();
|
||||||
if (handle != 0)
|
|
||||||
return;
|
|
||||||
glGenVertexArrays(1, &handle);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Deletes the internal OpenGL resource
|
/// Deletes the internal OpenGL resource
|
||||||
void Release() {
|
void Release();
|
||||||
if (handle == 0)
|
|
||||||
return;
|
|
||||||
glDeleteVertexArrays(1, &handle);
|
|
||||||
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
|
||||||
handle = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint handle = 0;
|
GLuint handle = 0;
|
||||||
};
|
};
|
||||||
|
@ -316,20 +230,10 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Creates a new internal OpenGL resource and stores the handle
|
/// Creates a new internal OpenGL resource and stores the handle
|
||||||
void Create() {
|
void Create();
|
||||||
if (handle != 0)
|
|
||||||
return;
|
|
||||||
glGenFramebuffers(1, &handle);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Deletes the internal OpenGL resource
|
/// Deletes the internal OpenGL resource
|
||||||
void Release() {
|
void Release();
|
||||||
if (handle == 0)
|
|
||||||
return;
|
|
||||||
glDeleteFramebuffers(1, &handle);
|
|
||||||
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
|
||||||
handle = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint handle = 0;
|
GLuint handle = 0;
|
||||||
};
|
};
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
|
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_state.h"
|
||||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||||
|
|
||||||
namespace OpenGL::GLShader {
|
namespace OpenGL::GLShader {
|
||||||
|
|
Loading…
Reference in New Issue