add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table

Should fix and close #11711
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Squall Leonhart 2023-10-09 02:13:17 +11:00 committed by GitHub
parent bd42bba71c
commit 54fa1115a6
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@ -138,6 +138,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
return PixelFormat::E5B9G9R9_FLOAT; return PixelFormat::E5B9G9R9_FLOAT;
case Hash(TextureFormat::Z32, FLOAT): case Hash(TextureFormat::Z32, FLOAT):
return PixelFormat::D32_FLOAT; return PixelFormat::D32_FLOAT;
case Hash(TextureFormat::Z32, FLOAT, UINT, UINT, UINT, LINEAR):
return PixelFormat::D32_FLOAT;
case Hash(TextureFormat::Z16, UNORM): case Hash(TextureFormat::Z16, UNORM):
return PixelFormat::D16_UNORM; return PixelFormat::D16_UNORM;
case Hash(TextureFormat::Z16, UNORM, UINT, UINT, UINT, LINEAR): case Hash(TextureFormat::Z16, UNORM, UINT, UINT, UINT, LINEAR):